gpui: Add opacity to support transparency of the entire element (#17132)

Release Notes:

- N/A

---

Add this for let GPUI element to support fade in-out animation.

## Platform test

- [x] macOS
- [x] blade `cargo run -p gpui --example opacity --features macos-blade`

## Usage

```rs
div()
    .opacity(0.5)
    .bg(gpui::black())
    .text_color(gpui::black())
    .child("Hello world")
```

This will apply the `opacity` it self and all children to use `opacity`
value to render colors.

## Example

```
cargo run -p gpui --example opacity
cargo run -p gpui --example opacity --features macos-blade
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
This commit is contained in:
Jason Lee 2024-09-04 18:53:45 +08:00 committed by GitHub
parent 072513f59f
commit a092ff0c4f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
10 changed files with 297 additions and 36 deletions

View file

@ -385,7 +385,7 @@ fragment float4 polychrome_sprite_fragment(
color.g = grayscale;
color.b = grayscale;
}
color.a *= saturate(0.5 - distance);
color.a *= sprite.opacity * saturate(0.5 - distance);
return color;
}