Revert "gpui & ui: Use shader for dashed dividers" (#23850)
Reverts zed-industries/zed#23839 getting some reports of linux crashes – will investigate later today Release Notes: - N/A
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8603a908c1
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8 changed files with 106 additions and 210 deletions
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@ -1,7 +1,6 @@
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use gpui::{
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div, linear_color_stop, linear_gradient, pattern_horizontal_dash, pattern_slash,
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pattern_vertical_dash, prelude::*, px, rgb, size, App, AppContext, Application, Bounds,
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Context, Window, WindowBounds, WindowOptions,
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div, linear_color_stop, linear_gradient, pattern_slash, prelude::*, px, rgb, size, App,
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AppContext, Application, Bounds, Context, Window, WindowBounds, WindowOptions,
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};
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struct PatternExample;
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@ -20,58 +19,6 @@ impl Render for PatternExample {
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.text_xl()
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.text_color(rgb(0x000000))
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.child("Pattern Example")
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.child(
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div()
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.flex()
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.gap_4()
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.child(
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div()
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.flex()
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.flex_col()
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.gap_1()
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.child(
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div()
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.w(px(160.0))
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.h(px(1.0))
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.bg(pattern_horizontal_dash(gpui::red())),
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)
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.child(
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div()
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.w(px(160.0))
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.h(px(4.0))
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.bg(pattern_horizontal_dash(gpui::red())),
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)
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.child(
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div()
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.w(px(160.0))
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.h(px(8.0))
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.bg(pattern_horizontal_dash(gpui::red())),
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),
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)
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.child(
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div()
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.flex()
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.gap_1()
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.child(
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div()
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.w(px(1.0))
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.h(px(160.0))
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.bg(pattern_vertical_dash(gpui::blue())),
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)
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.child(
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div()
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.w(px(4.0))
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.h(px(160.0))
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.bg(pattern_vertical_dash(gpui::blue())),
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)
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.child(
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div()
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.w(px(8.0))
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.h(px(160.0))
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.bg(pattern_vertical_dash(gpui::blue())),
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),
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),
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)
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.child(
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div()
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.flex()
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