Finish documenting GPUI
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eab2e21126
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10 changed files with 74 additions and 10 deletions
1
.github/actions/check_style/action.yml
vendored
1
.github/actions/check_style/action.yml
vendored
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@ -15,6 +15,7 @@ runs:
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# will have more fixes & suppression for the standard lint set
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run: |
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cargo clippy --workspace --all-features --all-targets -- -A clippy::all -D clippy::dbg_macro -D clippy::todo
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cargo clippy -p gpui
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- name: Find modified migrations
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shell: bash -euxo pipefail {0}
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@ -72,7 +72,7 @@ impl KeystrokeMatcher {
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}
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}
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if bindings.len() == 0 && pending_key.is_none() && self.pending_keystrokes.len() > 0 {
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if bindings.is_empty() && pending_key.is_none() && !self.pending_keystrokes.is_empty() {
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drop(keymap);
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self.pending_keystrokes.remove(0);
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return self.match_keystroke(keystroke, context_stack);
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@ -397,7 +397,7 @@ impl PlatformInputHandler {
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let Some(range) = self.handler.selected_text_range(cx) else {
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return;
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};
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self.handler.replace_text_in_range(Some(range), &input, cx);
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self.handler.replace_text_in_range(Some(range), input, cx);
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}
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}
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@ -225,9 +225,7 @@ impl MacTextSystemState {
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}
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fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId> {
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self.fonts[font_id.0]
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.glyph_for_char(ch)
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.map(|glyph_id| GlyphId(glyph_id))
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self.fonts[font_id.0].glyph_for_char(ch).map(GlyphId)
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}
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fn id_for_native_font(&mut self, requested_font: CTFont) -> FontId {
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@ -172,7 +172,7 @@ impl TextSystem {
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self.read_metrics(font_id, |metrics| metrics.units_per_em)
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}
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/// Get the height of a captial letter in the given font and size.
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/// Get the height of a capital letter in the given font and size.
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pub fn cap_height(&self, font_id: FontId, font_size: Pixels) -> Pixels {
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self.read_metrics(font_id, |metrics| metrics.cap_height(font_size))
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}
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@ -6,19 +6,29 @@ use derive_more::{Deref, DerefMut};
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use smallvec::SmallVec;
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use std::sync::Arc;
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/// Set the text decoration for a run of text.
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#[derive(Debug, Clone)]
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pub struct DecorationRun {
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/// The length of the run in utf-8 bytes.
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pub len: u32,
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/// The color for this run
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pub color: Hsla,
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/// The background color for this run
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pub background_color: Option<Hsla>,
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/// The underline style for this run
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pub underline: Option<UnderlineStyle>,
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}
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/// A line of text that has been shaped and decorated.
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#[derive(Clone, Default, Debug, Deref, DerefMut)]
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pub struct ShapedLine {
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#[deref]
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#[deref_mut]
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pub(crate) layout: Arc<LineLayout>,
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/// The text that was shaped for this line.
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pub text: SharedString,
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pub(crate) decoration_runs: SmallVec<[DecorationRun; 32]>,
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}
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@ -30,6 +40,7 @@ impl ShapedLine {
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self.layout.len
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}
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/// Paint the line of text to the window.
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pub fn paint(
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&self,
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origin: Point<Pixels>,
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@ -49,21 +60,25 @@ impl ShapedLine {
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}
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}
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/// A line of text that has been shaped, decorated, and wrapped by the text layout system.
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#[derive(Clone, Default, Debug, Deref, DerefMut)]
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pub struct WrappedLine {
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#[deref]
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#[deref_mut]
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pub(crate) layout: Arc<WrappedLineLayout>,
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/// The text that was shaped for this line.
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pub text: SharedString,
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pub(crate) decoration_runs: SmallVec<[DecorationRun; 32]>,
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}
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impl WrappedLine {
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/// The length of the underlying, unwrapped layout, in utf-8 bytes.
