gpui: Add scroll anchors (#19894)

## Problem statement
I want to add keyboard navigation support to SSH modal. Doing so is
possible in current landscape, but not particularly ergonomic;
`gpui::ScrollHandle` has `scroll_to_item` API that takes an index of the
item you want to scroll to. The problem is, however, that it only works
with it's immediate children - thus in order to support scrolling via
keyboard you have to bend your UI to have a particular layout. Even when
your list of items is perfectly flat, having decorations inbetween items
is problematic as they are also children of the list, which means that
you either have to maintain the mapping to devise a correct index of an
item that you want to scroll to, or you have to make the decoration a
part of the list item itself, which might render the scrolling imprecise
(you might e.g. not want to scroll to a header, but to a button beneath
it).

## The solution
This PR adds `ScrollAnchor`, a new kind of handle to the gpui. It has a
similar role to that of a ScrollHandle, but instead of tracking how far
along an item has been scrolled, it tracks position of an element
relative to the parent to which a given scroll handle belongs. In short,
it allows us to persist the position of an element in a list of items
and scroll to it even if it's not an immediate children of a container
whose scroll position is tracked via an associated scroll handle.
Additionally this PR adds a new kind of the container to the UI crate
that serves as a convenience wrapper for using ScrollAnchors. This
container provides handlers for `menu::SelectNext` and
`menu::SelectPrev` and figures out which item should be focused next.

Release Notes:

- Improve keyboard navigation in ssh modal
This commit is contained in:
Piotr Osiewicz 2024-11-01 14:47:46 +01:00 committed by GitHub
parent 183e3664cc
commit 95842c7987
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
5 changed files with 631 additions and 412 deletions

View file

@ -0,0 +1,98 @@
use crate::prelude::*;
use gpui::{AnyElement, FocusHandle, ScrollAnchor, ScrollHandle};
/// An element that can be navigated through via keyboard. Intended for use with scrollable views that want to use
pub struct Navigable {
child: AnyElement,
selectable_children: Vec<NavigableEntry>,
}
/// An entry of [Navigable] that can be navigated to.
#[derive(Clone)]
pub struct NavigableEntry {
#[allow(missing_docs)]
pub focus_handle: FocusHandle,
#[allow(missing_docs)]
pub scroll_anchor: Option<ScrollAnchor>,
}
impl NavigableEntry {
/// Creates a new [NavigableEntry] for a given scroll handle.
pub fn new(scroll_handle: &ScrollHandle, cx: &WindowContext<'_>) -> Self {
Self {
focus_handle: cx.focus_handle(),
scroll_anchor: Some(ScrollAnchor::for_handle(scroll_handle.clone())),
}
}
/// Create a new [NavigableEntry] that cannot be scrolled to.
pub fn focusable(cx: &WindowContext<'_>) -> Self {
Self {
focus_handle: cx.focus_handle(),
scroll_anchor: None,
}
}
}
impl Navigable {
/// Creates new empty [Navigable] wrapper.
pub fn new(child: AnyElement) -> Self {
Self {
child,
selectable_children: vec![],
}
}
/// Add a new entry that can be navigated to via keyboard.
/// The order of calls to [Navigable::entry] determines the order of traversal of elements via successive
/// uses of [menu:::SelectNext]/[menu::SelectPrev]
pub fn entry(mut self, child: NavigableEntry) -> Self {
self.selectable_children.push(child);
self
}
fn find_focused(
selectable_children: &[NavigableEntry],
cx: &mut WindowContext<'_>,
) -> Option<usize> {
selectable_children
.iter()
.position(|entry| entry.focus_handle.contains_focused(cx))
}
}
impl RenderOnce for Navigable {
fn render(self, _: &mut WindowContext<'_>) -> impl crate::IntoElement {
div()
.on_action({
let children = self.selectable_children.clone();
move |_: &menu::SelectNext, cx| {
let target = Self::find_focused(&children, cx)
.and_then(|index| {
index.checked_add(1).filter(|index| *index < children.len())
})
.unwrap_or(0);
if let Some(entry) = children.get(target) {
entry.focus_handle.focus(cx);
if let Some(anchor) = &entry.scroll_anchor {
anchor.scroll_to(cx);
}
}
}
})
.on_action({
let children = self.selectable_children;
move |_: &menu::SelectPrev, cx| {
let target = Self::find_focused(&children, cx)
.and_then(|index| index.checked_sub(1))
.or(children.len().checked_sub(1));
if let Some(entry) = target.and_then(|target| children.get(target)) {
entry.focus_handle.focus(cx);
if let Some(anchor) = &entry.scroll_anchor {
anchor.scroll_to(cx);
}
}
}
})
.size_full()
.child(self.child)
}
}