Separate WrappedLines from ShapedLines
ShapedLines are never wrapped, whereas WrappedLines are optionally wrapped if they are associated with a wrap width. I tried to combine everything because wrapping is inherently optional for the Text element, but we have a bunch of APIs that don't make sense on a line that may wrap, so we need a distinct type for that case.
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12 changed files with 563 additions and 330 deletions
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@ -1,76 +1,39 @@
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use crate::{
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AnyElement, BorrowWindow, Bounds, Component, Element, LayoutId, Line, Pixels, SharedString,
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Size, TextRun, ViewContext,
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AnyElement, BorrowWindow, Bounds, Component, Element, ElementId, LayoutId, Pixels,
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SharedString, Size, TextRun, ViewContext, WrappedLine,
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};
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use parking_lot::Mutex;
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use parking_lot::{Mutex, MutexGuard};
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use smallvec::SmallVec;
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use std::{marker::PhantomData, sync::Arc};
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use std::{cell::Cell, rc::Rc, sync::Arc};
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use util::ResultExt;
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impl<V: 'static> Component<V> for SharedString {
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fn render(self) -> AnyElement<V> {
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Text {
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text: self,
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runs: None,
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state_type: PhantomData,
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}
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.render()
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}
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}
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impl<V: 'static> Component<V> for &'static str {
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fn render(self) -> AnyElement<V> {
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Text {
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text: self.into(),
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runs: None,
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state_type: PhantomData,
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}
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.render()
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}
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}
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// TODO: Figure out how to pass `String` to `child` without this.
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// This impl doesn't exist in the `gpui2` crate.
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impl<V: 'static> Component<V> for String {
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fn render(self) -> AnyElement<V> {
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Text {
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text: self.into(),
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runs: None,
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state_type: PhantomData,
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}
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.render()
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}
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}
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pub struct Text<V> {
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pub struct Text {
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text: SharedString,
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runs: Option<Vec<TextRun>>,
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state_type: PhantomData<V>,
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}
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impl<V: 'static> Text<V> {
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/// styled renders text that has different runs of different styles.
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/// callers are responsible for setting the correct style for each run.
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////
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/// For uniform text you can usually just pass a string as a child, and
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/// cx.text_style() will be used automatically.
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impl Text {
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/// Renders text with runs of different styles.
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///
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/// Callers are responsible for setting the correct style for each run.
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/// For text with a uniform style, you can usually avoid calling this constructor
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/// and just pass text directly.
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pub fn styled(text: SharedString, runs: Vec<TextRun>) -> Self {
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Text {
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text,
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runs: Some(runs),
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state_type: Default::default(),
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}
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}
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}
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impl<V: 'static> Component<V> for Text<V> {
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impl<V: 'static> Component<V> for Text {
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fn render(self) -> AnyElement<V> {
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AnyElement::new(self)
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}
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}
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impl<V: 'static> Element<V> for Text<V> {
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type ElementState = Arc<Mutex<Option<TextElementState>>>;
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impl<V: 'static> Element<V> for Text {
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type ElementState = TextState;
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fn element_id(&self) -> Option<crate::ElementId> {
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None
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@ -103,7 +66,7 @@ impl<V: 'static> Element<V> for Text<V> {
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let element_state = element_state.clone();
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move |known_dimensions, _| {
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let Some(lines) = text_system
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.layout_text(
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.shape_text(
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&text,
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font_size,
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&runs[..],
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@ -111,30 +74,23 @@ impl<V: 'static> Element<V> for Text<V> {
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)
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.log_err()
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else {
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element_state.lock().replace(TextElementState {
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element_state.lock().replace(TextStateInner {
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lines: Default::default(),
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line_height,
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});
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return Size::default();
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};
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let line_count = lines
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.iter()
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.map(|line| line.wrap_count() + 1)
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.sum::<usize>();
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let size = Size {
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width: lines
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.iter()
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.map(|line| line.layout.width)
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.max()
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.unwrap()
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.ceil(),
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height: line_height * line_count,
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};
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let mut size: Size<Pixels> = Size::default();
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for line in &lines {
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let line_size = line.size(line_height);
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size.height += line_size.height;
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size.width = size.width.max(line_size.width);
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}
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element_state
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.lock()
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.replace(TextElementState { lines, line_height });
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.replace(TextStateInner { lines, line_height });
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size
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}
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@ -165,7 +121,104 @@ impl<V: 'static> Element<V> for Text<V> {
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}
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}
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pub struct TextElementState {
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lines: SmallVec<[Line; 1]>,
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#[derive(Default, Clone)]
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pub struct TextState(Arc<Mutex<Option<TextStateInner>>>);
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impl TextState {
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fn lock(&self) -> MutexGuard<Option<TextStateInner>> {
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self.0.lock()
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}
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}
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struct TextStateInner {
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lines: SmallVec<[WrappedLine; 1]>,
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line_height: Pixels,
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}
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struct InteractiveText {
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id: ElementId,
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text: Text,
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}
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struct InteractiveTextState {
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text_state: TextState,
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clicked_range_ixs: Rc<Cell<SmallVec<[usize; 1]>>>,
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}
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impl<V: 'static> Element<V> for InteractiveText {
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type ElementState = InteractiveTextState;
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fn element_id(&self) -> Option<ElementId> {
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Some(self.id.clone())
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}
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fn layout(
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&mut self,
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view_state: &mut V,
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element_state: Option<Self::ElementState>,
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cx: &mut ViewContext<V>,
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) -> (LayoutId, Self::ElementState) {
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if let Some(InteractiveTextState {
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text_state,
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clicked_range_ixs,
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}) = element_state
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{
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let (layout_id, text_state) = self.text.layout(view_state, Some(text_state), cx);
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let element_state = InteractiveTextState {
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text_state,
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clicked_range_ixs,
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};
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(layout_id, element_state)
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} else {
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let (layout_id, text_state) = self.text.layout(view_state, None, cx);
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let element_state = InteractiveTextState {
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text_state,
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clicked_range_ixs: Rc::default(),
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};
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(layout_id, element_state)
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}
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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view_state: &mut V,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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self.text
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.paint(bounds, view_state, &mut element_state.text_state, cx)
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}
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}
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impl<V: 'static> Component<V> for SharedString {
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fn render(self) -> AnyElement<V> {
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Text {
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text: self,
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runs: None,
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}
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.render()
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}
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}
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impl<V: 'static> Component<V> for &'static str {
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fn render(self) -> AnyElement<V> {
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Text {
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text: self.into(),
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runs: None,
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}
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.render()
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}
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}
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// TODO: Figure out how to pass `String` to `child` without this.
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// This impl doesn't exist in the `gpui2` crate.
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impl<V: 'static> Component<V> for String {
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fn render(self) -> AnyElement<V> {
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Text {
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text: self.into(),
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runs: None,
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}
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.render()
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}
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}
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