Add support for resizing splits and docks, as well as utilities (#3595)
Making this PR to upstream changes to util and GPUI2, resizing exists but isn't working yet. Release Notes: - N/A
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commit
927d18b0f3
20 changed files with 976 additions and 512 deletions
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@ -60,6 +60,16 @@ pub enum DispatchPhase {
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Capture,
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}
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impl DispatchPhase {
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pub fn bubble(self) -> bool {
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self == DispatchPhase::Bubble
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}
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pub fn capture(self) -> bool {
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self == DispatchPhase::Capture
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}
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}
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type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
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type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
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type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
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@ -866,7 +876,7 @@ impl<'a> WindowContext<'a> {
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/// same layer as the given stacking order.
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pub fn was_top_layer(&self, point: &Point<Pixels>, level: &StackingOrder) -> bool {
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for (stack, bounds) in self.window.rendered_frame.depth_map.iter() {
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if bounds.contains_point(point) {
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if bounds.contains(point) {
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return level.starts_with(stack) || stack.starts_with(level);
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}
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}
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