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#[allow(clippy::len_without_is_empty)]
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pub fn len(&self) -> usize {
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self.layout.len()
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}
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/// Paint this line of text to the window.
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pub fn paint(
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&self,
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origin: Point<Pixels>,
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@ -8,31 +8,50 @@ use std::{
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sync::Arc,
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};
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/// A laid out and styled line of text
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#[derive(Default, Debug)]
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pub struct LineLayout {
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/// The font size for this line
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pub font_size: Pixels,
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/// The width of the line
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pub width: Pixels,
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/// The ascent of the line
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pub ascent: Pixels,
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/// The descent of the line
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pub descent: Pixels,
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/// The shaped runs that make up this line
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pub runs: Vec<ShapedRun>,
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/// The length of the line in utf-8 bytes
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pub len: usize,
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}
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/// A run of text that has been shaped .
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#[derive(Debug)]
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pub struct ShapedRun {
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/// The font id for this run
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pub font_id: FontId,
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/// The glyphs that make up this run
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pub glyphs: SmallVec<[ShapedGlyph; 8]>,
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}
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/// A single glyph, ready to paint.
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#[derive(Clone, Debug)]
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pub struct ShapedGlyph {
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/// The ID for this glyph, as determined by the text system.
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pub id: GlyphId,
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/// The position of this glyph in it's containing line.
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pub position: Point<Pixels>,
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/// The index of this glyph in the original text.
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pub index: usize,
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/// Whether this glyph is an emoji
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pub is_emoji: bool,
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}
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impl LineLayout {
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/// The index for the character at the given x coordinate
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pub fn index_for_x(&self, x: Pixels) -> Option<usize> {
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if x >= self.width {
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None
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@ -71,6 +90,7 @@ impl LineLayout {
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self.len
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}
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/// The x position of the character at the given index
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pub fn x_for_index(&self, index: usize) -> Pixels {
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for run in &self.runs {
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for glyph in &run.glyphs {
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@ -148,31 +168,44 @@ impl LineLayout {
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}
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}
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/// A line of text that has been wrapped to fit a given width
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#[derive(Default, Debug)]
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pub struct WrappedLineLayout {
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/// The line layout, pre-wrapping.
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pub unwrapped_layout: Arc<LineLayout>,
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/// The boundaries at which the line was wrapped
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pub wrap_boundaries: SmallVec<[WrapBoundary; 1]>,
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/// The width of the line, if it was wrapped
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pub wrap_width: Option<Pixels>,
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}
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/// A boundary at which a line was wrapped
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#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
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pub struct WrapBoundary {
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/// The index in the run just before the line was wrapped
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pub run_ix: usize,
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/// The index of the glyph just before the line was wrapped
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pub glyph_ix: usize,
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}
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impl WrappedLineLayout {
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/// The length of the underlying text, in utf8 bytes.
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#[allow(clippy::len_without_is_empty)]
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pub fn len(&self) -> usize {
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self.unwrapped_layout.len
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}
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/// The width of this line, in pixels, whether or not it was wrapped.
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pub fn width(&self) -> Pixels {
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self.wrap_width
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.unwrap_or(Pixels::MAX)
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.min(self.unwrapped_layout.width)
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}
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/// The size of the whole wrapped text, for the given line_height.
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/// can span multiple lines if there are multiple wrap boundaries.
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pub fn size(&self, line_height: Pixels) -> Size<Pixels> {
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Size {
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width: self.width(),
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@ -180,26 +213,32 @@ impl WrappedLineLayout {
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}
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}
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/// The ascent of a line in this layout
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pub fn ascent(&self) -> Pixels {
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self.unwrapped_layout.ascent
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}
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/// The descent of a line in this layout
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pub fn descent(&self) -> Pixels {
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self.unwrapped_layout.descent
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}
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/// The wrap boundaries in this layout
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pub fn wrap_boundaries(&self) -> &[WrapBoundary] {
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&self.wrap_boundaries
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}
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/// The font size of this layout
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pub fn font_size(&self) -> Pixels {
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self.unwrapped_layout.font_size
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}
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/// The runs in this layout, sans wrapping
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pub fn runs(&self) -> &[ShapedRun] {
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&self.unwrapped_layout.runs
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}
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/// The index corresponding to a given position in this layout for the given line height.
