Fix or promote leftover TODOs and GPUI APIs (#12514)
fixes https://github.com/zed-industries/zed/issues/11966 Release Notes: - N/A
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a6e0c8aca1
commit
94c3101fb0
27 changed files with 581 additions and 441 deletions
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@ -488,7 +488,7 @@ pub struct Window {
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pub(crate) handle: AnyWindowHandle,
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pub(crate) removed: bool,
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pub(crate) platform_window: Box<dyn PlatformWindow>,
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display_id: DisplayId,
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display_id: Option<DisplayId>,
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sprite_atlas: Arc<dyn PlatformAtlas>,
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text_system: Arc<WindowTextSystem>,
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rem_size: Pixels,
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@ -634,7 +634,7 @@ impl Window {
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window_background,
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},
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);
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let display_id = platform_window.display().id();
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let display_id = platform_window.display().map(|display| display.id());
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let sprite_atlas = platform_window.sprite_atlas();
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let mouse_position = platform_window.mouse_position();
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let modifiers = platform_window.modifiers();
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@ -1099,7 +1099,12 @@ impl<'a> WindowContext<'a> {
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fn bounds_changed(&mut self) {
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self.window.scale_factor = self.window.platform_window.scale_factor();
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self.window.viewport_size = self.window.platform_window.content_size();
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self.window.display_id = self.window.platform_window.display().id();
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self.window.display_id = self
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.window
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.platform_window
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.display()
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.map(|display| display.id());
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self.refresh();
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self.window
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@ -1191,7 +1196,7 @@ impl<'a> WindowContext<'a> {
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self.platform
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.displays()
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.into_iter()
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.find(|display| display.id() == self.window.display_id)
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.find(|display| Some(display.id()) == self.window.display_id)
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}
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/// Show the platform character palette.
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