gpui: Add opacity to support transparency of the entire element (#17132)

Release Notes:

- N/A

---

Add this for let GPUI element to support fade in-out animation.

## Platform test

- [x] macOS
- [x] blade `cargo run -p gpui --example opacity --features macos-blade`

## Usage

```rs
div()
    .opacity(0.5)
    .bg(gpui::black())
    .text_color(gpui::black())
    .child("Hello world")
```

This will apply the `opacity` it self and all children to use `opacity`
value to render colors.

## Example

```
cargo run -p gpui --example opacity
cargo run -p gpui --example opacity --features macos-blade
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
This commit is contained in:
Jason Lee 2024-09-04 18:53:45 +08:00 committed by GitHub
parent 072513f59f
commit a092ff0c4f
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GPG key ID: B5690EEEBB952194
10 changed files with 297 additions and 36 deletions

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@ -461,6 +461,16 @@ impl Hsla {
pub fn fade_out(&mut self, factor: f32) {
self.a *= 1.0 - factor.clamp(0., 1.);
}
/// Returns a new HSLA color with the same hue, saturation, and lightness, but with a modified alpha value.
pub fn opacity(&self, factor: f32) -> Self {
Hsla {
h: self.h,
s: self.s,
l: self.l,
a: self.a * factor.clamp(0., 1.),
}
}
}
impl From<Rgba> for Hsla {