Mainline GPUI2 UI work (#3079)
This PR mainlines the current state of new GPUI2-based UI from the `gpui2-ui` branch. Release Notes: - N/A --------- Co-authored-by: Nate Butler <iamnbutler@gmail.com> Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Nate <nate@zed.dev>
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08361eb84e
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39 changed files with 1047 additions and 399 deletions
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@ -2,16 +2,24 @@ use std::marker::PhantomData;
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use std::sync::atomic::AtomicBool;
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use std::sync::Arc;
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use crate::prelude::*;
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use crate::{prelude::*, PlayerWithCallStatus};
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use crate::{
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static_players_with_call_status, theme, Avatar, Button, Icon, IconButton, IconColor,
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PlayerStack, ToolDivider, TrafficLights,
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theme, Avatar, Button, Icon, IconButton, IconColor, PlayerStack, ToolDivider, TrafficLights,
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};
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#[derive(Clone)]
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pub struct Livestream {
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pub players: Vec<PlayerWithCallStatus>,
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pub channel: Option<String>, // projects
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// windows
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}
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#[derive(Element)]
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pub struct TitleBar<V: 'static> {
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view_type: PhantomData<V>,
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/// If the window is active from the OS's perspective.
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is_active: Arc<AtomicBool>,
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livestream: Option<Livestream>,
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}
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impl<V: 'static> TitleBar<V> {
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@ -28,14 +36,24 @@ impl<V: 'static> TitleBar<V> {
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Self {
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view_type: PhantomData,
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is_active,
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livestream: None,
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}
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}
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pub fn set_livestream(mut self, livestream: Option<Livestream>) -> Self {
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self.livestream = livestream;
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self
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}
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fn render(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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let has_focus = cx.window_is_active();
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let player_list = static_players_with_call_status().into_iter();
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let player_list = if let Some(livestream) = &self.livestream {
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livestream.players.clone().into_iter()
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} else {
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vec![].into_iter()
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};
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div()
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.flex()
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@ -61,7 +79,8 @@ impl<V: 'static> TitleBar<V> {
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.child(Button::new("zed"))
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.child(Button::new("nate/gpui2-ui-components")),
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)
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.children(player_list.map(|p| PlayerStack::new(p))),
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.children(player_list.map(|p| PlayerStack::new(p)))
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.child(IconButton::new(Icon::Plus)),
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)
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.child(
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div()
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