working on selection and scrolling in terminals

This commit is contained in:
Mikayla Maki 2022-06-24 15:02:54 -07:00
parent f58a15bbb1
commit 9e55c60b6a
4 changed files with 326 additions and 156 deletions

1
Cargo.lock generated
View file

@ -4881,6 +4881,7 @@ dependencies = [
"futures",
"gpui",
"mio-extras",
"ordered-float",
"project",
"settings",
"smallvec",

View file

@ -363,9 +363,10 @@
"enter": "terminal::RETURN",
"left": "terminal::LEFT",
"right": "terminal::RIGHT",
"up": "terminal::HistoryBack",
"down": "terminal::HistoryForward",
"tab": "terminal::AutoComplete"
"up": "terminal::UP",
"down": "terminal::DOWN",
"tab": "terminal::TAB",
"cmd-k": "terminal::Clear"
}
}
]

View file

@ -19,3 +19,4 @@ project = { path = "../project" }
smallvec = { version = "1.6", features = ["union"] }
mio-extras = "2.0.6"
futures = "0.3"
ordered-float = "2.1.1"

View file

@ -1,13 +1,18 @@
use std::sync::Arc;
use alacritty_terminal::{
ansi::Color as AnsiColor,
config::{Config, Program, PtyConfig},
event::{Event, EventListener, Notify},
event::{Event as AlacTermEvent, EventListener, Notify},
event_loop::{EventLoop, Msg, Notifier},
grid::Indexed,
index::Point,
sync::FairMutex,
term::{cell::Cell, SizeInfo},
term::{
cell::{Cell, Flags},
color::Rgb,
SizeInfo,
},
tty, Term,
};
use futures::{
@ -18,15 +23,17 @@ use gpui::{
actions,
color::Color,
elements::*,
fonts::{with_font_cache, TextStyle},
fonts::{with_font_cache, HighlightStyle, TextStyle, Underline},
geometry::{rect::RectF, vector::vec2f},
impl_internal_actions,
json::json,
platform::CursorStyle,
text_layout::Line,
Entity,
ClipboardItem, Entity,
Event::KeyDown,
MutableAppContext, Quad, View, ViewContext,
};
use ordered_float::OrderedFloat;
use project::{Project, ProjectPath};
use settings::Settings;
use smallvec::SmallVec;
@ -43,6 +50,7 @@ const LEFT_SEQ: &str = "\x1b[D";
const RIGHT_SEQ: &str = "\x1b[C";
const UP_SEQ: &str = "\x1b[A";
const DOWN_SEQ: &str = "\x1b[B";
const CLEAR_SEQ: &str = "\x1b[2J";
const DEFAULT_TITLE: &str = "Terminal";
#[derive(Clone, Default, Debug, PartialEq, Eq)]
@ -50,59 +58,57 @@ struct Input(String);
actions!(
terminal,
[
Deploy,
SIGINT,
ESCAPE,
Quit,
DEL,
RETURN,
LEFT,
RIGHT,
HistoryBack,
HistoryForward,
AutoComplete
]
[Deploy, SIGINT, ESCAPE, Quit, DEL, RETURN, LEFT, RIGHT, UP, DOWN, TAB, Clear]
);
impl_internal_actions!(terminal, [Input]);
pub fn init(cx: &mut MutableAppContext) {
cx.add_action(Terminal::deploy);
cx.add_action(Terminal::write_to_pty);
cx.add_action(Terminal::send_sigint); //TODO figure out how to do this properly
cx.add_action(Terminal::send_sigint);
cx.add_action(Terminal::escape);
cx.add_action(Terminal::quit);
cx.add_action(Terminal::del);
cx.add_action(Terminal::carriage_return);
cx.add_action(Terminal::carriage_return); //TODO figure out how to do this properly. Should we be checking the terminal mode?
