Redo linux state again (#10452)
With the recent Linux rewrite, I attempted to simplify the number of wrapper structs involved in the Linux code, following the macOS code as an example. Unfortunately, I missed a vital component: pointers to the platform state, held by platform data structures. As we hold all of the platform data structures on Linux, this PR reintroduces a wrapper around the internal state of both the platform and the window. This allows us to close and drop windows correctly. This PR also fixes a performance problem introduced by: https://github.com/zed-industries/zed/pull/10343, where each configure request would add a new frame callback quickly saturating the main thread and slowing everything down. Release Notes: - N/A
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9d96ae6e78
3 changed files with 233 additions and 183 deletions
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@ -1,8 +1,8 @@
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use std::any::Any;
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use std::cell::RefCell;
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use std::cell::{Ref, RefCell, RefMut};
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use std::ffi::c_void;
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use std::num::NonZeroU32;
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use std::rc::Rc;
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use std::rc::{Rc, Weak};
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use std::sync::Arc;
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use blade_graphics as gpu;
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@ -27,8 +27,8 @@ use crate::platform::{PlatformAtlas, PlatformInputHandler, PlatformWindow};
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use crate::scene::Scene;
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use crate::{
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px, size, Bounds, DevicePixels, Globals, Modifiers, Pixels, PlatformDisplay, PlatformInput,
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Point, PromptLevel, RcRefCell, Size, WindowAppearance, WindowBackgroundAppearance,
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WindowParams,
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Point, PromptLevel, Size, WaylandClientState, WaylandClientStatePtr, WindowAppearance,
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WindowBackgroundAppearance, WindowParams,
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};
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#[derive(Default)]
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@ -79,6 +79,14 @@ pub struct WaylandWindowState {
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decoration_state: WaylandDecorationState,
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fullscreen: bool,
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maximized: bool,
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client: WaylandClientStatePtr,
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callbacks: Callbacks,
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}
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#[derive(Clone)]
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pub struct WaylandWindowStatePtr {
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state: Rc<RefCell<WaylandWindowState>>,
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callbacks: Rc<RefCell<Callbacks>>,
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}
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impl WaylandWindowState {
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@ -87,6 +95,7 @@ impl WaylandWindowState {
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xdg_surface: xdg_surface::XdgSurface,
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viewport: Option<wp_viewport::WpViewport>,
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toplevel: xdg_toplevel::XdgToplevel,
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client: WaylandClientStatePtr,
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globals: Globals,
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options: WindowParams,
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) -> Self {
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@ -136,22 +145,47 @@ impl WaylandWindowState {
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decoration_state: WaylandDecorationState::Client,
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fullscreen: false,
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maximized: false,
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callbacks: Callbacks::default(),
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client,
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}
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}
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}
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#[derive(Clone)]
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pub(crate) struct WaylandWindow {
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pub(crate) state: RcRefCell<WaylandWindowState>,
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pub(crate) callbacks: Rc<RefCell<Callbacks>>,
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pub(crate) struct WaylandWindow(pub WaylandWindowStatePtr);
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impl Drop for WaylandWindow {
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fn drop(&mut self) {
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let mut state = self.0.state.borrow_mut();
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let surface_id = state.surface.id();
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let client = state.client.clone();
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state.renderer.destroy();
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state.toplevel.destroy();
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state.xdg_surface.destroy();
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state.surface.destroy();
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let state_ptr = self.0.clone();
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state.globals.executor.spawn(async move {
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state_ptr.close();
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client.drop_window(&surface_id)
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});
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drop(state);
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}
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}
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impl WaylandWindow {
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pub fn ptr_eq(&self, other: &Self) -> bool {
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Rc::ptr_eq(&self.state, &other.state)
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fn borrow(&self) -> Ref<WaylandWindowState> {
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self.0.state.borrow()
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}
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pub fn new(globals: Globals, params: WindowParams) -> (Self, ObjectId) {
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fn borrow_mut(&self) -> RefMut<WaylandWindowState> {
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self.0.state.borrow_mut()
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}
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pub fn new(
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globals: Globals,
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client: WaylandClientStatePtr,
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params: WindowParams,
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) -> (Self, ObjectId) {
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let surface = globals.compositor.create_surface(&globals.qh, ());
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let xdg_surface = globals
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.wm_base
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@ -178,31 +212,37 @@ impl WaylandWindow {
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surface.frame(&globals.qh, surface.id());
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let window_state = RcRefCell::new(WaylandWindowState::new(
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surface.clone(),
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xdg_surface,
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viewport,
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toplevel,
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globals,
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params,
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));
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let this = Self {
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state: window_state,
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let this = Self(WaylandWindowStatePtr {
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state: Rc::new(RefCell::new(WaylandWindowState::new(
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surface.clone(),
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xdg_surface,
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viewport,
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toplevel,
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client,
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globals,
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params,
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))),
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callbacks: Rc::new(RefCell::new(Callbacks::default())),
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};
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});
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// Kick things off
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surface.commit();
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(this, surface.id())
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}
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}
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pub fn frame(&self) {
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let state = self.state.borrow_mut();
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state.surface.frame(&state.globals.qh, state.surface.id());
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drop(state);
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impl WaylandWindowStatePtr {
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pub fn ptr_eq(&self, other: &Self) -> bool {
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Rc::ptr_eq(&self.state, &other.state)
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}
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pub fn frame(&self, from_frame_callback: bool) {
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if from_frame_callback {
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let state = self.state.borrow_mut();
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state.surface.frame(&state.globals.qh, state.surface.id());
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drop(state);
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}
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let mut cb = self.callbacks.borrow_mut();
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if let Some(fun) = cb.request_frame.as_mut() {
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fun();
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@ -215,7 +255,7 @@ impl WaylandWindow {
