Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)

This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2024-01-15 11:34:06 -05:00 committed by GitHub
parent b136d21ebf
commit 90f4c70a82
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69 changed files with 271 additions and 271 deletions

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@ -9,7 +9,7 @@ use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use settings::SettingsStore;
use std::sync::Arc;
use ui::{h_stack, ContextMenu, IconButton, Tooltip};
use ui::{h_flex, ContextMenu, IconButton, Tooltip};
use ui::{prelude::*, right_click_menu};
const RESIZE_HANDLE_SIZE: Pixels = Pixels(6.);
@ -682,7 +682,7 @@ impl Render for PanelButtons {
)
});
h_stack().gap_0p5().children(buttons)
h_flex().gap_0p5().children(buttons)
}
}