Start on image rendering

This commit is contained in:
Antonio Scandurra 2021-09-14 16:48:44 +02:00
parent 201b923248
commit 96ade8668f
13 changed files with 510 additions and 75 deletions

65
Cargo.lock generated
View file

@ -814,7 +814,7 @@ dependencies = [
"error-chain",
"glob 0.2.11",
"icns",
"image",
"image 0.12.4",
"libflate",
"md5",
"msi",
@ -2102,6 +2102,16 @@ dependencies = [
"lzw",
]
[[package]]
name = "gif"
version = "0.11.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5a668f699973d0f573d15749b7002a9ac9e1f9c6b220e7b165601334c173d8de"
dependencies = [
"color_quant",
"weezl",
]
[[package]]
name = "gimli"
version = "0.23.0"
@ -2167,6 +2177,7 @@ dependencies = [
"font-kit",
"foreign-types",
"gpui_macros",
"image 0.23.14",
"lazy_static",
"log",
"metal",
@ -2462,15 +2473,34 @@ checksum = "d95816db758249fe16f23a4e23f1a3a817fe11892dbfd1c5836f625324702158"
dependencies = [
"byteorder",
"enum_primitive",
"gif",
"gif 0.9.2",
"jpeg-decoder",
"num-iter",
"num-rational",
"num-rational 0.1.42",
"num-traits 0.1.43",
"png 0.6.2",
"scoped_threadpool",
]
[[package]]
name = "image"
version = "0.23.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "24ffcb7e7244a9bf19d35bf2883b9c080c4ced3c07a9895572178cdb8f13f6a1"
dependencies = [
"bytemuck",
"byteorder",
"color_quant",
"gif 0.11.2",
"jpeg-decoder",
"num-iter",
"num-rational 0.3.2",
"num-traits 0.2.14",
"png 0.16.8",
"scoped_threadpool",
"tiff",
]
[[package]]
name = "indexmap"
version = "1.6.2"
@ -3014,6 +3044,17 @@ dependencies = [
"num-traits 0.2.14",
]
[[package]]
name = "num-rational"
version = "0.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "12ac428b1cb17fce6f731001d307d351ec70a6d202fc2e60f7d4c5e42d8f4f07"
dependencies = [
"autocfg 1.0.1",
"num-integer",
"num-traits 0.2.14",
]
[[package]]
name = "num-traits"
version = "0.1.43"
@ -5129,6 +5170,17 @@ dependencies = [
"tide",
]
[[package]]
name = "tiff"
version = "0.6.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9a53f4706d65497df0c4349241deddf35f84cee19c87ed86ea8ca590f4464437"
dependencies = [
"jpeg-decoder",
"miniz_oxide 0.4.4",
"weezl",
]
[[package]]
name = "time"
version = "0.1.44"
@ -5694,6 +5746,12 @@ dependencies = [
"webpki",
]
[[package]]
name = "weezl"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d8b77fdfd5a253be4ab714e4ffa3c49caf146b4de743e97510c0656cf90f1e8e"
[[package]]
name = "wepoll-sys"
version = "3.0.1"
@ -5836,6 +5894,7 @@ dependencies = [
"gpui",
"http-auth-basic",
"ignore",
"image 0.23.14",
"lazy_static",
"libc",
"log",

View file

@ -11,6 +11,7 @@ backtrace = "0.3"
ctor = "0.1"
etagere = "0.2"
gpui_macros = { path = "../gpui_macros" }
image = "0.23"
lazy_static = "1.4.0"
log = "0.4"
num_cpus = "1.13"

View file

@ -6,6 +6,7 @@ mod empty;
mod event_handler;
mod flex;
mod hook;
mod image;
mod label;
mod line_box;
mod list;
@ -16,25 +17,12 @@ mod svg;
mod text;
mod uniform_list;
pub use self::{
align::*, canvas::*, constrained_box::*, container::*, empty::*, event_handler::*, flex::*,
hook::*, image::*, label::*, line_box::*, list::*, mouse_event_handler::*, overlay::*,
stack::*, svg::*, text::*, uniform_list::*,
};
pub use crate::presenter::ChildView;
pub use align::*;
pub use canvas::*;
pub use constrained_box::*;
pub use container::*;
pub use empty::*;
pub use event_handler::*;
pub use flex::*;
pub use hook::*;
pub use label::*;
pub use line_box::*;
pub use list::*;
pub use mouse_event_handler::*;
pub use overlay::*;
pub use stack::*;
pub use svg::*;
pub use text::*;
pub use uniform_list::*;
use crate::{
geometry::{rect::RectF, vector::Vector2F},
json, DebugContext, Event, EventContext, LayoutContext, PaintContext, SizeConstraint,

