Prevent ArenaRef
from being cloned (#3738)
This could cause multiple mutable references to be acquired for the same arena element, which is unsafe. I didn't see it cause problems in practice, but I realized this could have been a problem and fixed it before it bit us. Release Notes: - N/A
This commit is contained in:
commit
90db278724
3 changed files with 46 additions and 25 deletions
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@ -1572,30 +1572,43 @@ impl<'a> WindowContext<'a> {
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self.propagate_event = true;
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for node_id in &dispatch_path {
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let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
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let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
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if let Some(context) = node.context.clone() {
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context_stack.push(context);
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}
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for key_listener in node.key_listeners.clone() {
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let key_listeners = mem::take(&mut node.key_listeners);
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for key_listener in &key_listeners {
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key_listener(event, DispatchPhase::Capture, self);
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if !self.propagate_event {
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return;
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break;
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}
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}
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let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
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node.key_listeners = key_listeners;
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if !self.propagate_event {
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return;
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}
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}
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// Bubble phase
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for node_id in dispatch_path.iter().rev() {
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// Handle low level key events
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let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
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for key_listener in node.key_listeners.clone() {
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let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
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let key_listeners = mem::take(&mut node.key_listeners);
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for key_listener in &key_listeners {
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key_listener(event, DispatchPhase::Bubble, self);
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if !self.propagate_event {
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return;
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break;
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}
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}
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let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
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node.key_listeners = key_listeners;
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if !self.propagate_event {
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return;
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}
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// Match keystrokes
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let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
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@ -1639,38 +1652,52 @@ impl<'a> WindowContext<'a> {
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// Capture phase
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for node_id in &dispatch_path {
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let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
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let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
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let action_listeners = mem::take(&mut node.action_listeners);
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for DispatchActionListener {
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action_type,
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listener,
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} in node.action_listeners.clone()
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} in &action_listeners
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{
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let any_action = action.as_any();
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if action_type == any_action.type_id() {
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if *action_type == any_action.type_id() {
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listener(any_action, DispatchPhase::Capture, self);
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if !self.propagate_event {
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return;
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break;
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}
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}
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}
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let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
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node.action_listeners = action_listeners;
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if !self.propagate_event {
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return;
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}
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}
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// Bubble phase
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for node_id in dispatch_path.iter().rev() {
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let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
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let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
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let action_listeners = mem::take(&mut node.action_listeners);
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for DispatchActionListener {
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action_type,
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listener,
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} in node.action_listeners.clone()
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} in &action_listeners
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{
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let any_action = action.as_any();
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if action_type == any_action.type_id() {
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if *action_type == any_action.type_id() {
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self.propagate_event = false; // Actions stop propagation by default during the bubble phase
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listener(any_action, DispatchPhase::Bubble, self);
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if !self.propagate_event {
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return;
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break;
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}
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}
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}
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let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
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node.action_listeners = action_listeners;
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if !self.propagate_event {
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return;
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}
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}
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}
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