Rename h_stack
and v_stack
to h_flex
and v_flex
, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`, respectively. We were previously using `h_stack` and `v_stack` to match SwiftUI, but `h_flex` and `v_flex` fit better with the web/flexbox terminology that the rest of GPUI uses. Additionally, we were already calling the utility functions used to implement `h_stack` and `v_stack` by the new names. Release Notes: - N/A
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69 changed files with 271 additions and 271 deletions
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@ -30,7 +30,7 @@ use std::{
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sync::Arc,
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};
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use theme::ThemeSettings;
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use ui::{prelude::*, v_stack, ContextMenu, Icon, KeyBinding, Label, ListItem};
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use ui::{prelude::*, v_flex, ContextMenu, Icon, KeyBinding, Label, ListItem};
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use unicase::UniCase;
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use util::{maybe, ResultExt, TryFutureExt};
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use workspace::{
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@ -1541,7 +1541,7 @@ impl Render for ProjectPanel {
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.child(menu.clone())
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}))
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} else {
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v_stack()
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v_flex()
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.id("empty-project_panel")
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.size_full()
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.p_4()
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@ -1565,7 +1565,7 @@ impl Render for DraggedProjectEntryView {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element {
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let settings = ProjectPanelSettings::get_global(cx);
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let ui_font = ThemeSettings::get_global(cx).ui_font.family.clone();
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h_stack()
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h_flex()
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.font(ui_font)
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.bg(cx.theme().colors().background)
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.w(self.width)
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