Added a test with max, cludged a fix for resizing
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ff44ddc077
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6 changed files with 203 additions and 135 deletions
370
crates/terminal/src/terminal_element.rs
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370
crates/terminal/src/terminal_element.rs
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use alacritty_terminal::{
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ansi::Color as AnsiColor,
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grid::{GridIterator, Indexed},
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index::Point,
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term::{
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cell::{Cell, Flags},
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SizeInfo,
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},
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};
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use gpui::{
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color::Color,
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elements::*,
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fonts::{HighlightStyle, TextStyle, Underline},
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geometry::{rect::RectF, vector::vec2f},
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json::json,
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text_layout::Line,
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Event, MouseRegion, PaintContext, Quad, WeakViewHandle,
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};
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use ordered_float::OrderedFloat;
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use settings::Settings;
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use std::rc::Rc;
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use theme::TerminalStyle;
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use crate::{Input, ScrollTerminal, Terminal};
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const ALACRITTY_SCROLL_MULTIPLIER: f32 = 3.;
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const MAGIC_VISUAL_WIDTH_MULTIPLIER: f32 = 1.28; //1/8th + .003 so we bias long instead of short
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#[cfg(debug_assertions)]
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const DEBUG_GRID: bool = false;
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pub struct TerminalEl {
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view: WeakViewHandle<Terminal>,
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}
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impl TerminalEl {
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pub fn new(view: WeakViewHandle<Terminal>) -> TerminalEl {
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TerminalEl { view }
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}
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}
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pub struct LayoutState {
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lines: Vec<Line>,
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line_height: f32,
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em_width: f32,
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cursor: Option<RectF>,
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cur_size: SizeInfo,
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}
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impl Element for TerminalEl {
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type LayoutState = LayoutState;
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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cx: &mut gpui::LayoutContext,
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) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
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let view = self.view.upgrade(cx).unwrap();
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let size = constraint.max;
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let settings = cx.global::<Settings>();
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let editor_theme = &settings.theme.editor;
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//Set up text rendering
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let text_style = TextStyle {
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color: editor_theme.text_color,
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font_family_id: settings.buffer_font_family,
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font_family_name: cx
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.font_cache()
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.family_name(settings.buffer_font_family)
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.unwrap(),
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font_id: cx
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.font_cache()
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.select_font(settings.buffer_font_family, &Default::default())
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.unwrap(),
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font_size: settings.buffer_font_size,
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font_properties: Default::default(),
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underline: Default::default(),
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};
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let line_height = cx.font_cache.line_height(text_style.font_size);
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let cell_width = cx
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.font_cache()
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.em_width(text_style.font_id, text_style.font_size)
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* MAGIC_VISUAL_WIDTH_MULTIPLIER;
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let new_size = SizeInfo::new(
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size.x() - cell_width, //Padding. Really should make this more explicit
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size.y(),
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cell_width,
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line_height,
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0.,
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0.,
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false,
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);
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view.update(cx.app, |view, _cx| {
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view.set_size(new_size);
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});
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let settings = cx.global::<Settings>();
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let terminal_theme = &settings.theme.terminal;
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let term = view.read(cx).term.lock();
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let content = term.renderable_content();
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let (chunks, line_count) = build_chunks(content.display_iter, &terminal_theme);
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let shaped_lines = layout_highlighted_chunks(
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chunks.iter().map(|(text, style)| (text.as_str(), *style)),
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&text_style,
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cx.text_layout_cache,
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&cx.font_cache,
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usize::MAX,
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line_count,
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);
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let cursor_line = content.cursor.point.line.0 + content.display_offset as i32;
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let mut cursor = None;
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if let Some(layout_line) = cursor_line
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.try_into()
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.ok()
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.and_then(|cursor_line: usize| shaped_lines.get(cursor_line))
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{
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let cursor_x = layout_line.x_for_index(content.cursor.point.column.0);
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cursor = Some(RectF::new(
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vec2f(cursor_x, cursor_line as f32 * line_height),
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vec2f(cell_width, line_height),
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));
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}
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(