View file

@ -0,0 +1,65 @@
use crate::{
geometry::{rect::RectF, vector::Vector2F},
json::{json, ToJson},
scene, DebugContext, Element, Event, EventContext, ImageData, LayoutContext, PaintContext,
SizeConstraint,
};
use std::sync::Arc;
pub struct Image(Arc<ImageData>);
impl Image {
pub fn new(data: Arc<ImageData>) -> Self {
Self(data)
}
}
impl Element for Image {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
_: &mut LayoutContext,
) -> (Vector2F, Self::LayoutState) {
(constraint.max, ())
}
fn paint(
&mut self,
bounds: RectF,
_: RectF,
_: &mut Self::LayoutState,
cx: &mut PaintContext,
) -> Self::PaintState {
cx.scene.push_image(scene::Image {
bounds,
data: self.0.clone(),
});
}
fn dispatch_event(
&mut self,
_: &Event,
_: RectF,
_: &mut Self::LayoutState,
_: &mut Self::PaintState,
_: &mut EventContext,
) -> bool {
false
}
fn debug(
&self,
bounds: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
_: &DebugContext,
) -> serde_json::Value {
json!({
"type": "Image",
"bounds": bounds.to_json(),
})
}
}

31
gpui/src/image_data.rs Normal file
View file

@ -0,0 +1,31 @@
use crate::geometry::vector::{vec2i, Vector2I};
use image::{Bgra, ImageBuffer};
use std::sync::{
atomic::{AtomicUsize, Ordering::SeqCst},
Arc,
};
pub struct ImageData {
pub id: usize,
data: ImageBuffer<Bgra<u8>, Vec<u8>>,
}
impl ImageData {
pub fn new(data: ImageBuffer<Bgra<u8>, Vec<u8>>) -> Arc<Self> {
static NEXT_ID: AtomicUsize = AtomicUsize::new(0);
Arc::new(Self {
id: NEXT_ID.fetch_add(1, SeqCst),
data,
})
}
pub fn as_bytes(&self) -> &[u8] {
&self.data
}
pub fn size(&self) -> Vector2I {
let (width, height) = self.data.dimensions();
vec2i(width as i32, height as i32)
}
}

View file

@ -7,6 +7,8 @@ mod test;
pub use assets::*;
pub mod elements;
pub mod font_cache;
mod image_data;
pub use crate::image_data::ImageData;
pub mod views;
pub use font_cache::FontCache;
mod clipboard;

View file

@ -1,4 +1,7 @@
use crate::geometry::vector::{vec2i, Vector2I};
use crate::geometry::{
rect::RectI,
vector::{vec2i, Vector2I},
};
use etagere::BucketedAtlasAllocator;
use foreign_types::ForeignType;
use metal::{self, Device, TextureDescriptor};
@ -11,6 +14,12 @@ pub struct AtlasAllocator {
free_atlases: Vec<Atlas>,
}
#[derive(Copy, Clone)]
pub struct AllocId {
pub atlas_id: usize,
alloc_id: etagere::AllocId,
}
impl AtlasAllocator {
pub fn new(device: Device, texture_descriptor: TextureDescriptor) -> Self {
let mut me = Self {
@ -31,20 +40,40 @@ impl AtlasAllocator {
)
}
pub fn allocate(&mut self, requested_size: Vector2I) -> anyhow::Result<(usize, Vector2I)> {
let origin = self
pub fn allocate(&mut self, requested_size: Vector2I) -> (AllocId, Vector2I) {
let (alloc_id, origin) = self
.atlases
.last_mut()
.unwrap()
.allocate(requested_size)
.unwrap_or_else(|| {
let mut atlas = self.new_atlas(requested_size);
let origin = atlas.allocate(requested_size).unwrap();
let (id, origin) = atlas.allocate(requested_size).unwrap();
self.atlases.push(atlas);
origin
(id, origin)
});
Ok((self.atlases.len() - 1, origin))
let id = AllocId {
atlas_id: self.atlases.len() - 1,
alloc_id,
};
(id, origin)
}
pub fn upload(&mut self, size: Vector2I, bytes: &[u8]) -> (AllocId, RectI) {
let (alloc_id, origin) = self.allocate(size);
let bounds = RectI::new(origin, size);
self.atlases[alloc_id.atlas_id].upload(bounds, bytes);
(alloc_id, bounds)
}
pub fn deallocate(&mut self, id: AllocId) {
if let Some(atlas) = self.atlases.get_mut(id.atlas_id) {
atlas.deallocate(id.alloc_id);
if atlas.is_empty() {
self.free_atlases.push(self.atlases.remove(id.atlas_id));
}
}
}
pub fn clear(&mut self) {
@ -102,13 +131,44 @@ impl Atlas {
vec2i(size.width, size.height)
}
fn allocate(&mut self, size: Vector2I) -> Option<Vector2I> {
let origin = self
fn allocate(&mut self, size: Vector2I) -> Option<(etagere::AllocId, Vector2I)> {
let alloc = self
.allocator
.allocate(etagere::Size::new(size.x(), size.y()))?
.rectangle
.min;
Some(vec2i(origin.x, origin.y))
.allocate(etagere::Size::new(size.x(), size.y()))?;
let origin = alloc.rectangle.min;
Some((alloc.id, vec2i(origin.x, origin.y)))
}
fn upload(&mut self, bounds: RectI, bytes: &[u8]) {
let region = metal::MTLRegion::new_2d(
bounds.origin().x() as u64,
bounds.origin().y() as u64,
bounds.size().x() as u64,
bounds.size().y() as u64,
);
self.texture.replace_region(
region,
0,
bytes.as_ptr() as *const _,
(bounds.size().x() * self.bytes_per_pixel() as i32) as u64,
);
}
fn bytes_per_pixel(&self) -> u8 {
use metal::MTLPixelFormat::*;
match self.texture.pixel_format() {
A8Unorm | R8Unorm => 1,
RGBA8Unorm | BGRA8Unorm => 4,
_ => unimplemented!(),
}
}
fn deallocate(&mut self, id: etagere::AllocId) {
self.allocator.deallocate(id);
}
fn is_empty(&self) -> bool {
self.allocator.is_empty()
}
fn clear(&mut self) {

