gpui: Support hitbox blocking mouse interaction except scrolling (#31712)
tl;dr: This adds `.block_mouse_except_scroll()` which should typically be used instead of `.occlude()` for cases when the mouse shouldn't interact with elements drawn below an element. The rationale for treating scroll events differently: * Mouse move / click / styles / tooltips are for elements the user is interacting with directly. * Mouse scroll events are about finding the current outer scroll container. Most use of `occlude` should probably be switched to this, but I figured I'd derisk this change by minimizing behavior changes to just the 3 uses of `block_mouse_except_scroll`. GPUI changes: * Added `InteractiveElement::block_mouse_except_scroll()`, and removes `stop_mouse_events_except_scroll()` * Added `Hitbox::should_handle_scroll()` to be used when handling scroll wheel events. * `Window::insert_hitbox` now takes `HitboxBehavior` instead of `occlude: bool`. - `false` for that bool is now `HitboxBehavior::Normal`. - `true` for that bool is now `HitboxBehavior::BlockMouse`. - The new mode is `HitboxBehavior::BlockMouseExceptScroll`. * Removes `Default` impl for `HitboxId` since applications should not manually create `HitboxId(0)`. Release Notes: - N/A
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2abc5893c1
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16 changed files with 231 additions and 99 deletions
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@ -136,7 +136,9 @@ pub struct IndentGuideLayout {
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/// Implements the necessary functionality for rendering indent guides inside a uniform list.
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mod uniform_list {
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use gpui::{DispatchPhase, Hitbox, MouseButton, MouseDownEvent, MouseMoveEvent};
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use gpui::{
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DispatchPhase, Hitbox, HitboxBehavior, MouseButton, MouseDownEvent, MouseMoveEvent,
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};
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use super::*;
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@ -256,7 +258,12 @@ mod uniform_list {
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.indent_guides
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.as_ref()
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.iter()
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.map(|guide| window.insert_hitbox(guide.hitbox.unwrap_or(guide.bounds), false))
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.map(|guide| {
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window.insert_hitbox(
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guide.hitbox.unwrap_or(guide.bounds),
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HitboxBehavior::Normal,
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)
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})
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.collect();
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Self::PrepaintState::Interactive {
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hitboxes: Rc::new(hitboxes),
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@ -2,9 +2,9 @@ use std::{cell::RefCell, rc::Rc};
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use gpui::{
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AnyElement, AnyView, App, Bounds, Corner, DismissEvent, DispatchPhase, Element, ElementId,
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Entity, Focusable as _, GlobalElementId, HitboxId, InteractiveElement, IntoElement, LayoutId,
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Length, ManagedView, MouseDownEvent, ParentElement, Pixels, Point, Style, Window, anchored,
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deferred, div, point, prelude::FluentBuilder, px, size,
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Entity, Focusable as _, GlobalElementId, HitboxBehavior, HitboxId, InteractiveElement,
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IntoElement, LayoutId, Length, ManagedView, MouseDownEvent, ParentElement, Pixels, Point,
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Style, Window, anchored, deferred, div, point, prelude::FluentBuilder, px, size,
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};
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use crate::prelude::*;
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@ -421,7 +421,7 @@ impl<M: ManagedView> Element for PopoverMenu<M> {
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((), element_state)
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});
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window.insert_hitbox(bounds, false).id
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window.insert_hitbox(bounds, HitboxBehavior::Normal).id
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})
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}
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@ -2,9 +2,9 @@ use std::{cell::RefCell, rc::Rc};
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use gpui::{
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AnyElement, App, Bounds, Corner, DismissEvent, DispatchPhase, Element, ElementId, Entity,
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Focusable as _, GlobalElementId, Hitbox, InteractiveElement, IntoElement, LayoutId,
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ManagedView, MouseButton, MouseDownEvent, ParentElement, Pixels, Point, Window, anchored,
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deferred, div, px,
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Focusable as _, GlobalElementId, Hitbox, HitboxBehavior, InteractiveElement, IntoElement,
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LayoutId, ManagedView, MouseButton, MouseDownEvent, ParentElement, Pixels, Point, Window,
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anchored, deferred, div, px,
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};
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pub struct RightClickMenu<M: ManagedView> {
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@ -185,7 +185,7 @@ impl<M: ManagedView> Element for RightClickMenu<M> {
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window: &mut Window,
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cx: &mut App,
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) -> PrepaintState {
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let hitbox = window.insert_hitbox(bounds, false);
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let hitbox = window.insert_hitbox(bounds, HitboxBehavior::Normal);
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if let Some(child) = request_layout.child_element.as_mut() {
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child.prepaint(window, cx);
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@ -3,9 +3,9 @@ use std::{any::Any, cell::Cell, fmt::Debug, ops::Range, rc::Rc, sync::Arc};
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use crate::{IntoElement, prelude::*, px, relative};
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use gpui::{
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Along, App, Axis as ScrollbarAxis, BorderStyle, Bounds, ContentMask, Corners, Edges, Element,
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ElementId, Entity, EntityId, GlobalElementId, Hitbox, Hsla, IsZero, LayoutId, ListState,
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MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Point, ScrollHandle, ScrollWheelEvent,
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Size, Style, UniformListScrollHandle, Window, quad,
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ElementId, Entity, EntityId, GlobalElementId, Hitbox, HitboxBehavior, Hsla, IsZero, LayoutId,
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ListState, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Point, ScrollHandle,
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ScrollWheelEvent, Size, Style, UniformListScrollHandle, Window, quad,
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};
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pub struct Scrollbar {
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@ -226,7 +226,7 @@ impl Element for Scrollbar {
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_: &mut App,
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) -> Self::PrepaintState {
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window.with_content_mask(Some(ContentMask { bounds }), |window| {
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window.insert_hitbox(bounds, false)
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window.insert_hitbox(bounds, HitboxBehavior::Normal)
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})
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}
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