debugger: Extract running state from DebugSession mode and remove mode field (#29646)
DebugSession.mode is no longer needed because project::debugger::Session manages its own state now (booting, running, terminated), and removing mode simplifies a lot of the code that uses running state. I used Zed AI to do a good chunk of the refactor, but I doubled-checked everything it did and changed a good amount of its updates. Release Notes: - N/A Co-authored-by: Zed AI <ai@zed.dev>
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edf78e770d
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9767033985
9 changed files with 158 additions and 288 deletions
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@ -5,7 +5,7 @@ use std::sync::OnceLock;
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use dap::client::SessionId;
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use gpui::{App, Entity, EventEmitter, FocusHandle, Focusable, Subscription, Task, WeakEntity};
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use project::Project;
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use project::debugger::{dap_store::DapStore, session::Session};
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use project::debugger::session::Session;
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use project::worktree_store::WorktreeStore;
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use rpc::proto::{self, PeerId};
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use running::RunningState;
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@ -18,23 +18,10 @@ use workspace::{
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use crate::debugger_panel::DebugPanel;
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use crate::persistence::SerializedPaneLayout;
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pub(crate) enum DebugSessionState {
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Running(Entity<running::RunningState>),
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}
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impl DebugSessionState {
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pub(crate) fn as_running(&self) -> Option<&Entity<running::RunningState>> {
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match &self {
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DebugSessionState::Running(entity) => Some(entity),
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}
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}
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}
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pub struct DebugSession {
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remote_id: Option<workspace::ViewId>,
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mode: DebugSessionState,
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running_state: Entity<RunningState>,
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label: OnceLock<SharedString>,
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dap_store: WeakEntity<DapStore>,
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_debug_panel: WeakEntity<DebugPanel>,
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_worktree_store: WeakEntity<WorktreeStore>,
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_workspace: WeakEntity<Workspace>,
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@ -57,7 +44,7 @@ impl DebugSession {
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window: &mut Window,
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cx: &mut App,
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) -> Entity<Self> {
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let mode = cx.new(|cx| {
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let running_state = cx.new(|cx| {
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RunningState::new(
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session.clone(),
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project.clone(),
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@ -69,13 +56,12 @@ impl DebugSession {
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});
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cx.new(|cx| Self {
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_subscriptions: [cx.subscribe(&mode, |_, _, _, cx| {
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_subscriptions: [cx.subscribe(&running_state, |_, _, _, cx| {
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cx.notify();
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})],
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remote_id: None,
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mode: DebugSessionState::Running(mode),
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running_state,
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label: OnceLock::new(),
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dap_store: project.read(cx).dap_store().downgrade(),
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_debug_panel,
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_worktree_store: project.read(cx).worktree_store().downgrade(),
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_workspace: workspace,
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@ -83,25 +69,16 @@ impl DebugSession {
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}
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pub(crate) fn session_id(&self, cx: &App) -> SessionId {
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match &self.mode {
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DebugSessionState::Running(entity) => entity.read(cx).session_id(),
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}
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self.running_state.read(cx).session_id()
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}
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pub fn session(&self, cx: &App) -> Entity<Session> {
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match &self.mode {
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DebugSessionState::Running(entity) => entity.read(cx).session().clone(),
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}
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self.running_state.read(cx).session().clone()
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}
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pub(crate) fn shutdown(&mut self, cx: &mut Context<Self>) {
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match &self.mode {
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DebugSessionState::Running(state) => state.update(cx, |state, cx| state.shutdown(cx)),
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}
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}
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pub(crate) fn mode(&self) -> &DebugSessionState {
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&self.mode
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self.running_state
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.update(cx, |state, cx| state.shutdown(cx));
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}
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pub(crate) fn label(&self, cx: &App) -> SharedString {
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@ -109,43 +86,40 @@ impl DebugSession {
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return label.clone();
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}
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let session_id = match &self.mode {
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DebugSessionState::Running(running_state) => running_state.read(cx).session_id(),
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};
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let Ok(Some(session)) = self
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.dap_store
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.read_with(cx, |store, _| store.session_by_id(session_id))
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else {
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return "".into();
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};
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let session = self.running_state.read(cx).session();
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self.label
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.get_or_init(|| session.read(cx).label())
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.to_owned()
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}
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#[allow(unused)]
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pub(crate) fn running_state(&self) -> Entity<RunningState> {
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match &self.mode {
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DebugSessionState::Running(running_state) => running_state.clone(),
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}
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pub(crate) fn running_state(&self) -> &Entity<RunningState> {
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&self.running_state
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}
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pub(crate) fn label_element(&self, cx: &App) -> AnyElement {
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let label = self.label(cx);
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let icon = match &self.mode {
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DebugSessionState::Running(state) => {
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if state.read(cx).session().read(cx).is_terminated() {
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Some(Indicator::dot().color(Color::Error))
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} else {
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match state.read(cx).thread_status(cx).unwrap_or_default() {
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project::debugger::session::ThreadStatus::Stopped => {
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Some(Indicator::dot().color(Color::Conflict))
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}
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_ => Some(Indicator::dot().color(Color::Success)),
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let icon = {
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if self
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.running_state
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.read(cx)
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.session()
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.read(cx)
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.is_terminated()
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{
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Some(Indicator::dot().color(Color::Error))
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} else {
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match self
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.running_state
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.read(cx)
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.thread_status(cx)
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.unwrap_or_default()
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{
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project::debugger::session::ThreadStatus::Stopped => {
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Some(Indicator::dot().color(Color::Conflict))
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}
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_ => Some(Indicator::dot().color(Color::Success)),
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}
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}
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};
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@ -163,9 +137,7 @@ impl EventEmitter<DebugPanelItemEvent> for DebugSession {}
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impl Focusable for DebugSession {
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fn focus_handle(&self, cx: &App) -> FocusHandle {
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match &self.mode {
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DebugSessionState::Running(running_state) => running_state.focus_handle(cx),
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}
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self.running_state.focus_handle(cx)
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}
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}
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@ -244,10 +216,7 @@ impl FollowableItem for DebugSession {
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impl Render for DebugSession {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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match &self.mode {
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DebugSessionState::Running(running_state) => {
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running_state.update(cx, |this, cx| this.render(window, cx).into_any_element())
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}
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}
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self.running_state
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.update(cx, |this, cx| this.render(window, cx).into_any_element())
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}
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}
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