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constraint.max,
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LayoutState {
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lines: shaped_lines,
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line_height,
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em_width: cell_width,
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cursor,
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cur_size: new_size,
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},
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)
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}
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fn paint(
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&mut self,
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bounds: gpui::geometry::rect::RectF,
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visible_bounds: gpui::geometry::rect::RectF,
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layout: &mut Self::LayoutState,
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cx: &mut gpui::PaintContext,
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) -> Self::PaintState {
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cx.scene.push_layer(Some(visible_bounds));
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cx.scene.push_mouse_region(MouseRegion {
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view_id: self.view.id(),
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discriminant: None,
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bounds: visible_bounds,
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hover: None,
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mouse_down: Some(Rc::new(|_, cx| cx.focus_parent_view())),
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click: None,
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right_mouse_down: None,
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right_click: None,
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drag: None,
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mouse_down_out: None,
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right_mouse_down_out: None,
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});
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let origin = bounds.origin() + vec2f(layout.em_width, 0.); //Padding
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let mut line_origin = origin;
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for line in &layout.lines {
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let boundaries = RectF::new(line_origin, vec2f(bounds.width(), layout.line_height));
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if boundaries.intersects(visible_bounds) {
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line.paint(line_origin, visible_bounds, layout.line_height, cx);
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}
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line_origin.set_y(boundaries.max_y());
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}
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if let Some(c) = layout.cursor {
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let new_origin = origin + c.origin();
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let new_cursor = RectF::new(new_origin, c.size());
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cx.scene.push_quad(Quad {
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bounds: new_cursor,
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background: Some(Color::white()),
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border: Default::default(),
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corner_radius: 0.,
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});
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}
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#[cfg(debug_assertions)]
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if DEBUG_GRID {
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draw_debug_grid(bounds, layout, cx);
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}
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cx.scene.pop_layer();
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}
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fn dispatch_event(
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&mut self,
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event: &gpui::Event,
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_bounds: gpui::geometry::rect::RectF,
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visible_bounds: gpui::geometry::rect::RectF,
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layout: &mut Self::LayoutState,
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_paint: &mut Self::PaintState,
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cx: &mut gpui::EventContext,
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) -> bool {
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match event {
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Event::ScrollWheel {
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delta, position, ..
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} => {
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if visible_bounds.contains_point(*position) {
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let vertical_scroll =
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(delta.y() / layout.line_height) * ALACRITTY_SCROLL_MULTIPLIER;
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cx.dispatch_action(ScrollTerminal(vertical_scroll.round() as i32));
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true
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} else {
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false
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}
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}
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Event::KeyDown {
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input: Some(input), ..
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} => {
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if cx.is_parent_view_focused() {
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cx.dispatch_action(Input(input.to_string()));
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true
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} else {
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false
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}
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}
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_ => false,
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}
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}
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fn debug(
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&self,
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_bounds: gpui::geometry::rect::RectF,
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_layout: &Self::LayoutState,
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_paint: &Self::PaintState,
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_cx: &gpui::DebugContext,
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) -> gpui::serde_json::Value {
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json!({
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"type": "TerminalElement",
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})
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}
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}
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pub(crate) fn build_chunks(
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grid_iterator: GridIterator<Cell>,
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theme: &TerminalStyle,
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) -> (Vec<(String, Option<HighlightStyle>)>, usize) {
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let mut lines: Vec<(String, Option<HighlightStyle>)> = vec![];
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let mut last_line = 0;
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let mut line_count = 1;
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let mut cur_chunk = String::new();
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let mut cur_highlight = HighlightStyle {
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color: Some(Color::white()),
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..Default::default()
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};
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for cell in grid_iterator {
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let Indexed {
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point: Point { line, .. },
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cell: Cell {
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c, fg, flags, .. // TODO: Add bg and flags
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}, //TODO: Learn what 'CellExtra does'
