Finish documenting GPUI
This commit is contained in:
parent
eab2e21126
commit
938b84c045
10 changed files with 74 additions and 10 deletions
|
@ -8,7 +8,7 @@
|
|||
//! The other main interface is the `paint_*` family of methods, which push basic drawing commands
|
||||
//! to the GPU. Everything in a GPUI app is drawn with these methods.
|
||||
//!
|
||||
//! There are also several internal methds that GPUI uses, such as [`ElementContext::with_element_state`]
|
||||
//! There are also several internal methods that GPUI uses, such as [`ElementContext::with_element_state`]
|
||||
//! to call the paint and layout methods on elements. These have been included as they're often useful
|
||||
//! for taking manual control of the layouting or painting of specialized elements.
|
||||
|
||||
|
@ -733,6 +733,8 @@ impl<'a> ElementContext<'a> {
|
|||
|
||||
/// Paint a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
|
||||
/// The y component of the origin is the baseline of the glyph.
|
||||
/// You should generally prefer to use the [`ShapedLine::paint`] or [`WrappedLine::paint`] methods in the [`text_system`].
|
||||
/// This method is only useful if you need to paint a single glyph that has already been shaped.
|
||||
pub fn paint_glyph(
|
||||
&mut self,
|
||||
origin: Point<Pixels>,
|
||||
|
@ -790,6 +792,8 @@ impl<'a> ElementContext<'a> {
|
|||
|
||||
/// Paint an emoji glyph into the scene for the next frame at the current z-index.
|
||||
/// The y component of the origin is the baseline of the glyph.
|
||||
/// You should generally prefer to use the [`ShapedLine::paint`] or [`WrappedLine::paint`] methods in the [`text_system`].
|
||||
/// This method is only useful if you need to paint a single emoji that has already been shaped.
|
||||
pub fn paint_emoji(
|
||||
&mut self,
|
||||
origin: Point<Pixels>,
|
||||
|
@ -1058,7 +1062,7 @@ impl<'a> ElementContext<'a> {
|
|||
let text_system = self.text_system().clone();
|
||||
text_system.with_view(view_id, || {
|
||||
if self.window.next_frame.view_stack.last() == Some(&view_id) {
|
||||
return f(self);
|
||||
f(self)
|
||||
} else {
|
||||
self.window.next_frame.view_stack.push(view_id);
|
||||
let result = f(self);
|
||||
|
@ -1074,7 +1078,7 @@ impl<'a> ElementContext<'a> {
|
|||
let text_system = self.text_system().clone();
|
||||
text_system.with_view(view_id, || {
|
||||
if self.window.next_frame.view_stack.last() == Some(&view_id) {
|
||||
return f(self);
|
||||
f(self)
|
||||
} else {
|
||||
self.window.next_frame.view_stack.push(view_id);
|
||||
self.window
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue