Merge branch 'main' into tabs-n-splits

This commit is contained in:
Mikayla 2023-11-15 23:41:25 -08:00
commit 9da0b78ead
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48 changed files with 10109 additions and 625 deletions

View file

@ -1080,26 +1080,22 @@ impl<'a> WindowContext<'a> {
self.with_z_index(0, |cx| {
let available_space = cx.window.viewport_size.map(Into::into);
root_view.draw(available_space, cx);
root_view.draw(Point::zero(), available_space, cx);
});
if let Some(active_drag) = self.app.active_drag.take() {
self.with_z_index(1, |cx| {
let offset = cx.mouse_position() - active_drag.cursor_offset;
cx.with_element_offset(offset, |cx| {
let available_space =
size(AvailableSpace::MinContent, AvailableSpace::MinContent);
active_drag.view.draw(available_space, cx);
cx.active_drag = Some(active_drag);
});
let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
active_drag.view.draw(offset, available_space, cx);
cx.active_drag = Some(active_drag);
});
} else if let Some(active_tooltip) = self.app.active_tooltip.take() {
self.with_z_index(1, |cx| {
cx.with_element_offset(active_tooltip.cursor_offset, |cx| {
let available_space =
size(AvailableSpace::MinContent, AvailableSpace::MinContent);
active_tooltip.view.draw(available_space, cx);
});
let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
active_tooltip
.view
.draw(active_tooltip.cursor_offset, available_space, cx);
});
}
@ -1643,8 +1639,8 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
}
}
/// Update the global element offset based on the given offset. This is used to implement
/// scrolling and position drag handles.
/// Update the global element offset relative to the current offset. This is used to implement
/// scrolling.
fn with_element_offset<R>(
&mut self,
offset: Point<Pixels>,
@ -1654,7 +1650,17 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
return f(self);
};
let offset = self.element_offset() + offset;
let abs_offset = self.element_offset() + offset;
self.with_absolute_element_offset(abs_offset, f)
}
/// Update the global element offset based on the given offset. This is used to implement
/// drag handles and other manual painting of elements.
fn with_absolute_element_offset<R>(
&mut self,
offset: Point<Pixels>,
f: impl FnOnce(&mut Self) -> R,
) -> R {
self.window_mut()
.current_frame
.element_offset_stack