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} = cell;
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let new_highlight = make_style_from_cell(fg, flags, theme);
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if line != last_line {
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line_count += 1;
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cur_chunk.push('\n');
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last_line = line.0;
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}
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if new_highlight != cur_highlight {
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lines.push((cur_chunk.clone(), Some(cur_highlight.clone())));
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cur_chunk.clear();
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cur_highlight = new_highlight;
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}
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cur_chunk.push(*c)
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}
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lines.push((cur_chunk, Some(cur_highlight)));
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(lines, line_count)
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}
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fn make_style_from_cell(fg: &AnsiColor, flags: &Flags, style: &TerminalStyle) -> HighlightStyle {
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let fg = Some(alac_color_to_gpui_color(fg, style));
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let underline = if flags.contains(Flags::UNDERLINE) {
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Some(Underline {
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color: fg,
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squiggly: false,
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thickness: OrderedFloat(1.),
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})
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} else {
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None
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};
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HighlightStyle {
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color: fg,
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underline,
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..Default::default()
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}
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}
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fn alac_color_to_gpui_color(allac_color: &AnsiColor, style: &TerminalStyle) -> Color {
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match allac_color {
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alacritty_terminal::ansi::Color::Named(n) => match n {
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alacritty_terminal::ansi::NamedColor::Black => style.black,
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alacritty_terminal::ansi::NamedColor::Red => style.red,
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alacritty_terminal::ansi::NamedColor::Green => style.green,
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alacritty_terminal::ansi::NamedColor::Yellow => style.yellow,
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alacritty_terminal::ansi::NamedColor::Blue => style.blue,
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alacritty_terminal::ansi::NamedColor::Magenta => style.magenta,
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alacritty_terminal::ansi::NamedColor::Cyan => style.cyan,
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alacritty_terminal::ansi::NamedColor::White => style.white,
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alacritty_terminal::ansi::NamedColor::BrightBlack => style.bright_black,
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alacritty_terminal::ansi::NamedColor::BrightRed => style.bright_red,
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alacritty_terminal::ansi::NamedColor::BrightGreen => style.bright_green,
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alacritty_terminal::ansi::NamedColor::BrightYellow => style.bright_yellow,
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alacritty_terminal::ansi::NamedColor::BrightBlue => style.bright_blue,
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alacritty_terminal::ansi::NamedColor::BrightMagenta => style.bright_magenta,
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alacritty_terminal::ansi::NamedColor::BrightCyan => style.bright_cyan,
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alacritty_terminal::ansi::NamedColor::BrightWhite => style.bright_white,
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alacritty_terminal::ansi::NamedColor::Foreground => style.foreground,
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alacritty_terminal::ansi::NamedColor::Background => style.background,
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alacritty_terminal::ansi::NamedColor::Cursor => style.cursor,
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alacritty_terminal::ansi::NamedColor::DimBlack => style.dim_black,
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alacritty_terminal::ansi::NamedColor::DimRed => style.dim_red,
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alacritty_terminal::ansi::NamedColor::DimGreen => style.dim_green,
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alacritty_terminal::ansi::NamedColor::DimYellow => style.dim_yellow,
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alacritty_terminal::ansi::NamedColor::DimBlue => style.dim_blue,
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alacritty_terminal::ansi::NamedColor::DimMagenta => style.dim_magenta,
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alacritty_terminal::ansi::NamedColor::DimCyan => style.dim_cyan,
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alacritty_terminal::ansi::NamedColor::DimWhite => style.dim_white,
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alacritty_terminal::ansi::NamedColor::BrightForeground => style.bright_foreground,
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alacritty_terminal::ansi::NamedColor::DimForeground => style.dim_foreground,
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}, //Theme defined
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alacritty_terminal::ansi::Color::Spec(rgb) => Color::new(rgb.r, rgb.g, rgb.b, 1),
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alacritty_terminal::ansi::Color::Indexed(_) => Color::white(), //Color cube weirdness
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}
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}
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#[cfg(debug_assertions)]
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fn draw_debug_grid(bounds: RectF, layout: &mut LayoutState, cx: &mut PaintContext) {
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let width = layout.cur_size.width();
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let height = layout.cur_size.height();
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//Alacritty uses 'as usize', so shall we.
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for col in 0..(width / layout.em_width).round() as usize {
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cx.scene.push_quad(Quad {
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bounds: RectF::new(
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bounds.origin() + vec2f((col + 1) as f32 * layout.em_width, 0.),
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vec2f(1., height),
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),
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background: Some(Color::green()),
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border: Default::default(),
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corner_radius: 0.,
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});
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}
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for row in 0..((height / layout.line_height) + 1.0).round() as usize {
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cx.scene.push_quad(Quad {
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bounds: RectF::new(
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bounds.origin() + vec2f(layout.em_width, row as f32 * layout.line_height),
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vec2f(width, 1.),
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),
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background: Some(Color::green()),
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border: Default::default(),
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corner_radius: 0.,
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});
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}
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}
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