Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)

This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2024-01-15 11:34:06 -05:00 committed by GitHub
parent b136d21ebf
commit 90f4c70a82
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69 changed files with 271 additions and 271 deletions

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@ -255,8 +255,8 @@ impl Story {
.child(label.into())
}
/// Note: Not ui::v_stack() as the story crate doesn't depend on the ui crate.
pub fn v_stack() -> Div {
/// Note: Not `ui::v_flex` as the `story` crate doesn't depend on the `ui` crate.
pub fn v_flex() -> Div {
div().flex().flex_col().gap_1()
}
}
@ -298,7 +298,7 @@ impl RenderOnce for StoryItem {
.gap_4()
.w_full()
.child(
Story::v_stack()
Story::v_flex()
.px_2()
.w_1_2()
.min_h_px()
@ -319,7 +319,7 @@ impl RenderOnce for StoryItem {
}),
)
.child(
Story::v_stack()
Story::v_flex()
.px_2()
.flex_none()
.w_1_2()