Code review fixes
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e6489e999d
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98ff18c430
1 changed files with 213 additions and 212 deletions
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@ -790,7 +790,7 @@ impl EditorElement {
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let selection_style = style.replica_selection_style(*replica_id);
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let selection_style = style.replica_selection_style(*replica_id);
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for selection in selections {
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for selection in selections {
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if !selection.range.is_empty() {
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if !selection.range.is_empty() && *replica_id == local_replica_id {
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selection_ranges.push(selection.range.clone());
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selection_ranges.push(selection.range.clone());
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}
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}
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self.paint_highlighted_range(
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self.paint_highlighted_range(
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@ -868,18 +868,21 @@ impl EditorElement {
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}
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}
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if let Some(visible_text_bounds) = bounds.intersection(visible_bounds) {
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if let Some(visible_text_bounds) = bounds.intersection(visible_bounds) {
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draw_line_glyphs(
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for (ix, line_with_invisibles) in layout.position_map.line_layouts.iter().enumerate() {
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let row = start_row + ix as u32;
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line_with_invisibles.draw(
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layout,
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layout,
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start_row,
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row,
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scroll_top,
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scroll_top,
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scene,
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scene,
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content_origin,
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content_origin,
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scroll_left,
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scroll_left,
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visible_text_bounds,
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visible_text_bounds,
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cx,
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cx,
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selection_ranges,
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&selection_ranges,
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visible_bounds,
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visible_bounds,
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);
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)
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}
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}
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}
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scene.paint_layer(Some(bounds), |scene| {
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scene.paint_layer(Some(bounds), |scene| {
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@ -1374,7 +1377,7 @@ impl EditorElement {
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}
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}
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});
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});
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layout_highlighted_chunks(
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LineWithInvisibles::from_chunks(
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chunks,
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chunks,
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&style.text,
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&style.text,
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cx.text_layout_cache(),
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cx.text_layout_cache(),
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@ -1602,97 +1605,6 @@ impl EditorElement {
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}
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}
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}
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}
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fn draw_line_glyphs(
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layout: &mut LayoutState,
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start_row: u32,
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scroll_top: f32,
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scene: &mut SceneBuilder,
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content_origin: Vector2F,
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scroll_left: f32,
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visible_text_bounds: RectF,
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cx: &mut ViewContext<Editor>,
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selection_ranges: SmallVec<[Range<DisplayPoint>; 32]>,
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visible_bounds: RectF,
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) {
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let line_height = layout.position_map.line_height;
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for (ix, line_with_invisibles) in layout.position_map.line_layouts.iter().enumerate() {
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let row = start_row + ix as u32;
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let line_y = row as f32 * line_height - scroll_top;
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line_with_invisibles.line.paint(
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scene,
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content_origin + vec2f(-scroll_left, line_y),
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visible_text_bounds,
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line_height,
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cx,
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);
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draw_invisibles(
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cx,
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&selection_ranges,
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line_with_invisibles,
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layout,
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content_origin,
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scroll_left,
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line_y,
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row,
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scene,
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visible_bounds,
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line_height,
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);
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}
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}
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fn draw_invisibles(
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cx: &mut ViewContext<Editor>,
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selection_ranges: &SmallVec<[Range<DisplayPoint>; 32]>,
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line_with_invisibles: &LineWithInvisibles,
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layout: &LayoutState,
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content_origin: Vector2F,
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scroll_left: f32,
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line_y: f32,
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row: u32,
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scene: &mut SceneBuilder,
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visible_bounds: RectF,
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line_height: f32,
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) {
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let settings = cx.global::<Settings>();
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let regions_to_hit = match settings
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.editor_overrides
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.show_whitespaces
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.or(settings.editor_defaults.show_whitespaces)
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.unwrap_or_default()
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{
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ShowWhitespaces::None => return,
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ShowWhitespaces::Selection => Some(selection_ranges),
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ShowWhitespaces::All => None,
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};
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for invisible in &line_with_invisibles.invisibles {
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let (&token_offset, invisible_symbol) = match invisible {
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Invisible::Tab { line_start_offset } => (line_start_offset, &layout.tab_invisible),
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Invisible::Whitespace { line_offset } => (line_offset, &layout.space_invisible),
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};
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let x_offset = line_with_invisibles.line.x_for_index(token_offset);
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let invisible_offset =
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(layout.position_map.em_width - invisible_symbol.width()).max(0.0) / 2.0;
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let origin = content_origin + vec2f(-scroll_left + x_offset + invisible_offset, line_y);
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if let Some(regions_to_hit) = regions_to_hit {
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let invisible_point = DisplayPoint::new(row, token_offset as u32);
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if !regions_to_hit
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.iter()
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.any(|region| region.start <= invisible_point && invisible_point < region.end)
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{
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continue;
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}
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}
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invisible_symbol.paint(scene, origin, visible_bounds, line_height, cx);
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}
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}
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struct HighlightedChunk<'a> {
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struct HighlightedChunk<'a> {
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chunk: &'a str,
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chunk: &'a str,
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style: Option<HighlightStyle>,
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style: Option<HighlightStyle>,
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@ -1705,13 +1617,8 @@ pub struct LineWithInvisibles {
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invisibles: Vec<Invisible>,
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invisibles: Vec<Invisible>,
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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impl LineWithInvisibles {
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enum Invisible {
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fn from_chunks<'a>(
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Tab { line_start_offset: usize },
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Whitespace { line_offset: usize },
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}
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fn layout_highlighted_chunks<'a>(
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chunks: impl Iterator<Item = HighlightedChunk<'a>>,
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chunks: impl Iterator<Item = HighlightedChunk<'a>>,
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text_style: &TextStyle,
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text_style: &TextStyle,
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text_layout_cache: &TextLayoutCache,
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text_layout_cache: &TextLayoutCache,
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@ -1720,7 +1627,7 @@ fn layout_highlighted_chunks<'a>(
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max_line_count: usize,
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max_line_count: usize,
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line_number_layouts: &[Option<Line>],
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line_number_layouts: &[Option<Line>],
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editor_mode: EditorMode,
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editor_mode: EditorMode,
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) -> Vec<LineWithInvisibles> {
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) -> Vec<Self> {
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let mut layouts = Vec::with_capacity(max_line_count);
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let mut layouts = Vec::with_capacity(max_line_count);
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let mut line = String::new();
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let mut line = String::new();
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let mut invisibles = Vec::new();
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let mut invisibles = Vec::new();
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@ -1735,7 +1642,7 @@ fn layout_highlighted_chunks<'a>(
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}]) {
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}]) {
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for (ix, mut line_chunk) in highlighted_chunk.chunk.split('\n').enumerate() {
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for (ix, mut line_chunk) in highlighted_chunk.chunk.split('\n').enumerate() {
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if ix > 0 {
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if ix > 0 {
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layouts.push(LineWithInvisibles {
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layouts.push(Self {
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line: text_layout_cache.layout_str(&line, text_style.font_size, &styles),
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line: text_layout_cache.layout_str(&line, text_style.font_size, &styles),
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invisibles: invisibles.drain(..).collect(),
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invisibles: invisibles.drain(..).collect(),
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});
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});
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@ -1818,6 +1725,100 @@ fn layout_highlighted_chunks<'a>(
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layouts
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layouts
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}
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}
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fn draw(
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&self,
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layout: &LayoutState,
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row: u32,
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scroll_top: f32,
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scene: &mut SceneBuilder,
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content_origin: Vector2F,
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scroll_left: f32,
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visible_text_bounds: RectF,
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cx: &mut ViewContext<Editor>,
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selection_ranges: &[Range<DisplayPoint>],
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visible_bounds: RectF,
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) {
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let line_height = layout.position_map.line_height;
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let line_y = row as f32 * line_height - scroll_top;
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self.line.paint(
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scene,
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content_origin + vec2f(-scroll_left, line_y),
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visible_text_bounds,
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line_height,
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cx,
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);
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self.draw_invisibles(
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cx,
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&selection_ranges,
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layout,
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content_origin,
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scroll_left,
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line_y,
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row,
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scene,
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visible_bounds,
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line_height,
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);
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}
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fn draw_invisibles(
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&self,
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cx: &mut ViewContext<Editor>,
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selection_ranges: &[Range<DisplayPoint>],
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layout: &LayoutState,
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content_origin: Vector2F,
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scroll_left: f32,
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line_y: f32,
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row: u32,
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scene: &mut SceneBuilder,
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visible_bounds: RectF,
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line_height: f32,
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) {
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let settings = cx.global::<Settings>();
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let regions_to_hit = match settings
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.editor_overrides
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.show_whitespaces
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.or(settings.editor_defaults.show_whitespaces)
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.unwrap_or_default()
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{
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ShowWhitespaces::None => return,
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ShowWhitespaces::Selection => Some(selection_ranges),
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ShowWhitespaces::All => None,
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};
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for invisible in &self.invisibles {
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let (&token_offset, invisible_symbol) = match invisible {
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Invisible::Tab { line_start_offset } => (line_start_offset, &layout.tab_invisible),
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Invisible::Whitespace { line_offset } => (line_offset, &layout.space_invisible),
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};
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let x_offset = self.line.x_for_index(token_offset);
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let invisible_offset =
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(layout.position_map.em_width - invisible_symbol.width()).max(0.0) / 2.0;
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let origin = content_origin + vec2f(-scroll_left + x_offset + invisible_offset, line_y);
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if let Some(regions_to_hit) = regions_to_hit {
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let invisible_point = DisplayPoint::new(row, token_offset as u32);
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if !regions_to_hit
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.iter()
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.any(|region| region.start <= invisible_point && invisible_point < region.end)
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{
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continue;
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}
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}
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invisible_symbol.paint(scene, origin, visible_bounds, line_height, cx);
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}
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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enum Invisible {
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Tab { line_start_offset: usize },
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Whitespace { line_offset: usize },
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}
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impl Element<Editor> for EditorElement {
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impl Element<Editor> for EditorElement {
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type LayoutState = LayoutState;
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type LayoutState = LayoutState;
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type PaintState = ();
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type PaintState = ();
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