gpui: Add opacity
to support transparency of the entire element (#17132)
Release Notes: - N/A --- Add this for let GPUI element to support fade in-out animation. ## Platform test - [x] macOS - [x] blade `cargo run -p gpui --example opacity --features macos-blade` ## Usage ```rs div() .opacity(0.5) .bg(gpui::black()) .text_color(gpui::black()) .child("Hello world") ``` This will apply the `opacity` it self and all children to use `opacity` value to render colors. ## Example ``` cargo run -p gpui --example opacity cargo run -p gpui --example opacity --features macos-blade ``` <img width="612" alt="image" src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
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10 changed files with 297 additions and 36 deletions
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@ -461,6 +461,16 @@ impl Hsla {
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pub fn fade_out(&mut self, factor: f32) {
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self.a *= 1.0 - factor.clamp(0., 1.);
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}
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/// Returns a new HSLA color with the same hue, saturation, and lightness, but with a modified alpha value.
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pub fn opacity(&self, factor: f32) -> Self {
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Hsla {
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h: self.h,
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s: self.s,
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l: self.l,
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a: self.a * factor.clamp(0., 1.),
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}
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}
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}
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impl From<Rgba> for Hsla {
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