WIP
This commit is contained in:
parent
76754c559c
commit
922bb3195b
9 changed files with 82 additions and 218 deletions
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@ -2640,15 +2640,6 @@ impl Element<Editor> for EditorElement {
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cx.request_layout(&style, None)
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}
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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view_state: &mut Editor,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<Editor>,
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) {
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}
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fn paint(
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&mut self,
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bounds: Bounds<gpui::Pixels>,
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@ -26,14 +26,6 @@ pub trait Element<V: 'static> {
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cx: &mut ViewContext<V>,
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) -> LayoutId;
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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view_state: &mut V,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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);
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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@ -70,7 +62,6 @@ pub trait ParentElement<V: 'static> {
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trait ElementObject<V> {
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fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
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fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId;
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fn prepaint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
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fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
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fn measure(
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&mut self,
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@ -208,36 +199,6 @@ where
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};
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}
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fn prepaint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
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self.phase = match mem::take(&mut self.phase) {
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ElementRenderPhase::LayoutRequested {
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layout_id,
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mut frame_state,
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}
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| ElementRenderPhase::LayoutComputed {
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layout_id,
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mut frame_state,
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..
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} => {
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let bounds = cx.layout_bounds(layout_id);
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if let Some(id) = self.element.id() {
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cx.with_element_state(id, |element_state, cx| {
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let mut element_state = element_state.unwrap();
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self.element
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.prepaint(bounds, view_state, &mut element_state, cx);
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((), element_state)
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});
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} else {
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self.element
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.prepaint(bounds, view_state, frame_state.as_mut().unwrap(), cx);
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}
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ElementRenderPhase::Painted
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}
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_ => panic!("must call layout before paint"),
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};
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}
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fn measure(
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&mut self,
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available_space: Size<AvailableSpace>,
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@ -322,10 +283,6 @@ impl<V> AnyElement<V> {
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self.0.paint(view_state, cx)
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}
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pub fn prepaint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
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self.0.prepaint(view_state, cx)
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}
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/// Initializes this element and performs layout within the given available space to determine its size.
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pub fn measure(
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&mut self,
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@ -419,16 +376,6 @@ where
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rendered_element.layout(view_state, cx)
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}
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fn prepaint(
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&mut self,
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_bounds: Bounds<Pixels>,
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view_state: &mut V,
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rendered_element: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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rendered_element.prepaint(view_state, cx)
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}
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fn paint(
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&mut self,
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_bounds: Bounds<Pixels>,
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@ -265,16 +265,6 @@ where
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})
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}
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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view_state: &mut V,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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todo!()
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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@ -94,15 +94,6 @@ where
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self.base.layout(view_state, element_state, cx)
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}
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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view_state: &mut V,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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@ -274,9 +274,7 @@ pub trait InteractiveComponent<V: 'static> {
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}
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}
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pub trait StatefulInteractiveComponent<V: 'static> {
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fn interactivity(&mut self) -> &mut StatefulInteractivity<V>;
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pub trait StatefulInteractiveComponent<V: 'static>: InteractiveComponent<V> {