View file

@ -1,13 +1,15 @@
use super::{atlas::AtlasAllocator, sprite_cache::SpriteCache};
use super::{
atlas::{self, AtlasAllocator},
sprite_cache::SpriteCache,
};
use crate::{
color::Color,
geometry::{
rect::RectF,
rect::{RectF, RectI},
vector::{vec2f, vec2i, Vector2F},
},
platform,
scene::{Glyph, Icon, Layer, Quad, Shadow},
Scene,
scene::{Glyph, Icon, Image, Layer, Quad, Scene, Shadow},
};
use cocoa::foundation::NSUInteger;
use metal::{MTLPixelFormat, MTLResourceOptions, NSRange};
@ -21,9 +23,13 @@ const INSTANCE_BUFFER_SIZE: usize = 1024 * 1024; // This is an arbitrary decisio
pub struct Renderer {
sprite_cache: SpriteCache,
path_atlases: AtlasAllocator,
image_atlases: AtlasAllocator,
prev_rendered_images: HashMap<usize, (atlas::AllocId, RectI)>,
curr_rendered_images: HashMap<usize, (atlas::AllocId, RectI)>,
quad_pipeline_state: metal::RenderPipelineState,
shadow_pipeline_state: metal::RenderPipelineState,
sprite_pipeline_state: metal::RenderPipelineState,
image_pipeline_state: metal::RenderPipelineState,
path_atlas_pipeline_state: metal::RenderPipelineState,
unit_vertices: metal::Buffer,
instances: metal::Buffer,
@ -64,7 +70,10 @@ impl Renderer {
);
let sprite_cache = SpriteCache::new(device.clone(), vec2i(1024, 768), fonts);
let path_atlases = build_path_atlas_allocator(MTLPixelFormat::R8Unorm, &device);
let path_atlases =
AtlasAllocator::new(device.clone(), build_path_atlas_texture_descriptor());
let image_atlases =
AtlasAllocator::new(device.clone(), build_image_atlas_texture_descriptor());
let quad_pipeline_state = build_pipeline_state(
&device,
&library,
@ -89,6 +98,14 @@ impl Renderer {
"sprite_fragment",
pixel_format,
);
let image_pipeline_state = build_pipeline_state(
&device,
&library,
"image",
"image_vertex",
"image_fragment",
pixel_format,
);
let path_atlas_pipeline_state = build_path_atlas_pipeline_state(
&device,
&library,
@ -100,9 +117,13 @@ impl Renderer {
Self {
sprite_cache,
path_atlases,
image_atlases,
prev_rendered_images: Default::default(),
curr_rendered_images: Default::default(),
quad_pipeline_state,
shadow_pipeline_state,
sprite_pipeline_state,
image_pipeline_state,
path_atlas_pipeline_state,
unit_vertices,
instances,
@ -117,6 +138,12 @@ impl Renderer {
output: &metal::TextureRef,
) {
let mut offset = 0;
mem::swap(
&mut self.curr_rendered_images,
&mut self.prev_rendered_images,
);
let path_sprites = self.render_path_atlases(scene, &mut offset, command_buffer);
self.render_layers(
scene,
@ -130,6 +157,11 @@ impl Renderer {
location: 0,
length: offset as NSUInteger,
});
for (id, _) in self.prev_rendered_images.values() {
self.image_atlases.deallocate(*id);
}
self.prev_rendered_images.clear();
}
fn render_path_atlases(
@ -146,11 +178,11 @@ impl Renderer {
for path in layer.paths() {
let origin = path.bounds.origin() * scene.scale_factor();
let size = (path.bounds.size() * scene.scale_factor()).ceil();
let (atlas_id, atlas_origin) = self.path_atlases.allocate(size.to_i32()).unwrap();
let (alloc_id, atlas_origin) = self.path_atlases.allocate(size.to_i32());
let atlas_origin = atlas_origin.to_f32();
sprites.push(PathSprite {
layer_id,
atlas_id,
atlas_id: alloc_id.atlas_id,
shader_data: shaders::GPUISprite {
origin: origin.floor().to_float2(),
target_size: size.to_float2(),
@ -162,7 +194,7 @@ impl Renderer {
});
if let Some(current_atlas_id) = current_atlas_id {
if atlas_id != current_atlas_id {
if alloc_id.atlas_id != current_atlas_id {
self.render_paths_to_atlas(
offset,
&vertices,
@ -173,7 +205,7 @@ impl Renderer {
}
}
current_atlas_id = Some(atlas_id);
current_atlas_id = Some(alloc_id.atlas_id);
for vertex in &path.vertices {
let xy_position =
@ -316,6 +348,13 @@ impl Renderer {
drawable_size,
command_encoder,
);
self.render_images(
layer.images(),
scale_factor,
offset,
drawable_size,
command_encoder,
);
self.render_quads(
layer.underlines(),
scale_factor,
@ -602,6 +641,97 @@ impl Renderer {
}
}
fn render_images(
&mut self,
images: &[Image],
scale_factor: f32,