cx.add_action(Terminal::left);
cx.add_action(Terminal::right);
cx.add_action(Terminal::history_back);
cx.add_action(Terminal::history_forward);
cx.add_action(Terminal::autocomplete);
cx.add_action(Terminal::up);
cx.add_action(Terminal::down);
cx.add_action(Terminal::tab);
cx.add_action(Terminal::clear);
}
#[derive(Clone)]
pub struct ZedListener(UnboundedSender<Event>);
pub struct ZedListener(UnboundedSender<AlacTermEvent>);
impl EventListener for ZedListener {
fn send_event(&self, event: Event) {
fn send_event(&self, event: AlacTermEvent) {
self.0.unbounded_send(event).ok();
}
}
///A terminal renderer.
struct Terminal {
pty_tx: Notifier,
term: Arc<FairMutex<Term<ZedListener>>>,
title: String,
has_new_content: bool,
has_bell: bool, //Currently using iTerm bell, show bell emoji in tab until input is received
}
enum ZedTermEvent {
TitleChanged,
CloseTerminal,
}
impl Entity for Terminal {
type Event = ();
type Event = ZedTermEvent;
}
impl Terminal {
///Create a new Terminal view. This spawns a task, a thread, and opens the TTY devices
fn new(cx: &mut ViewContext<Self>) -> Self {
//Spawn a task so the Alacritty EventLoop to communicate with us
//Spawn a task so the Alacritty EventLoop can communicate with us in a view context
let (events_tx, mut events_rx) = unbounded();
cx.spawn_weak(|this, mut cx| async move {
while let Some(event) = events_rx.next().await {
@ -158,65 +164,109 @@ impl Terminal {
title: DEFAULT_TITLE.to_string(),
term,
pty_tx,
has_new_content: false,
has_bell: false,
}
}
fn deploy(workspace: &mut Workspace, _: &Deploy, cx: &mut ViewContext<Workspace>) {
workspace.add_item(Box::new(cx.add_view(|cx| Terminal::new(cx))), cx);
}
///Takes events from Alacritty and translates them to behavior on this view
fn process_terminal_event(
&mut self,
event: alacritty_terminal::event::Event,
cx: &mut ViewContext<Self>,
) {
match event {
Event::Wakeup => cx.notify(),
Event::PtyWrite(out) => self.write_to_pty(&Input(out), cx),
Event::MouseCursorDirty => todo!(), //I think this is outside of Zed's loop
Event::Title(title) => self.title = title,
Event::ResetTitle => self.title = DEFAULT_TITLE.to_string(),
Event::ClipboardStore(_, _) => todo!(),
Event::ClipboardLoad(_, _) => todo!(),
Event::ColorRequest(_, _) => todo!(),
Event::CursorBlinkingChange => todo!(),
Event::Bell => todo!(),
Event::Exit => todo!(),
Event::MouseCursorDirty => todo!(),
AlacTermEvent::Wakeup => {
if !cx.is_self_focused() {
//Need to figure out how to trigger a redraw when not in focus
self.has_new_content = true; //Change tab content
cx.emit(ZedTermEvent::TitleChanged);
} else {
cx.notify()
}
}
AlacTermEvent::PtyWrite(out) => self.write_to_pty(&Input(out), cx),
//TODO:
//What this is supposed to do is check the cursor state, then set it on the platform.
//See Processor::reset_mouse_cursor() and Processor::cursor_state() in alacritty/src/input.rs
//to see how this is Calculated. Question: Does this flow make sense with how GPUI hadles
//the mouse?
AlacTermEvent::MouseCursorDirty => {
//Calculate new cursor style.