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pub fn index_for_position(
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&self,
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position: Point<Pixels>,
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@ -377,6 +416,7 @@ impl LineLayoutCache {
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}
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}
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/// A run of text with a single font.
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
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pub struct FontRun {
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pub(crate) len: usize,
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@ -2,6 +2,7 @@ use crate::{px, FontId, FontRun, Pixels, PlatformTextSystem};
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use collections::HashMap;
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use std::{iter, sync::Arc};
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/// The GPUI line wrapper, used to wrap lines of text to a given width.
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pub struct LineWrapper {
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platform_text_system: Arc<dyn PlatformTextSystem>,
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pub(crate) font_id: FontId,
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@ -11,6 +12,7 @@ pub struct LineWrapper {
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}
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impl LineWrapper {
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/// The maximum indent that can be applied to a line.
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pub const MAX_INDENT: u32 = 256;
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pub(crate) fn new(
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}
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}
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/// Wrap a line of text to the given width with this wrapper's font and font size.
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pub fn wrap_line<'a>(
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&'a mut self,
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line: &'a str,
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}
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}
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/// A boundary between two lines of text.
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub struct Boundary {
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/// The index of the last character in a line
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pub ix: usize,
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/// The indent of the next line.
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pub next_indent: u32,
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}
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@ -1257,7 +1257,7 @@ impl<'a> WindowContext<'a> {
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} else if let Some(currently_pending) = self.window.pending_input.take() {
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if bindings
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.iter()
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.all(|binding| !currently_pending.used_by_binding(&binding))
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.all(|binding| !currently_pending.used_by_binding(binding))
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{
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self.replay_pending_input(currently_pending)
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}
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@ -8,7 +8,7 @@
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//! The other main interface is the `paint_*` family of methods, which push basic drawing commands
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//! to the GPU. Everything in a GPUI app is drawn with these methods.
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//!
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//! There are also several internal methds that GPUI uses, such as [`ElementContext::with_element_state`]
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//! There are also several internal methods that GPUI uses, such as [`ElementContext::with_element_state`]
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//! to call the paint and layout methods on elements. These have been included as they're often useful
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//! for taking manual control of the layouting or painting of specialized elements.
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@ -733,6 +733,8 @@ impl<'a> ElementContext<'a> {
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/// Paint a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
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/// The y component of the origin is the baseline of the glyph.
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/// You should generally prefer to use the [`ShapedLine::paint`] or [`WrappedLine::paint`] methods in the [`text_system`].
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/// This method is only useful if you need to paint a single glyph that has already been shaped.
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pub fn paint_glyph(
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&mut self,
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origin: Point<Pixels>,
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@ -790,6 +792,8 @@ impl<'a> ElementContext<'a> {
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/// Paint an emoji glyph into the scene for the next frame at the current z-index.
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/// The y component of the origin is the baseline of the glyph.
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/// You should generally prefer to use the [`ShapedLine::paint`] or [`WrappedLine::paint`] methods in the [`text_system`].
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/// This method is only useful if you need to paint a single emoji that has already been shaped.
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pub fn paint_emoji(
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&mut self,
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origin: Point<Pixels>,
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let text_system = self.text_system().clone();
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text_system.with_view(view_id, || {
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if self.window.next_frame.view_stack.last() == Some(&view_id) {
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return f(self);
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f(self)
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} else {
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self.window.next_frame.view_stack.push(view_id);
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let result = f(self);
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@ -1074,7 +1078,7 @@ impl<'a> ElementContext<'a> {
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let text_system = self.text_system().clone();
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text_system.with_view(view_id, || {
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if self.window.next_frame.view_stack.last() == Some(&view_id) {
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return f(self);
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f(self)
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} else {
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self.window.next_frame.view_stack.push(view_id);
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self.window
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