Lock down mac os platform type visibility in the rest of GPUI
Add documentation to all platform types
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33105486aa
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15 changed files with 261 additions and 67 deletions
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@ -3,7 +3,7 @@ use crate::{
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Action, AnyWindowHandle, BackgroundExecutor, ClipboardItem, CursorStyle, DisplayId,
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ForegroundExecutor, Keymap, MacDispatcher, MacDisplay, MacDisplayLinker, MacTextSystem,
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MacWindow, Menu, MenuItem, PathPromptOptions, Platform, PlatformDisplay, PlatformInput,
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PlatformTextSystem, PlatformWindow, Result, SemanticVersion, VideoTimestamp, WindowOptions,
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PlatformTextSystem, PlatformWindow, Result, SemanticVersion, WindowOptions,
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};
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use anyhow::anyhow;
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use block::ConcreteBlock;
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@ -139,9 +139,9 @@ unsafe fn build_classes() {
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}
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}
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pub struct MacPlatform(Mutex<MacPlatformState>);
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pub(crate) struct MacPlatform(Mutex<MacPlatformState>);
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pub struct MacPlatformState {
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pub(crate) struct MacPlatformState {
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background_executor: BackgroundExecutor,
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foreground_executor: ForegroundExecutor,
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text_system: Arc<MacTextSystem>,
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@ -169,7 +169,7 @@ impl Default for MacPlatform {
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}
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impl MacPlatform {
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pub fn new() -> Self {
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pub(crate) fn new() -> Self {
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let dispatcher = Arc::new(MacDispatcher::new());
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Self(Mutex::new(MacPlatformState {
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background_executor: BackgroundExecutor::new(dispatcher.clone()),
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@ -475,10 +475,6 @@ impl Platform for MacPlatform {
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}
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}
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// fn add_status_item(&self, _handle: AnyWindowHandle) -> Box<dyn platform::Window> {
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// Box::new(StatusItem::add(self.fonts()))
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// }
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fn displays(&self) -> Vec<Rc<dyn PlatformDisplay>> {
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MacDisplay::all()
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.map(|screen| Rc::new(screen) as Rc<_>)
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@ -504,7 +500,7 @@ impl Platform for MacPlatform {
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fn set_display_link_output_callback(
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&self,
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display_id: DisplayId,
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callback: Box<dyn FnMut(&VideoTimestamp, &VideoTimestamp) + Send>,
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callback: Box<dyn FnMut() + Send>,
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) {
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self.0
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.lock()
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