//Check on correctly handling mouse events for terminals
cx.platform().set_cursor_style(CursorStyle::Arrow); //???
println!("Mouse cursor dirty")
}
AlacTermEvent::Title(title) => {
self.title = title;
cx.emit(ZedTermEvent::TitleChanged);
}
AlacTermEvent::ResetTitle => {
self.title = DEFAULT_TITLE.to_string();
cx.emit(ZedTermEvent::TitleChanged);
}
AlacTermEvent::ClipboardStore(_, data) => {
cx.write_to_clipboard(ClipboardItem::new(data))
}
AlacTermEvent::ClipboardLoad(_, format) => self.write_to_pty(
&Input(format(
&cx.read_from_clipboard()
.map(|ci| ci.text().to_string())
.unwrap_or("".to_string()),
)),
cx,
),
AlacTermEvent::ColorRequest(index, format) => {
//TODO test this as well
//TODO: change to getting the display colors, like alacrityy, instead of a default
let color = self.term.lock().colors()[index].unwrap_or(Rgb::default());
self.write_to_pty(&Input(format(color)), cx)
}
AlacTermEvent::CursorBlinkingChange => {
//So, it's our job to set a timer and cause the cursor to blink here
//Which means that I'm going to put this off until someone @ Zed looks at it
}
AlacTermEvent::Bell => {
self.has_bell = true;
cx.emit(ZedTermEvent::TitleChanged);
}
AlacTermEvent::Exit => self.quit(&Quit, cx),
}
//
}
///Create a new Terminal
fn deploy(workspace: &mut Workspace, _: &Deploy, cx: &mut ViewContext<Workspace>) {
workspace.add_item(Box::new(cx.add_view(|cx| Terminal::new(cx))), cx);
}
///Send the shutdown message to Alacritty
fn shutdown_pty(&mut self) {
self.pty_tx.0.send(Msg::Shutdown).ok();
}
fn history_back(&mut self, _: &HistoryBack, cx: &mut ViewContext<Self>) {
self.write_to_pty(&Input(UP_SEQ.to_string()), cx);
//Noop.. for now...
//This might just need to be forwarded to the terminal?
//Behavior changes based on mode...
fn quit(&mut self, _: &Quit, cx: &mut ViewContext<Self>) {
cx.emit(ZedTermEvent::CloseTerminal);
}
fn history_forward(&mut self, _: &HistoryForward, cx: &mut ViewContext<Self>) {
self.write_to_pty(&Input(DOWN_SEQ.to_string()), cx);
//Noop.. for now...
//This might just need to be forwarded to the terminal by the pty?
//Behvaior changes based on mode
}
fn autocomplete(&mut self, _: &AutoComplete, cx: &mut ViewContext<Self>) {
self.write_to_pty(&Input(TAB_CHAR.to_string()), cx);
//Noop.. for now...
//This might just need to be forwarded to the terminal by the pty?
//Behvaior changes based on mode
}
fn write_to_pty(&mut self, input: &Input, _cx: &mut ViewContext<Self>) {
fn write_to_pty(&mut self, input: &Input, cx: &mut ViewContext<Self>) {
//iTerm bell behavior, bell stays until terminal is interacted with
self.has_bell = false;
cx.emit(ZedTermEvent::TitleChanged);
self.pty_tx.notify(input.0.clone().into_bytes());
}
fn up(&mut self, _: &UP, cx: &mut ViewContext<Self>) {
self.write_to_pty(&Input(UP_SEQ.to_string()), cx);
}
fn down(&mut self, _: &DOWN, cx: &mut ViewContext<Self>) {
self.write_to_pty(&Input(DOWN_SEQ.to_string()), cx);
}
fn tab(&mut self, _: &TAB, cx: &mut ViewContext<Self>) {
self.write_to_pty(&Input(TAB_CHAR.to_string()), cx);
}
fn send_sigint(&mut self, _: &SIGINT, cx: &mut ViewContext<Self>) {
self.write_to_pty(&Input(ETX_CHAR.to_string()), cx);
}
@ -241,13 +291,9 @@ impl Terminal {
self.write_to_pty(&Input(RIGHT_SEQ.to_string()), cx);
}
fn quit(&mut self, _: &Quit, _cx: &mut ViewContext<Self>) {
//TODO
// cx.dispatch_action(cx.window_id(), workspace::CloseItem());
fn clear(&mut self, _: &Clear, cx: &mut ViewContext<Self>) {
self.write_to_pty(&Input(CLEAR_SEQ.to_string()), cx);
}
// ShowHistory,
// AutoComplete
}
impl Drop for Terminal {
@ -269,6 +315,98 @@ impl View for Terminal {
// .with_style(theme.terminal.container)
.boxed()
}
fn on_focus(&mut self, _: &mut ViewContext<Self>) {
self.has_new_content = false;
}
}
impl Item for Terminal {
fn tab_content(&self, tab_theme: &theme::Tab, cx: &gpui::AppContext) -> ElementBox {
let settings = cx.global::<Settings>();
let search_theme = &settings.theme.search; //TODO properly integrate themes
let mut flex = Flex::row();
if self.has_bell {
flex.add_child(
Svg::new("icons/zap.svg")
.with_color(tab_theme.label.text.color)
.constrained()
.with_width(search_theme.tab_icon_width)
.aligned()
.boxed(),
);
};
flex.with_child(
Label::new(self.title.clone(), tab_theme.label.clone())
.aligned()
.contained()
.with_margin_left(if self.has_bell {
search_theme.tab_icon_spacing
} else {
0.
