Rename h_stack
and v_stack
to h_flex
and v_flex
, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`, respectively. We were previously using `h_stack` and `v_stack` to match SwiftUI, but `h_flex` and `v_flex` fit better with the web/flexbox terminology that the rest of GPUI uses. Additionally, we were already calling the utility functions used to implement `h_stack` and `v_stack` by the new names. Release Notes: - N/A
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69 changed files with 271 additions and 271 deletions
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@ -9,7 +9,7 @@ use language::{Buffer, OwnedSyntaxLayerInfo};
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use std::{mem, ops::Range};
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use theme::ActiveTheme;
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use tree_sitter::{Node, TreeCursor};
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use ui::{h_stack, popover_menu, ButtonLike, Color, ContextMenu, Label, LabelCommon, PopoverMenu};
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use ui::{h_flex, popover_menu, ButtonLike, Color, ContextMenu, Label, LabelCommon, PopoverMenu};
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use workspace::{
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item::{Item, ItemHandle},
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SplitDirection, ToolbarItemEvent, ToolbarItemLocation, ToolbarItemView, Workspace,
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@ -239,7 +239,7 @@ impl SyntaxTreeView {
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fn render_node(cursor: &TreeCursor, depth: u32, selected: bool, cx: &AppContext) -> Div {
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let colors = cx.theme().colors();
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let mut row = h_stack();
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let mut row = h_flex();
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if let Some(field_name) = cursor.field_name() {
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row = row.children([Label::new(field_name).color(Color::Info), Label::new(": ")]);
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}
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