offset: &mut usize,
drawable_size: Vector2F,
command_encoder: &metal::RenderCommandEncoderRef,
) {
if images.is_empty() {
return;
}
let mut images_by_atlas = HashMap::new();
for image in images {
let origin = image.bounds.origin() * scale_factor;
let target_size = image.bounds.size() * scale_factor;
let (alloc_id, atlas_bounds) = self
.prev_rendered_images
.remove(&image.data.id)
.or_else(|| self.curr_rendered_images.get(&image.data.id).copied())
.unwrap_or_else(|| {
self.image_atlases
.upload(image.data.size(), image.data.as_bytes())
});
self.curr_rendered_images
.insert(image.data.id, (alloc_id, atlas_bounds));
images_by_atlas
.entry(alloc_id.atlas_id)
.or_insert_with(Vec::new)
.push(shaders::GPUIImage {
origin: origin.to_float2(),
target_size: target_size.to_float2(),
source_size: atlas_bounds.size().to_float2(),
atlas_origin: atlas_bounds.origin().to_float2(),
});
}
command_encoder.set_render_pipeline_state(&self.image_pipeline_state);
command_encoder.set_vertex_buffer(
shaders::GPUIImageVertexInputIndex_GPUIImageVertexInputIndexVertices as u64,
Some(&self.unit_vertices),
0,
);
command_encoder.set_vertex_bytes(
shaders::GPUIImageVertexInputIndex_GPUIImageVertexInputIndexViewportSize as u64,
mem::size_of::<shaders::vector_float2>() as u64,
[drawable_size.to_float2()].as_ptr() as *const c_void,
);
for (atlas_id, images) in images_by_atlas {
align_offset(offset);
let next_offset = *offset + images.len() * mem::size_of::<shaders::GPUIImage>();
assert!(
next_offset <= INSTANCE_BUFFER_SIZE,
"instance buffer exhausted"
);
let texture = self.image_atlases.texture(atlas_id).unwrap();
command_encoder.set_vertex_buffer(
shaders::GPUIImageVertexInputIndex_GPUIImageVertexInputIndexImages as u64,
Some(&self.instances),
*offset as u64,
);
command_encoder.set_vertex_bytes(
shaders::GPUIImageVertexInputIndex_GPUIImageVertexInputIndexAtlasSize as u64,
mem::size_of::<shaders::vector_float2>() as u64,
[vec2i(texture.width() as i32, texture.height() as i32).to_float2()].as_ptr()
as *const c_void,
);
command_encoder.set_fragment_texture(
shaders::GPUIImageFragmentInputIndex_GPUIImageFragmentInputIndexAtlas as u64,
Some(texture),
);
unsafe {
let buffer_contents = (self.instances.contents() as *mut u8)
.offset(*offset as isize)
as *mut shaders::GPUIImage;
std::ptr::copy_nonoverlapping(images.as_ptr(), buffer_contents, images.len());
}
command_encoder.draw_primitives_instanced(
metal::MTLPrimitiveType::Triangle,
0,
6,
images.len() as u64,
);
*offset = next_offset;
}
}
fn render_path_sprites(
&mut self,
layer_id: usize,
@ -708,19 +838,23 @@ impl Renderer {
}
}
fn build_path_atlas_allocator(
pixel_format: MTLPixelFormat,
device: &metal::Device,
) -> AtlasAllocator {
fn build_path_atlas_texture_descriptor() -> metal::TextureDescriptor {
let texture_descriptor = metal::TextureDescriptor::new();
texture_descriptor.set_width(2048);
texture_descriptor.set_height(2048);
texture_descriptor.set_pixel_format(pixel_format);
texture_descriptor.set_pixel_format(MTLPixelFormat::R8Unorm);
texture_descriptor
.set_usage(metal::MTLTextureUsage::RenderTarget | metal::MTLTextureUsage::ShaderRead);
texture_descriptor.set_storage_mode(metal::MTLStorageMode::Private);
let path_atlases = AtlasAllocator::new(device.clone(), texture_descriptor);
path_atlases
texture_descriptor
}
fn build_image_atlas_texture_descriptor() -> metal::TextureDescriptor {
let texture_descriptor = metal::TextureDescriptor::new();
texture_descriptor.set_width(2048);
texture_descriptor.set_height(2048);
texture_descriptor.set_pixel_format(MTLPixelFormat::BGRA8Unorm);
texture_descriptor
}
fn align_offset(offset: &mut usize) {
@ -803,9 +937,10 @@ mod shaders {
#![allow(non_camel_case_types)]
#![allow(non_snake_case)]
use pathfinder_geometry::vector::Vector2I;
use crate::{color::Color, geometry::vector::Vector2F};
use crate::{
color::Color,
geometry::vector::{Vector2F, Vector2I},
};
use std::mem;
include!(concat!(env!("OUT_DIR"), "/shaders.rs"));

