Fix early dispatch crash on windows (#36445)
Closes #36384 Release Notes: - N/A
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1 changed files with 8 additions and 0 deletions
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@ -100,6 +100,7 @@ impl WindowsWindowInner {
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WM_SETCURSOR => self.handle_set_cursor(handle, lparam),
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WM_SETTINGCHANGE => self.handle_system_settings_changed(handle, wparam, lparam),
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WM_INPUTLANGCHANGE => self.handle_input_language_changed(lparam),
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WM_SHOWWINDOW => self.handle_window_visibility_changed(handle, wparam),
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WM_GPUI_CURSOR_STYLE_CHANGED => self.handle_cursor_changed(lparam),
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WM_GPUI_FORCE_UPDATE_WINDOW => self.draw_window(handle, true),
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_ => None,
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@ -1160,6 +1161,13 @@ impl WindowsWindowInner {
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Some(0)
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}
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fn handle_window_visibility_changed(&self, handle: HWND, wparam: WPARAM) -> Option<isize> {
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if wparam.0 == 1 {
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self.draw_window(handle, false);
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}
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None
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}
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fn handle_device_change_msg(&self, handle: HWND, wparam: WPARAM) -> Option<isize> {
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if wparam.0 == DBT_DEVNODES_CHANGED as usize {
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// The reason for sending this message is to actually trigger a redraw of the window.
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