windows: Fix crashing when minimizing a window on Windows 11 (#22414)
Closes #22366 This PR fixes the issue of crashing when minimizing a window on Windows 11. And this PR supersedes #22366. The main change in this PR is to stop rendering the window when it is minimized. Additionally, I’ve made some modifications to the code in #21756 to improve clarity (I think...). cc @mgsloan Release Notes: - N/A
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1a9f0a647a
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2 changed files with 6 additions and 7 deletions
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@ -146,19 +146,18 @@ fn handle_size_msg(
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// Don't resize the renderer when the window is minimized, but record that it was minimized so
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// Don't resize the renderer when the window is minimized, but record that it was minimized so
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// that on restore the swap chain can be recreated via `update_drawable_size_even_if_unchanged`.
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// that on restore the swap chain can be recreated via `update_drawable_size_even_if_unchanged`.
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if wparam.0 == SIZE_MINIMIZED as usize {
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if wparam.0 == SIZE_MINIMIZED as usize {
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lock.is_minimized = Some(true);
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lock.restore_from_minimized = lock.callbacks.request_frame.take();
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return Some(0);
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return Some(0);
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}
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}
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let may_have_been_minimized = lock.is_minimized.unwrap_or(true);
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lock.is_minimized = Some(false);
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let width = lparam.loword().max(1) as i32;
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let width = lparam.loword().max(1) as i32;
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let height = lparam.hiword().max(1) as i32;
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let height = lparam.hiword().max(1) as i32;
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let new_size = size(DevicePixels(width), DevicePixels(height));
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let new_size = size(DevicePixels(width), DevicePixels(height));
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let scale_factor = lock.scale_factor;
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let scale_factor = lock.scale_factor;
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if may_have_been_minimized {
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if lock.restore_from_minimized.is_some() {
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lock.renderer
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lock.renderer
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.update_drawable_size_even_if_unchanged(new_size);
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.update_drawable_size_even_if_unchanged(new_size);
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lock.callbacks.request_frame = lock.restore_from_minimized.take();
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} else {
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} else {
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lock.renderer.update_drawable_size(new_size);
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lock.renderer.update_drawable_size(new_size);
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}
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}
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@ -38,7 +38,7 @@ pub struct WindowsWindowState {
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pub fullscreen_restore_bounds: Bounds<Pixels>,
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pub fullscreen_restore_bounds: Bounds<Pixels>,
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pub border_offset: WindowBorderOffset,
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pub border_offset: WindowBorderOffset,
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pub scale_factor: f32,
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pub scale_factor: f32,
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pub is_minimized: Option<bool>,
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pub restore_from_minimized: Option<Box<dyn FnMut(RequestFrameOptions)>>,
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pub callbacks: Callbacks,
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pub callbacks: Callbacks,
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pub input_handler: Option<PlatformInputHandler>,
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pub input_handler: Option<PlatformInputHandler>,
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@ -94,7 +94,7 @@ impl WindowsWindowState {
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size: logical_size,
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size: logical_size,
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};
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};
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let border_offset = WindowBorderOffset::default();
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let border_offset = WindowBorderOffset::default();
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let is_minimized = None;
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let restore_from_minimized = None;
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let renderer = windows_renderer::init(gpu_context, hwnd, transparent)?;
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let renderer = windows_renderer::init(gpu_context, hwnd, transparent)?;
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let callbacks = Callbacks::default();
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let callbacks = Callbacks::default();
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let input_handler = None;
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let input_handler = None;
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@ -112,7 +112,7 @@ impl WindowsWindowState {
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fullscreen_restore_bounds,
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fullscreen_restore_bounds,
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border_offset,
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border_offset,
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scale_factor,
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scale_factor,
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is_minimized,
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restore_from_minimized,
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callbacks,
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callbacks,
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input_handler,
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input_handler,
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system_key_handled,
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system_key_handled,
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