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fn active(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
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where
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Self: Sized,
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@ -525,23 +523,14 @@ pub struct FocusEvent {
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}
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pub struct Node<V> {
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style: StyleRefinement,
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key_context: KeyContext,
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interactivity: Interactivity<V>,
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children: Vec<AnyElement<V>>,
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}
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impl<V> Node<V> {
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fn compute_style(&self) -> Style {
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let mut style = Style::default();
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style.refine(&self.style);
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style
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}
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}
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impl<V> Styled for Node<V> {
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fn style(&mut self) -> &mut StyleRefinement {
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&mut self.style
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&mut self.interactivity.base_style
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}
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}
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@ -582,7 +571,7 @@ impl<V: 'static> Element<V> for Node<V> {
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) -> crate::LayoutId {
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let style = self.compute_style();
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let style = self.interactivity().compute_style(None, cx);
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style.with_text_style(cx, |cx| {
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element_state.child_layout_ids = self
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.children
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@ -593,20 +582,6 @@ impl<V: 'static> Element<V> for Node<V> {
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})
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}
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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view_state: &mut V,
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_: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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for child in &mut self.children {
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child.prepaint(view_state, cx);
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}
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self.interactivity
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.refine_style(&mut self.style, bounds, view_state, cx);
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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@ -614,7 +589,7 @@ impl<V: 'static> Element<V> for Node<V> {
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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let style = self.compute_style();
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let style = self.interactivity.compute_style(Some(bounds), cx);
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if style.visibility == Visibility::Hidden {
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return;
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}
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@ -671,12 +646,37 @@ impl<V: 'static> Element<V> for Node<V> {
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}
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}
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pub struct ComputedStyle {
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base: StyleRefinement,
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focus: StyleRefinement,
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hover: StyleRefinement,
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active: StyleRefinement,
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}
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pub struct StyleCascade {
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pub base: StyleRefinement,
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pub focus: StyleRefinement,
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pub hover: StyleRefinement,
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pub dragged_over: StyleRefinement,
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pub active: StyleRefinement,
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}
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pub struct Interactivity<V> {
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pub active: bool,
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pub group_active: bool,
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pub hovered: bool,
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pub group_hovered: bool,
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pub focused: bool,
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pub scroll_offset: Point<Pixels>,
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pub base_style: StyleRefinement,
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pub focus_style: StyleRefinement,
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pub hover_style: StyleRefinement,
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pub group_hover_style: Option<GroupStyle>,
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pub active_style: StyleRefinement,
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pub group_active_style: Option<GroupStyle>,
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pub drag_over_styles: SmallVec<[(TypeId, StyleRefinement); 2]>,
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pub group_drag_over_styles: SmallVec<[(TypeId, GroupStyle); 2]>,
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group: Option<SharedString>,
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pub group: Option<SharedString>,
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pub dispatch_context: KeyContext,
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pub mouse_down_listeners: SmallVec<[MouseDownListener<V>; 2]>,
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pub mouse_up_listeners: SmallVec<[MouseUpListener<V>; 2]>,
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@ -685,49 +685,68 @@ pub struct Interactivity<V> {
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pub key_down_listeners: SmallVec<[KeyDownListener<V>; 2]>,
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pub key_up_listeners: SmallVec<[KeyUpListener<V>; 2]>,
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pub action_listeners: SmallVec<[(TypeId, ActionListener<V>); 8]>,
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drop_listeners: SmallVec<[(TypeId, Box<DropListener<V>>); 2]>,
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scroll_offset: Point<Pixels>,
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pub drop_listeners: SmallVec<[(TypeId, Box<DropListener<V>>); 2]>,
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pub click_listeners: SmallVec<[ClickListener<V>; 2]>,
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pub drag_listener: Option<DragListener<V>>,
