Rename h_stack
and v_stack
to h_flex
and v_flex
, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`, respectively. We were previously using `h_stack` and `v_stack` to match SwiftUI, but `h_flex` and `v_flex` fit better with the web/flexbox terminology that the rest of GPUI uses. Additionally, we were already calling the utility functions used to implement `h_stack` and `v_stack` by the new names. Release Notes: - N/A
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69 changed files with 271 additions and 271 deletions
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@ -53,7 +53,7 @@ use std::{
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use sum_tree::Bias;
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use theme::{ActiveTheme, PlayerColor};
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use ui::prelude::*;
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use ui::{h_stack, ButtonLike, ButtonStyle, IconButton, Tooltip};
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use ui::{h_flex, ButtonLike, ButtonStyle, IconButton, Tooltip};
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use util::ResultExt;
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use workspace::item::Item;
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@ -2293,7 +2293,7 @@ impl EditorElement {
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.size_full()
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.p_1p5()
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.child(
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h_stack()
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h_flex()
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.id("path header block")
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.py_1p5()
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.pl_3()
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@ -2306,8 +2306,8 @@ impl EditorElement {
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.justify_between()
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.hover(|style| style.bg(cx.theme().colors().element_hover))
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.child(
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h_stack().gap_3().child(
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h_stack()
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h_flex().gap_3().child(
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h_flex()
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.gap_2()
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.child(
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filename
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@ -2339,12 +2339,12 @@ impl EditorElement {
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}),
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)
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} else {
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h_stack()
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h_flex()
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.id(("collapsed context", block_id))
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.size_full()
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.gap(gutter_padding)
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.child(
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h_stack()
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h_flex()
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.justify_end()
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.flex_none()
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.w(gutter_width - gutter_padding)
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