chore: Fix refining_impl_trait lint occurences (#11979)
These show up when compiling Zed with latest nightly, which means that we'd have to do it one or two Rust releases down the line. Release Notes: - N/A
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5 changed files with 8 additions and 8 deletions
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@ -87,7 +87,7 @@ struct DiagnosticGroupState {
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impl EventEmitter<EditorEvent> for ProjectDiagnosticsEditor {}
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impl Render for ProjectDiagnosticsEditor {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
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let child = if self.path_states.is_empty() {
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div()
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.bg(cx.theme().colors().editor_background)
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