})
.boxed(),
)
.boxed()
}
fn project_path(&self, _cx: &gpui::AppContext) -> Option<ProjectPath> {
None
}
fn project_entry_ids(&self, _cx: &gpui::AppContext) -> SmallVec<[project::ProjectEntryId; 3]> {
SmallVec::new()
}
fn is_singleton(&self, _cx: &gpui::AppContext) -> bool {
false
}
fn set_nav_history(&mut self, _: workspace::ItemNavHistory, _: &mut ViewContext<Self>) {}
fn can_save(&self, _cx: &gpui::AppContext) -> bool {
false
}
fn save(
&mut self,
_project: gpui::ModelHandle<Project>,
_cx: &mut ViewContext<Self>,
) -> gpui::Task<gpui::anyhow::Result<()>> {
unreachable!("save should not have been called");
}
fn save_as(
&mut self,
_project: gpui::ModelHandle<Project>,
_abs_path: std::path::PathBuf,
_cx: &mut ViewContext<Self>,
) -> gpui::Task<gpui::anyhow::Result<()>> {
unreachable!("save_as should not have been called");
}
fn reload(
&mut self,
_project: gpui::ModelHandle<Project>,
_cx: &mut ViewContext<Self>,
) -> gpui::Task<gpui::anyhow::Result<()>> {
gpui::Task::ready(Ok(()))
}
fn is_dirty(&self, _: &gpui::AppContext) -> bool {
self.has_new_content
}
fn should_update_tab_on_event(event: &Self::Event) -> bool {
matches!(event, &ZedTermEvent::TitleChanged)
}
fn should_close_item_on_event(event: &Self::Event) -> bool {
matches!(event, &ZedTermEvent::CloseTerminal)
}
}
struct TerminalEl {
@ -286,7 +424,39 @@ struct LayoutState {
line_height: f32,
cursor: RectF,
}
/* TODO point calculation for selection
* take the current point's x:
* - subtract padding
* - divide by cell width
* - take the minimum of the x coord and the last colum of the size info
* Take the current point's y:
* - Subtract padding
* - Divide by cell height
* - Take the minimum of the y coord and the last line
*
* With this x and y, pass to term::viewport_to_point (module function)
* Also pass in the display offset from the term.grid().display_offset()
* (Display offset is for scrolling)
*/
/* TODO Selection
* 1. On click, calculate the single, double, and triple click based on timings
* 2. Convert mouse location to a terminal point
* 3. Generate each of the three kinds of selection needed
* 4. Assign a selection to the terminal's selection variable
* How to render?
* 1. On mouse moved, calculate a terminal point
* 2. if (lmb_pressed || rmb_pressed) && (self.ctx.modifiers().shift() || !self.ctx.mouse_mode()
* 3. Take the selection from the terminal, call selection.update(), and put it back
*/
/* TODO Scroll
* 1. Convert scroll to a pixel delta (alacritty/src/input > Processor::mouse_wheel_input)
* 2. Divide by cell height
* 3. Create an alacritty_terminal::Scroll::Delta() object and call `self.terminal.scroll_display(scroll);`
* 4. Maybe do a cx.notify, just in case.