View file

@ -1,16 +1,19 @@
#include <simd/simd.h>
typedef struct {
typedef struct
{
vector_float2 viewport_size;
} GPUIUniforms;
typedef enum {
typedef enum
{
GPUIQuadInputIndexVertices = 0,
GPUIQuadInputIndexQuads = 1,
GPUIQuadInputIndexUniforms = 2,
} GPUIQuadInputIndex;
typedef struct {
typedef struct
{
vector_float2 origin;
vector_float2 size;
vector_uchar4 background_color;
@ -22,13 +25,15 @@ typedef struct {
float corner_radius;
} GPUIQuad;
typedef enum {
typedef enum
{
GPUIShadowInputIndexVertices = 0,
GPUIShadowInputIndexShadows = 1,
GPUIShadowInputIndexUniforms = 2,
} GPUIShadowInputIndex;
typedef struct {
typedef struct
{
vector_float2 origin;
vector_float2 size;
float corner_radius;
@ -36,18 +41,21 @@ typedef struct {
vector_uchar4 color;
} GPUIShadow;
typedef enum {
typedef enum
{
GPUISpriteVertexInputIndexVertices = 0,
GPUISpriteVertexInputIndexSprites = 1,
GPUISpriteVertexInputIndexViewportSize = 2,
GPUISpriteVertexInputIndexAtlasSize = 3,
} GPUISpriteVertexInputIndex;
typedef enum {
typedef enum
{
GPUISpriteFragmentInputIndexAtlas = 0,
} GPUISpriteFragmentInputIndex;
typedef struct {
typedef struct
{
vector_float2 origin;
vector_float2 target_size;
vector_float2 source_size;
@ -56,14 +64,37 @@ typedef struct {
uint8_t compute_winding;
} GPUISprite;
typedef enum {
typedef enum
{
GPUIPathAtlasVertexInputIndexVertices = 0,
GPUIPathAtlasVertexInputIndexAtlasSize = 1,
} GPUIPathAtlasVertexInputIndex;
typedef struct {
typedef struct
{
vector_float2 xy_position;
vector_float2 st_position;
vector_float2 clip_rect_origin;
vector_float2 clip_rect_size;
} GPUIPathVertex;
typedef enum
{
GPUIImageVertexInputIndexVertices = 0,
GPUIImageVertexInputIndexImages = 1,
GPUIImageVertexInputIndexViewportSize = 2,
GPUIImageVertexInputIndexAtlasSize = 3,
} GPUIImageVertexInputIndex;
typedef enum
{
GPUIImageFragmentInputIndexAtlas = 0,
} GPUIImageFragmentInputIndex;
typedef struct
{
vector_float2 origin;
vector_float2 target_size;
vector_float2 source_size;
vector_float2 atlas_origin;
} GPUIImage;

View file

@ -217,6 +217,39 @@ fragment float4 sprite_fragment(
return color;
}
struct ImageFragmentInput {
float4 position [[position]];
float2 atlas_position;
};
vertex ImageFragmentInput image_vertex(
uint unit_vertex_id [[vertex_id]],
uint image_id [[instance_id]],
constant float2 *unit_vertices [[buffer(GPUIImageVertexInputIndexVertices)]],
constant GPUIImage *images [[buffer(GPUIImageVertexInputIndexImages)]],
constant float2 *viewport_size [[buffer(GPUIImageVertexInputIndexViewportSize)]],
constant float2 *atlas_size [[buffer(GPUIImageVertexInputIndexAtlasSize)]]
) {
float2 unit_vertex = unit_vertices[unit_vertex_id];
GPUIImage image = images[image_id];
float2 position = unit_vertex * image.target_size + image.origin;
float4 device_position = to_device_position(position, *viewport_size);
float2 atlas_position = (unit_vertex * image.source_size + image.atlas_origin) / *atlas_size;
return ImageFragmentInput {
device_position,
atlas_position,
};
}
fragment float4 image_fragment(
ImageFragmentInput input [[stage_in]],
texture2d<float> atlas [[ texture(GPUIImageFragmentInputIndexAtlas) ]]
) {
constexpr sampler atlas_sampler(mag_filter::linear, min_filter::linear);
return atlas.sample(atlas_sampler, input.atlas_position);
}
struct PathAtlasVertexOutput {
float4 position [[position]];
float2 st_position;

