Fix bugs in linux text system (#9604)
Supersedes https://github.com/zed-industries/zed/pull/9579 by manually including it. Release Notes: - N/A
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1 changed files with 59 additions and 25 deletions
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@ -23,17 +23,13 @@ pub(crate) struct LinuxTextSystem(RwLock<LinuxTextSystemState>);
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struct LinuxTextSystemState {
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swash_cache: SwashCache,
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font_system: FontSystem,
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/// Contains all already loaded fonts. Indexed by `FontId`.
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///
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/// When a font is requested via `LinuxTextSystem::font_id` all faces of the requested family
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/// are loaded at once via `Self::load_family`. Not every item in this list is therefore actually
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/// being used to render text on the screen.
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// A reference to these fonts is also stored in `font_system`, but calling `FontSystem::get_font`
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// would require a mutable reference and therefore a write lock
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/// Contains all already loaded fonts, including all faces. Indexed by `FontId`.
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loaded_fonts_store: Vec<Arc<CosmicTextFont>>,
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/// Caches the `FontId`s associated with a specific family to avoid iterating the font database
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/// for every font face in a family.
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font_ids_by_family_cache: HashMap<SharedString, SmallVec<[FontId; 4]>>,
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/// The name of each font associated with the given font id
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postscript_names: HashMap<FontId, String>,
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}
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impl LinuxTextSystem {
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@ -48,6 +44,7 @@ impl LinuxTextSystem {
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swash_cache: SwashCache::new(),
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loaded_fonts_store: Vec::new(),
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font_ids_by_family_cache: HashMap::default(),
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postscript_names: HashMap::default(),
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}))
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}
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}
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@ -217,12 +214,22 @@ impl LinuxTextSystemState {
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_features: FontFeatures,
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) -> Result<SmallVec<[FontId; 4]>> {
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let mut font_ids = SmallVec::new();
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let family = self
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let families = self
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.font_system
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.get_font_matches(Attrs::new().family(cosmic_text::Family::Name(name)));
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for font in family.as_ref() {
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let font = self.font_system.get_font(*font).unwrap();
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if font.as_swash().charmap().map('m') == 0 {
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.db()
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.faces()
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.filter(|face| face.families.iter().any(|family| *name == family.0))
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.map(|face| (face.id, face.post_script_name.clone()))
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.collect::<SmallVec<[_; 4]>>();
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for (font_id, postscript_name) in families {
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let font = self
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.font_system
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.get_font(font_id)
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.ok_or_else(|| anyhow!("Could not load font"))?;
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// HACK: to let the storybook run, we should actually do better font fallback
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if font.as_swash().charmap().map('m') == 0 || postscript_name == "Segoe Fluent Icons" {
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self.font_system.db_mut().remove_face(font.id());
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continue;
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};
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@ -230,7 +237,9 @@ impl LinuxTextSystemState {
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let font_id = FontId(self.loaded_fonts_store.len());
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font_ids.push(font_id);
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self.loaded_fonts_store.push(font);
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self.postscript_names.insert(font_id, postscript_name);
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}
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Ok(font_ids)
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}
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@ -258,12 +267,13 @@ impl LinuxTextSystemState {
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}
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}
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// todo(linux)
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fn is_emoji(&self, _font_id: FontId) -> bool {
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false
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fn is_emoji(&self, font_id: FontId) -> bool {
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// TODO: Include other common emoji fonts
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self.postscript_names
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.get(&font_id)
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.map_or(false, |postscript_name| postscript_name == "NotoColorEmoji")
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}
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// todo(linux) both raster functions have problems because I am not sure this is the correct mapping from cosmic text to gpui system
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fn raster_bounds(&mut self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>> {
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let font = &self.loaded_fonts_store[params.font_id.0];
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let font_system = &mut self.font_system;
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@ -319,6 +329,32 @@ impl LinuxTextSystemState {
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}
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}
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fn font_id_for_cosmic_id(&mut self, id: cosmic_text::fontdb::ID) -> FontId {
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if let Some(ix) = self
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.loaded_fonts_store
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.iter()
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.position(|font| font.id() == id)
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{
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FontId(ix)
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} else {
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// This matches the behavior of the mac text system
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let font = self.font_system.get_font(id).unwrap();
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let face = self
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.font_system
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.db()
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.faces()
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.find(|info| info.id == id)
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.unwrap();
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let font_id = FontId(self.loaded_fonts_store.len());
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self.loaded_fonts_store.push(font);
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self.postscript_names
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.insert(font_id, face.post_script_name.clone());
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font_id
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}
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}
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// todo(linux) This is all a quick first pass, maybe we should be using cosmic_text::Buffer
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#[profiling::function]
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fn layout_line(&mut self, text: &str, font_size: Pixels, font_runs: &[FontRun]) -> LineLayout {
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@ -329,7 +365,7 @@ impl LinuxTextSystemState {
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let font = &self.loaded_fonts_store[run.font_id.0];
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let font = self.font_system.db().face(font.id()).unwrap();
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attrs_list.add_span(
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offs..offs + run.len,
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offs..(offs + run.len),
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Attrs::new()
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.family(Family::Name(&font.families.first().unwrap().0))
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.stretch(font.stretch)
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@ -339,23 +375,19 @@ impl LinuxTextSystemState {
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offs += run.len;
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}
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let mut line = BufferLine::new(text, attrs_list, cosmic_text::Shaping::Advanced);
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let layout = line.layout(
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&mut self.font_system,
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font_size.0,
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f32::MAX, // todo(linux) we don't have a width cause this should technically not be wrapped I believe
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f32::MAX, // We do our own wrapping
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cosmic_text::Wrap::None,
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);
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let mut runs = Vec::new();
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// todo(linux) what I think can happen is layout returns possibly multiple lines which means we should be probably working with it higher up in the text rendering
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let layout = layout.first().unwrap();
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for glyph in &layout.glyphs {
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let font_id = glyph.font_id;
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let font_id = FontId(
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self.loaded_fonts_store
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.iter()
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.position(|font| font.id() == font_id)
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.unwrap(),
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);
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let font_id = self.font_id_for_cosmic_id(font_id);
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let mut glyphs = SmallVec::new();
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// todo(linux) this is definitely wrong, each glyph in glyphs from cosmic-text is a cluster with one glyph, ShapedRun takes a run of glyphs with the same font and direction
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glyphs.push(ShapedGlyph {
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@ -364,8 +396,10 @@ impl LinuxTextSystemState {
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index: glyph.start,
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is_emoji: self.is_emoji(font_id),
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});
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runs.push(crate::ShapedRun { font_id, glyphs });
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}
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LineLayout {
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font_size,
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width: layout.w.into(),
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