* 5. Also update the selected area, just check out for the logic alacritty/src/event.rs > ActionContext::scroll
*/
impl Element for TerminalEl {
type LayoutState = LayoutState;
type PaintState = ();
@ -323,11 +493,6 @@ impl Element for TerminalEl {
let content = term.renderable_content();
// //Dual owned system from Neovide
// let mut block_width = cursor_row_layout.x_for_index(cursor_column + 1) - cursor_character_x;
// if block_width == 0.0 {
// block_width = layout.em_width;
// }
let cursor = RectF::new(
vec2f(
content.cursor.point.column.0 as f32 * em_width,
@ -336,45 +501,50 @@ impl Element for TerminalEl {
vec2f(em_width, line_height),
);
// let cursor = Cursor {
// color: selection_style.cursor,
// block_width,
// origin: content_origin + vec2f(x, y),
// line_height: layout.line_height,
// shape: self.cursor_shape,
// block_text,
// }
let mut lines = vec![];
let mut cur_line = vec![];
let mut lines: Vec<(String, Option<HighlightStyle>)> = vec![];
let mut last_line = 0;
let mut cur_chunk = String::new();
let mut cur_highlight = HighlightStyle {
color: Some(Color::white()),
..Default::default()
};
for cell in content.display_iter {
let Indexed {
point: Point { line, .. },
cell: Cell { c, .. },
cell: Cell {
c, fg, flags, .. // TODO: Add bg and flags
}, //TODO: Learn what 'CellExtra does'
} = cell;
let new_highlight = make_style_from_cell(fg, flags);
HighlightStyle {
color: Some(alac_color_to_gpui_color(fg)),
..Default::default()
};
if line != last_line {
lines.push(cur_line);
cur_line = vec![];
cur_chunk.push('\n');
last_line = line.0;
}
cur_line.push(c);
}
let line = lines
.into_iter()
.map(|char_vec| char_vec.into_iter().collect::<String>())
.fold("".to_string(), |grid, line| grid + &line + "\n");
let chunks = vec![(&line[..], None)].into_iter();
if new_highlight != cur_highlight {
lines.push((cur_chunk.clone(), Some(cur_highlight.clone())));
cur_chunk.clear();
cur_highlight = new_highlight;
}
cur_chunk.push(*c)
}
lines.push((cur_chunk, Some(cur_highlight)));
let shaped_lines = layout_highlighted_chunks(
chunks,
lines.iter().map(|(text, style)| (text.as_str(), *style)),
&text_style,
cx.text_layout_cache,
&cx.font_cache,
usize::MAX,
line.matches('\n').count() + 1,
last_line as usize,
);
(
@ -450,61 +620,58 @@ impl Element for TerminalEl {
}
}
impl Item for Terminal {
fn tab_content(&self, style: &theme::Tab, cx: &gpui::AppContext) -> ElementBox {
let settings = cx.global::<Settings>();
let search_theme = &settings.theme.search;
Flex::row()
.with_child(
Label::new(self.title.clone(), style.label.clone())
.aligned()
.contained()
.with_margin_left(search_theme.tab_icon_spacing)
.boxed(),
)
.boxed()
}
fn project_path(&self, _cx: &gpui::AppContext) -> Option<ProjectPath> {
fn make_style_from_cell(fg: &AnsiColor, flags: &Flags) -> HighlightStyle {
let fg = Some(alac_color_to_gpui_color(fg));
let underline = if flags.contains(Flags::UNDERLINE) {
Some(Underline {
color: fg,
squiggly: false,
thickness: OrderedFloat(1.),
})
} else {
None
};
HighlightStyle {
color: fg,
underline,
..Default::default()
}
}
fn project_entry_ids(&self, _cx: &gpui::AppContext) -> SmallVec<[project::ProjectEntryId; 3]> {
SmallVec::new()