View file

@ -1,12 +1,13 @@
use serde::Deserialize;
use serde_json::json;
use std::borrow::Cow;
use std::{borrow::Cow, sync::Arc};
use crate::{
color::Color,
fonts::{FontId, GlyphId},
geometry::{rect::RectF, vector::Vector2F},
json::ToJson,
ImageData,
};
pub struct Scene {
@ -25,6 +26,7 @@ pub struct Layer {
clip_bounds: Option<RectF>,
quads: Vec<Quad>,
underlines: Vec<Quad>,
images: Vec<Image>,
shadows: Vec<Shadow>,
glyphs: Vec<Glyph>,
icons: Vec<Icon>,
@ -124,6 +126,11 @@ pub struct PathVertex {
pub st_position: Vector2F,
}
pub struct Image {
pub bounds: RectF,
pub data: Arc<ImageData>,
}
impl Scene {
pub fn new(scale_factor: f32) -> Self {
let stacking_context = StackingContext::new(None);
@ -166,6 +173,10 @@ impl Scene {
self.active_layer().push_quad(quad)
}
pub fn push_image(&mut self, image: Image) {
self.active_layer().push_image(image)
}
pub fn push_underline(&mut self, underline: Quad) {
self.active_layer().push_underline(underline)
}
@ -240,6 +251,7 @@ impl Layer {
clip_bounds,
quads: Vec::new(),
underlines: Vec::new(),
images: Vec::new(),
shadows: Vec::new(),
glyphs: Vec::new(),
icons: Vec::new(),
@ -267,6 +279,14 @@ impl Layer {
self.underlines.as_slice()
}
fn push_image(&mut self, image: Image) {
self.images.push(image);
}
pub fn images(&self) -> &[Image] {
self.images.as_slice()
}
fn push_shadow(&mut self, shadow: Shadow) {
self.shadows.push(shadow);
}

View file

@ -30,6 +30,7 @@ futures = "0.3"
gpui = { path = "../gpui" }
http-auth-basic = "0.1.3"
ignore = "0.4"
image = "0.23"
lazy_static = "1.4.0"
libc = "0.2"
log = "0.4"

View file

@ -21,7 +21,7 @@ use gpui::{
json::to_string_pretty,
keymap::Binding,
platform::WindowOptions,
AnyViewHandle, AppContext, ClipboardItem, Entity, ModelHandle, MutableAppContext,
AnyViewHandle, AppContext, ClipboardItem, Entity, ImageData, ModelHandle, MutableAppContext,
PathPromptOptions, PromptLevel, RenderContext, Task, View, ViewContext, ViewHandle,
WeakModelHandle,
};
@ -354,10 +354,19 @@ pub struct Workspace {
(usize, Arc<Path>),
postage::watch::Receiver<Option<Result<Box<dyn ItemHandle>, Arc<anyhow::Error>>>>,
>,
image: Arc<ImageData>,
}
impl Workspace {
pub fn new(app_state: &AppState, cx: &mut ViewContext<Self>) -> Self {
let image_bytes = crate::assets::Assets::get("images/as-cii.jpeg").unwrap();
let image = image::io::Reader::new(std::io::Cursor::new(&*image_bytes.data))
.with_guessed_format()
.unwrap()
.decode()
.unwrap()
.into_bgra8();
let pane = cx.add_view(|_| Pane::new(app_state.settings.clone()));
let pane_id = pane.id();
cx.subscribe(&pane, move |me, _, event, cx| {
@ -401,6 +410,7 @@ impl Workspace {
worktrees: Default::default(),
items: Default::default(),
loading_items: Default::default(),
image: ImageData::new(image),
}
}
@ -954,17 +964,16 @@ impl View for Workspace {
Flex::column()
.with_child(
ConstrainedBox::new(
Container::new(
Align::new(
Label::new(
"zed".into(),
theme.workspace.titlebar.label.clone()
).boxed()
)
.boxed()
)
.with_style(&theme.workspace.titlebar.container)
.boxed(),
Image::new(self.image.clone()).boxed()
// Container::new(
// Align::new(
// Label::new("zed".into(), theme.workspace.titlebar.label.clone())
// .boxed(),
// )
// .boxed(),
// )
// .with_style(&theme.workspace.titlebar.container)
// .boxed(),
)
.with_height(32.)
.named("titlebar"),