Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)

This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2024-01-15 11:34:06 -05:00 committed by GitHub
parent b136d21ebf
commit 90f4c70a82
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69 changed files with 271 additions and 271 deletions

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@ -12,7 +12,7 @@ use gpui::{
WindowContext,
};
use std::sync::{Arc, Weak};
use ui::{h_stack, prelude::*, Icon, IconName, Label};
use ui::{h_flex, prelude::*, Icon, IconName, Label};
pub enum Event {
Close,
@ -98,7 +98,7 @@ impl Item for SharedScreen {
selected: bool,
_: &WindowContext<'_>,
) -> gpui::AnyElement {
h_stack()
h_flex()
.gap_1()
.child(Icon::new(IconName::Screen))
.child(