gpui: make build dependencies mac only
This removes bindgen and cbindgen from the dependency graph on non-macos systems, improving compile times on those systems. Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
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2 changed files with 183 additions and 172 deletions
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@ -78,7 +78,7 @@ backtrace = "0.3"
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collections = { workspace = true, features = ["test-support"] }
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util = { workspace = true, features = ["test-support"] }
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[build-dependencies]
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[target.'cfg(target_os = "macos")'.build-dependencies]
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bindgen = "0.65.1"
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cbindgen = "0.26.0"
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@ -1,5 +1,15 @@
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#![cfg_attr(any(not(target_os = "macos"), feature = "macos-blade"), allow(unused))]
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//TODO: consider generating shader code for WGSL
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//TODO: deprecate "runtime-shaders" and "macos-blade"
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fn main() {
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#[cfg(target_os = "macos")]
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macos::build();
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}
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#[cfg(target_os = "macos")]
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mod macos {
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use std::{
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env,
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path::{Path, PathBuf},
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@ -7,21 +17,18 @@ use std::{
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use cbindgen::Config;
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//TODO: consider generating shader code for WGSL
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//TODO: deprecate "runtime-shaders" and "macos-blade"
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fn main() {
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#[cfg(target_os = "macos")]
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pub(super) fn build() {
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generate_dispatch_bindings();
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#[cfg(all(target_os = "macos", not(feature = "macos-blade")))]
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#[cfg(not(feature = "macos-blade"))]
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{
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let header_path = generate_shader_bindings();
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#[cfg(all(target_os = "macos", not(feature = "macos-blade")))]
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#[cfg(feature = "runtime_shaders")]
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emit_stitched_shaders(&header_path);
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#[cfg(all(target_os = "macos", not(feature = "macos-blade")))]
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#[cfg(not(feature = "runtime_shaders"))]
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compile_metal_shaders(&header_path);
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}
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}
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fn generate_dispatch_bindings() {
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println!("cargo:rustc-link-lib=framework=System");
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@ -125,7 +132,8 @@ fn emit_stitched_shaders(header_path: &Path) {
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let header_contents = std::fs::read_to_string(header)?;
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let shader_contents = std::fs::read_to_string(shader_path)?;
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let stitched_contents = format!("{header_contents}\n{shader_contents}");
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let out_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("stitched_shaders.metal");
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let out_path =
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PathBuf::from(env::var("OUT_DIR").unwrap()).join("stitched_shaders.metal");
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std::fs::write(&out_path, stitched_contents)?;
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Ok(out_path)
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}
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@ -134,12 +142,14 @@ fn emit_stitched_shaders(header_path: &Path) {
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stitch_header(header_path, &shader_path).unwrap();
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println!("cargo:rerun-if-changed={}", &shader_source_path);
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}
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#[cfg(not(feature = "runtime_shaders"))]
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fn compile_metal_shaders(header_path: &Path) {
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use std::process::{self, Command};
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let shader_path = "./src/platform/mac/shaders.metal";
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let air_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.air");
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let metallib_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
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let metallib_output_path =
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PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
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println!("cargo:rerun-if-changed={}", shader_path);
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let output = Command::new("xcrun")
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@ -184,3 +194,4 @@ fn compile_metal_shaders(header_path: &Path) {
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process::exit(1);
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}
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}
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}
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