}
fn is_singleton(&self, _cx: &gpui::AppContext) -> bool {
false
}
fn set_nav_history(&mut self, _: workspace::ItemNavHistory, _: &mut ViewContext<Self>) {}
fn can_save(&self, _cx: &gpui::AppContext) -> bool {
false
}
fn save(
&mut self,
_project: gpui::ModelHandle<Project>,
_cx: &mut ViewContext<Self>,
) -> gpui::Task<gpui::anyhow::Result<()>> {
unreachable!("save should not have been called");
}
fn save_as(
&mut self,
_project: gpui::ModelHandle<Project>,
_abs_path: std::path::PathBuf,
_cx: &mut ViewContext<Self>,
) -> gpui::Task<gpui::anyhow::Result<()>> {
unreachable!("save_as should not have been called");
}
fn reload(
&mut self,
_project: gpui::ModelHandle<Project>,
_cx: &mut ViewContext<Self>,
) -> gpui::Task<gpui::anyhow::Result<()>> {
gpui::Task::ready(Ok(()))
fn alac_color_to_gpui_color(allac_color: &AnsiColor) -> Color {
match allac_color {
alacritty_terminal::ansi::Color::Named(n) => match n {
alacritty_terminal::ansi::NamedColor::Black => Color::black(),
alacritty_terminal::ansi::NamedColor::Red => Color::red(),
alacritty_terminal::ansi::NamedColor::Green => Color::green(),
alacritty_terminal::ansi::NamedColor::Yellow => Color::yellow(),
alacritty_terminal::ansi::NamedColor::Blue => Color::blue(),
alacritty_terminal::ansi::NamedColor::Magenta => Color::new(188, 63, 188, 1),
alacritty_terminal::ansi::NamedColor::Cyan => Color::new(17, 168, 205, 1),
alacritty_terminal::ansi::NamedColor::White => Color::white(),
alacritty_terminal::ansi::NamedColor::BrightBlack => Color::new(102, 102, 102, 1),
alacritty_terminal::ansi::NamedColor::BrightRed => Color::new(102, 102, 102, 1),
alacritty_terminal::ansi::NamedColor::BrightGreen => Color::new(35, 209, 139, 1),
alacritty_terminal::ansi::NamedColor::BrightYellow => Color::new(245, 245, 67, 1),
alacritty_terminal::ansi::NamedColor::BrightBlue => Color::new(59, 142, 234, 1),
alacritty_terminal::ansi::NamedColor::BrightMagenta => Color::new(214, 112, 214, 1),
alacritty_terminal::ansi::NamedColor::BrightCyan => Color::new(41, 184, 219, 1),
alacritty_terminal::ansi::NamedColor::BrightWhite => Color::new(229, 229, 229, 1),
alacritty_terminal::ansi::NamedColor::Foreground => Color::white(),
alacritty_terminal::ansi::NamedColor::Background => Color::black(),
alacritty_terminal::ansi::NamedColor::Cursor => Color::white(),
alacritty_terminal::ansi::NamedColor::DimBlack => Color::white(),
alacritty_terminal::ansi::NamedColor::DimRed => Color::white(),
alacritty_terminal::ansi::NamedColor::DimGreen => Color::white(),
alacritty_terminal::ansi::NamedColor::DimYellow => Color::white(),
alacritty_terminal::ansi::NamedColor::DimBlue => Color::white(),
alacritty_terminal::ansi::NamedColor::DimMagenta => Color::white(),
alacritty_terminal::ansi::NamedColor::DimCyan => Color::white(),
alacritty_terminal::ansi::NamedColor::DimWhite => Color::white(),
alacritty_terminal::ansi::NamedColor::BrightForeground => Color::white(),
alacritty_terminal::ansi::NamedColor::DimForeground => Color::white(),
}, //Theme defined
alacritty_terminal::ansi::Color::Spec(rgb) => Color::new(rgb.r, rgb.g, rgb.b, 1),
alacritty_terminal::ansi::Color::Indexed(_) => Color::white(), //Color cube weirdness
}
}