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let state = self.state.borrow();
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state.xdg_surface.ack_configure(serial);
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drop(state);
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self.frame();
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self.frame(false);
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}
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_ => {}
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}
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@ -273,6 +313,10 @@ impl WaylandWindow {
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if let Some(mut should_close) = cb.should_close.take() {
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let result = (should_close)();
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cb.should_close = Some(should_close);
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if result {
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drop(cb);
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self.close();
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}
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result
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} else {
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false
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@ -428,7 +472,6 @@ impl WaylandWindow {
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if let Some(fun) = callbacks.close.take() {
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fun()
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}
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self.state.borrow_mut().toplevel.destroy();
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}
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pub fn handle_input(&self, input: PlatformInput) {
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@ -471,11 +514,11 @@ impl HasDisplayHandle for WaylandWindow {
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impl PlatformWindow for WaylandWindow {
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fn bounds(&self) -> Bounds<DevicePixels> {
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self.state.borrow().bounds.map(|p| DevicePixels(p as i32))
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self.borrow().bounds.map(|p| DevicePixels(p as i32))
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}
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fn is_maximized(&self) -> bool {
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self.state.borrow().maximized
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self.borrow().maximized
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}
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fn is_minimized(&self) -> bool {
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@ -484,7 +527,7 @@ impl PlatformWindow for WaylandWindow {
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}
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fn content_size(&self) -> Size<Pixels> {
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let state = self.state.borrow();
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let state = self.borrow();
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Size {
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width: Pixels(state.bounds.size.width as f32),
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height: Pixels(state.bounds.size.height as f32),
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@ -492,7 +535,7 @@ impl PlatformWindow for WaylandWindow {
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}
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fn scale_factor(&self) -> f32 {
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self.state.borrow().scale
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self.borrow().scale
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}
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// todo(linux)
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@ -520,11 +563,11 @@ impl PlatformWindow for WaylandWindow {
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}
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fn set_input_handler(&mut self, input_handler: PlatformInputHandler) {
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self.state.borrow_mut().input_handler = Some(input_handler);
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self.borrow_mut().input_handler = Some(input_handler);
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}
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fn take_input_handler(&mut self) -> Option<PlatformInputHandler> {
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self.state.borrow_mut().input_handler.take()
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self.borrow_mut().input_handler.take()
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}
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fn prompt(
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@ -547,10 +590,7 @@ impl PlatformWindow for WaylandWindow {
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}
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fn set_title(&mut self, title: &str) {
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self.state
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.borrow_mut()
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.toplevel
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.set_title(title.to_string());
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self.borrow_mut().toplevel.set_title(title.to_string());
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}
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fn set_background_appearance(&mut self, _background_appearance: WindowBackgroundAppearance) {
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}
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fn minimize(&self) {
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self.state.borrow_mut().toplevel.set_minimized();
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self.borrow_mut().toplevel.set_minimized();
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}
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fn zoom(&self) {
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}
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fn toggle_fullscreen(&self) {
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let state = self.state.borrow_mut();
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let state = self.borrow_mut();
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if !state.fullscreen {
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state.toplevel.set_fullscreen(None);
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} else {
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}
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fn is_fullscreen(&self) -> bool {
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self.state.borrow().fullscreen
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self.borrow().fullscreen
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}
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fn on_request_frame(&self, callback: Box<dyn FnMut()>) {
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self.callbacks.borrow_mut().request_frame = Some(callback);
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self.0.callbacks.borrow_mut().request_frame = Some(callback);
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}
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fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> crate::DispatchEventResult>) {
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self.callbacks.borrow_mut().input = Some(callback);
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self.0.callbacks.borrow_mut().input = Some(callback);
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}
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fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
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self.callbacks.borrow_mut().active_status_change = Some(callback);
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self.0.callbacks.borrow_mut().active_status_change = Some(callback);
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}
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fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
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self.callbacks.borrow_mut().resize = Some(callback);
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self.0.callbacks.borrow_mut().resize = Some(callback);
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}
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fn on_fullscreen(&self, callback: Box<dyn FnMut(bool)>) {
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self.callbacks.borrow_mut().fullscreen = Some(callback);
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self.0.callbacks.borrow_mut().fullscreen = Some(callback);
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}
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fn on_moved(&self, callback: Box<dyn FnMut()>) {
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self.callbacks.borrow_mut().moved = Some(callback);
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self.0.callbacks.borrow_mut().moved = Some(callback);
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}
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fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>) {
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self.callbacks.borrow_mut().should_close = Some(callback);
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self.0.callbacks.borrow_mut().should_close = Some(callback);
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}
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fn on_close(&self, callback: Box<dyn FnOnce()>) {
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self.callbacks.borrow_mut().close = Some(callback);
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self.0.callbacks.borrow_mut().close = Some(callback);
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}
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fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
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}
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fn draw(&self, scene: &Scene) {
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let mut state = self.state.borrow_mut();
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let mut state = self.borrow_mut();
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state.renderer.draw(scene);
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}
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fn completed_frame(&self) {
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let mut state = self.state.borrow_mut();
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let mut state = self.borrow_mut();
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state.surface.commit();
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}
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fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas> {
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let state = self.state.borrow();
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let state = self.borrow();
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state.renderer.sprite_atlas().clone()
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}
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}
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