Merge pull request #1396 from zed-industries/better-empty-pane
Fix Pane Focus Issues
This commit is contained in:
commit
9286e5ea04
14 changed files with 156 additions and 73 deletions
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@ -707,7 +707,7 @@ impl CompletionsMenu {
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},
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)
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.with_cursor_style(CursorStyle::PointingHand)
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.on_mouse_down(MouseButton::Left, move |_, cx| {
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.on_down(MouseButton::Left, move |_, cx| {
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cx.dispatch_action(ConfirmCompletion {
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item_ix: Some(item_ix),
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});
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@ -840,7 +840,7 @@ impl CodeActionsMenu {
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.boxed()
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})
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.with_cursor_style(CursorStyle::PointingHand)
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.on_mouse_down(MouseButton::Left, move |_, cx| {
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.on_down(MouseButton::Left, move |_, cx| {
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cx.dispatch_action(ConfirmCodeAction {
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item_ix: Some(item_ix),
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});
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@ -2674,7 +2674,7 @@ impl Editor {
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})
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.with_cursor_style(CursorStyle::PointingHand)
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.with_padding(Padding::uniform(3.))
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.on_mouse_down(MouseButton::Left, |_, cx| {
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.on_down(MouseButton::Left, |_, cx| {
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cx.dispatch_action(ToggleCodeActions {
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deployed_from_indicator: true,
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});
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@ -7,7 +7,9 @@ use settings::Settings;
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use util::TryFutureExt;
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use workspace::Workspace;
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use crate::{Anchor, DisplayPoint, Editor, EditorSnapshot, GoToDefinition, Select, SelectPhase};
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use crate::{
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Anchor, DisplayPoint, Editor, EditorSnapshot, Event, GoToDefinition, Select, SelectPhase,
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};
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#[derive(Clone, PartialEq)]
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pub struct UpdateGoToDefinitionLink {
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@ -276,6 +278,13 @@ pub fn go_to_fetched_definition(
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});
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if !definitions.is_empty() {
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editor_handle.update(cx, |editor, cx| {
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if !editor.focused {
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cx.focus_self();
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cx.emit(Event::Activate);
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}
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});
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Editor::navigate_to_definitions(workspace, editor_handle, definitions, cx);
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} else {
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editor_handle.update(cx, |editor, cx| {
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@ -2,7 +2,7 @@ use context_menu::ContextMenuItem;
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use gpui::{geometry::vector::Vector2F, impl_internal_actions, MutableAppContext, ViewContext};
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use crate::{
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DisplayPoint, Editor, EditorMode, FindAllReferences, GoToDefinition, Rename, SelectMode,
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DisplayPoint, Editor, EditorMode, Event, FindAllReferences, GoToDefinition, Rename, SelectMode,
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ToggleCodeActions,
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};
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@ -23,6 +23,11 @@ pub fn deploy_context_menu(
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&DeployMouseContextMenu { position, point }: &DeployMouseContextMenu,
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cx: &mut ViewContext<Editor>,
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) {
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if !editor.focused {
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cx.focus_self();
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cx.emit(Event::Activate);
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}
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// Don't show context menu for inline editors
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if editor.mode() != EditorMode::Full {
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return;
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