Revert "gpui & ui: Use shader for dashed dividers" (#23850)
Reverts zed-industries/zed#23839 getting some reports of linux crashes – will investigate later today Release Notes: - N/A
This commit is contained in:
parent
8603a908c1
commit
a03b7624f1
8 changed files with 106 additions and 210 deletions
|
@ -797,7 +797,7 @@ float4 over(float4 below, float4 above) {
|
|||
GradientColor prepare_fill_color(uint tag, uint color_space, Hsla solid,
|
||||
Hsla color0, Hsla color1) {
|
||||
GradientColor out;
|
||||
if (tag == 0 || tag == 2 || tag == 3) {
|
||||
if (tag == 0 || tag == 2) {
|
||||
out.solid = hsla_to_rgba(solid);
|
||||
} else if (tag == 1) {
|
||||
out.color0 = hsla_to_rgba(color0);
|
||||
|
@ -874,10 +874,13 @@ float4 fill_color(Background background,
|
|||
break;
|
||||
}
|
||||
case 2: {
|
||||
// Slash pattern
|
||||
// This pattern is full of magic numbers to make it line up perfectly
|
||||
// when vertically stacked. Make sure you know what you are doing
|
||||
// if you change this!
|
||||
|
||||
float base_pattern_size = bounds.size.height / 5;
|
||||
float width = base_pattern_size * 0.5;
|
||||
float slash_spacing = .89; // exact number to make vertical elements line up
|
||||
float slash_spacing = .89;
|
||||
float radians = M_PI_F / 4.0;
|
||||
float2x2 rotation = rotate2d(radians);
|
||||
float2 relative_position = position - float2(bounds.origin.x, bounds.origin.y);
|
||||
|
@ -888,22 +891,6 @@ float4 fill_color(Background background,
|
|||
color.a *= saturate(0.5 - distance);
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
// Dash pattern
|
||||
float dash_width = 8.0;
|
||||
float gap_width = 8.0;
|
||||
float pattern_width = dash_width + gap_width;
|
||||
float2 relative_position = position - float2(bounds.origin.x, bounds.origin.y);
|
||||
|
||||
// Use a dot product to select x or y based on orientation
|
||||
float2 orientation_vector = float2(1.0 - background.orientation, background.orientation);
|
||||
float pattern_position = fmod(dot(relative_position, orientation_vector), pattern_width);
|
||||
|
||||
float distance = pattern_position - dash_width;
|
||||
color = solid_color;
|
||||
color.a *= step(-distance, 0.0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return color;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue