windows: better looking titlebar (#9053)
~~work in progress. not ready for review. made for visibility only, but feel free to comment :)~~ TODO: - [x] add close/min/max buttons (to be rendered with gpui) - [x] snap layout support - [x] fix issues with clicking items in titlebar - [x] cleanup/document Release Notes: - Added custom windows titlebar  --------- Co-authored-by: Mikayla <mikayla@zed.dev>
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15 changed files with 694 additions and 122 deletions
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@ -31,7 +31,7 @@ use super::X11Display;
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#[derive(Default)]
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struct Callbacks {
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request_frame: Option<Box<dyn FnMut()>>,
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input: Option<Box<dyn FnMut(PlatformInput) -> bool>>,
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input: Option<Box<dyn FnMut(PlatformInput) -> crate::DispatchEventResult>>,
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active_status_change: Option<Box<dyn FnMut(bool)>>,
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resize: Option<Box<dyn FnMut(Size<Pixels>, f32)>>,
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fullscreen: Option<Box<dyn FnMut(bool)>>,
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@ -303,7 +303,7 @@ impl X11WindowState {
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pub fn handle_input(&self, input: PlatformInput) {
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if let Some(ref mut fun) = self.callbacks.borrow_mut().input {
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if fun(input.clone()) {
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if !fun(input.clone()).propagate {
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return;
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}
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}
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@ -333,6 +333,11 @@ impl PlatformWindow for X11Window {
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.map(|v| GlobalPixels(v as f32))
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}
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// todo(linux)
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fn is_maximized(&self) -> bool {
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unimplemented!()
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}
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fn content_size(&self) -> Size<Pixels> {
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self.0.inner.borrow_mut().content_size()
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}
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@ -451,7 +456,7 @@ impl PlatformWindow for X11Window {
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self.0.callbacks.borrow_mut().request_frame = Some(callback);
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}
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fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> bool>) {
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fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> crate::DispatchEventResult>) {
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self.0.callbacks.borrow_mut().input = Some(callback);
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}
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