Revert "gpui: Improve path rendering & global multisample anti-aliasing" (#34722)

Reverts zed-industries/zed#29718

We've noticed some issues with Zed on Intel-based Macs where typing has
become sluggish, and git bisect has seemed to point towards this PR.
Reverting for now, until we can understand why it is causing this issue.
This commit is contained in:
Joseph T. Lyons 2025-07-18 12:03:08 -04:00 committed by GitHub
parent e421fc7a2d
commit 9a20843ba2
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GPG key ID: B5690EEEBB952194
16 changed files with 723 additions and 483 deletions

View file

@ -1,13 +1,9 @@
use gpui::{
Application, Background, Bounds, ColorSpace, Context, MouseDownEvent, Path, PathBuilder,
PathStyle, Pixels, Point, Render, SharedString, StrokeOptions, Window, WindowBounds,
WindowOptions, canvas, div, linear_color_stop, linear_gradient, point, prelude::*, px, rgb,
size,
PathStyle, Pixels, Point, Render, SharedString, StrokeOptions, Window, WindowOptions, canvas,
div, linear_color_stop, linear_gradient, point, prelude::*, px, rgb, size,
};
const DEFAULT_WINDOW_WIDTH: Pixels = px(1024.0);
const DEFAULT_WINDOW_HEIGHT: Pixels = px(768.0);
struct PaintingViewer {
default_lines: Vec<(Path<Pixels>, Background)>,
lines: Vec<Vec<Point<Pixels>>>,
@ -151,6 +147,8 @@ impl PaintingViewer {
px(320.0 + (i as f32 * 10.0).sin() * 40.0),
));
}
let path = builder.build().unwrap();
lines.push((path, gpui::green().into()));
Self {
default_lines: lines.clone(),
@ -185,13 +183,9 @@ fn button(
}
impl Render for PaintingViewer {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
window.request_animation_frame();
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let default_lines = self.default_lines.clone();
let lines = self.lines.clone();
let window_size = window.bounds().size;
let scale = window_size.width / DEFAULT_WINDOW_WIDTH;
let dashed = self.dashed;
div()
@ -228,7 +222,7 @@ impl Render for PaintingViewer {
move |_, _, _| {},
move |_, _, window, _| {
for (path, color) in default_lines {
window.paint_path(path.clone().scale(scale), color);
window.paint_path(path, color);
}
for points in lines {
@ -304,11 +298,6 @@ fn main() {
cx.open_window(
WindowOptions {
focus: true,
window_bounds: Some(WindowBounds::Windowed(Bounds::centered(
None,
size(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT),
cx,
))),
..Default::default()
},
|window, cx| cx.new(|cx| PaintingViewer::new(window, cx)),