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pub hover_listener: Option<HoverListener<V>>,
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pub tooltip_builder: Option<TooltipBuilder<V>>,
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}
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impl<V: 'static> Interactivity<V> {
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fn refine_style(
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&self,
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style: &mut StyleRefinement,
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bounds: Bounds<Pixels>,
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cx: &mut ViewContext<V>,
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) {
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let mouse_position = cx.mouse_position();
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if let Some(group_hover) = self.group_hover_style.as_ref() {
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if let Some(group_bounds) = GroupBounds::get(&group_hover.group, cx) {
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if group_bounds.contains_point(&mouse_position) {
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style.refine(&group_hover.style);
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}
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}
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}
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if bounds.contains_point(&mouse_position) {
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style.refine(&self.hover_style);
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fn compute_style(&self, bounds: Option<Bounds<Pixels>>, cx: &mut ViewContext<V>) -> Style {
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let mut style = Style::default();
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style.refine(&self.base_style);
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if self.focused {
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style.refine(&self.focus_style);
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}
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if let Some(drag) = cx.active_drag.take() {
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for (state_type, group_drag_style) in &self.group_drag_over_styles {
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if let Some(group_bounds) = GroupBounds::get(&group_drag_style.group, cx) {
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if *state_type == drag.view.entity_type()
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&& group_bounds.contains_point(&mouse_position)
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{
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style.refine(&group_drag_style.style);
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if let Some(bounds) = bounds {
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let mouse_position = cx.mouse_position();
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if let Some(group_hover) = self.group_hover_style.as_ref() {
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if let Some(group_bounds) = GroupBounds::get(&group_hover.group, cx) {
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if group_bounds.contains_point(&mouse_position) {
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style.refine(&group_hover.style);
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}
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}
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}
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for (state_type, drag_over_style) in &self.drag_over_styles {
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if *state_type == drag.view.entity_type() && bounds.contains_point(&mouse_position)
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{
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style.refine(drag_over_style);
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}
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if bounds.contains_point(&mouse_position) {
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style.refine(&self.hover_style);
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}
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cx.active_drag = Some(drag);
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if let Some(drag) = cx.active_drag.take() {
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for (state_type, group_drag_style) in &self.group_drag_over_styles {
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if let Some(group_bounds) = GroupBounds::get(&group_drag_style.group, cx) {
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if *state_type == drag.view.entity_type()
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&& group_bounds.contains_point(&mouse_position)
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{
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style.refine(&group_drag_style.style);
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}
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}
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}
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for (state_type, drag_over_style) in &self.drag_over_styles {
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if *state_type == drag.view.entity_type()
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&& bounds.contains_point(&mouse_position)
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{
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style.refine(drag_over_style);
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}
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}
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cx.active_drag = Some(drag);
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}
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}
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if self.group_active {
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if let Some(group) = self.group_active_style.as_ref() {
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style.refine(&group.style)
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}
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}
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if self.active {
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style.refine(&self.active_style)
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}
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style
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}
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fn paint(&mut self, bounds: Bounds<Pixels>, cx: &mut ViewContext<V>) {
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@ -863,32 +882,15 @@ impl<V: 'static, E: InteractiveComponent<V>> InteractiveComponent<V> for Focusab
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impl<V: 'static, E: StatefulInteractiveComponent<V>> StatefulInteractiveComponent<V>
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for Focusable<V, E>
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{
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fn interactivity(&mut self) -> &mut StatefulInteractivity<V> {
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self.element.interactivity()
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}
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}
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pub struct Stateful<V, E> {
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id: SharedString,
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interactivity: StatefulInteractivity<V>,
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view_type: PhantomData<V>,
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element: E,
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}
