Redraw the window at the end of flush_effects
in tests
Co-Authored-By: Max Brunsfeld <max@zed.dev>
This commit is contained in:
parent
f1ebad22db
commit
9b94f1483a
4 changed files with 24 additions and 9 deletions
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@ -223,6 +223,7 @@ pub struct Window {
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bounds: WindowBounds,
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bounds_observers: SubscriberSet<(), AnyObserver>,
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active: bool,
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pub(crate) dirty: bool,
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activation_observers: SubscriberSet<(), AnyObserver>,
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pub(crate) last_blur: Option<Option<FocusId>>,
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pub(crate) focus: Option<FocusId>,
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@ -355,6 +356,7 @@ impl Window {
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bounds,
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bounds_observers: SubscriberSet::new(),
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active: false,
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dirty: false,
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activation_observers: SubscriberSet::new(),
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last_blur: None,
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focus: None,
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@ -406,7 +408,7 @@ impl<'a> WindowContext<'a> {
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/// Mark the window as dirty, scheduling it to be redrawn on the next frame.
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pub fn notify(&mut self) {
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self.window.platform_window.invalidate();
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self.window.dirty = true;
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}
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/// Close this window.
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@ -1237,6 +1239,7 @@ impl<'a> WindowContext<'a> {
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.take()
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.unwrap_or(CursorStyle::Arrow);
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self.platform.set_cursor_style(cursor_style);
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self.window.dirty = false;
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scene
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}
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