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pub struct StatefulInteractivity<V> {
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click_listeners: SmallVec<[ClickListener<V>; 2]>,
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active_style: StyleRefinement,
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group_active_style: Option<GroupStyle>,
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drag_listener: Option<DragListener<V>>,
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hover_listener: Option<HoverListener<V>>,
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tooltip_builder: Option<TooltipBuilder<V>>,
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}
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impl<V: 'static, E> StatefulInteractiveComponent<V> for Stateful<V, E> {
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fn interactivity(&mut self) -> &mut StatefulInteractivity<V> {
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&mut self.interactivity
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}
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}
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impl<V: 'static, E: InteractiveComponent<V>> StatefulInteractiveComponent<V> for Stateful<V, E> {}
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impl<V: 'static, E: InteractiveComponent<V>> InteractiveComponent<V> for Stateful<V, E> {
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fn interactivity(&mut self) -> &mut Interactivity<V> {
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@ -84,15 +84,6 @@ where
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self.base.layout(view_state, element_state, cx)
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}
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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view_state: &mut V,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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|
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@ -121,15 +121,6 @@ impl<V: 'static> Element<V> for Text<V> {
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layout_id
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}
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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view_state: &mut V,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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|
|
|
@ -152,16 +152,6 @@ impl<V: 'static> Element<V> for UniformList<V> {
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)
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}
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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view_state: &mut V,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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todo!()
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}
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fn paint(
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&mut self,
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bounds: crate::Bounds<crate::Pixels>,
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|
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@ -147,7 +147,6 @@ pub struct AnyView {
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model: AnyModel,
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initialize: fn(&AnyView, &mut WindowContext) -> AnyBox,
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layout: fn(&AnyView, &mut AnyBox, &mut WindowContext) -> LayoutId,
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prepaint: fn(&AnyView, &mut AnyBox, &mut WindowContext),
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paint: fn(&AnyView, &mut AnyBox, &mut WindowContext),
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}
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|
@ -157,7 +156,6 @@ impl AnyView {
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model: self.model.downgrade(),
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initialize: self.initialize,
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layout: self.layout,
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prepaint: self.prepaint,
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paint: self.paint,
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}
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}
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|
@ -169,7 +167,6 @@ impl AnyView {
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model,
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initialize: self.initialize,
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layout: self.layout,
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prepaint: self.prepaint,
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paint: self.paint,
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}),
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}
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|
@ -201,7 +198,6 @@ impl<V: Render> From<View<V>> for AnyView {
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model: value.model.into_any(),
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initialize: any_view::initialize::<V>,
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layout: any_view::layout::<V>,
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prepaint: any_view::prepaint::<V>,
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paint: any_view::paint::<V>,
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}
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}
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|
@ -232,16 +228,6 @@ impl<ParentViewState: 'static> Element<ParentViewState> for AnyView {
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(self.layout)(self, rendered_element, cx)
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}
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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view_state: &mut ParentViewState,
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rendered_element: &mut Self::ElementState,
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cx: &mut ViewContext<ParentViewState>,
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) {
|
||||
(self.prepaint)(self, rendered_element, cx)
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
_bounds: Bounds<Pixels>,
|
||||
|
@ -257,7 +243,6 @@ pub struct AnyWeakView {
|
|||
model: AnyWeakModel,
|
||||
initialize: fn(&AnyView, &mut WindowContext) -> AnyBox,
|
||||
layout: fn(&AnyView, &mut AnyBox, &mut WindowContext) -> LayoutId,
|
||||
prepaint: fn(&AnyView, &mut AnyBox, &mut WindowContext),
|
||||
paint: fn(&AnyView, &mut AnyBox, &mut WindowContext),
|
||||
}
|
||||
|
||||
|
@ -268,7 +253,6 @@ impl AnyWeakView {
|
|||
model,
|
||||
initialize: self.initialize,
|
||||
layout: self.layout,
|
||||
prepaint: self.prepaint,
|
||||
paint: self.paint,
|
||||
})
|
||||
}
|
||||
|
@ -280,7 +264,6 @@ impl<V: Render> From<WeakView<V>> for AnyWeakView {
|
|||
model: view.model.into(),
|
||||
initialize: any_view::initialize::<V>,
|
||||
layout: any_view::layout::<V>,
|
||||
prepaint: any_view::prepaint::<V>,
|
||||
paint: any_view::paint::<V>,
|
||||
}
|
||||
}
|
||||
|
@ -326,18 +309,6 @@ mod any_view {
|
|||
})
|
||||
}
|
||||
|
||||
pub(crate) fn prepaint<V: Render>(
|
||||
view: &AnyView,
|
||||
element: &mut Box<dyn Any>,
|
||||
cx: &mut WindowContext,
|
||||
) {
|
||||
cx.with_element_id(view.model.entity_id, |_, cx| {
|
||||
let view = view.clone().downcast::<V>().unwrap();
|
||||
let element = element.downcast_mut::<AnyElement<V>>().unwrap();
|
||||
view.update(cx, |view, cx| element.prepaint(view, cx))
|
||||
})
|
||||
}
|
||||
|
||||
pub(crate) fn paint<V: Render>(
|
||||
view: &AnyView,
|
||||
element: &mut Box<dyn Any>,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue