gpui: Add opacity
to support transparency of the entire element (#17132)
Release Notes: - N/A --- Add this for let GPUI element to support fade in-out animation. ## Platform test - [x] macOS - [x] blade `cargo run -p gpui --example opacity --features macos-blade` ## Usage ```rs div() .opacity(0.5) .bg(gpui::black()) .text_color(gpui::black()) .child("Hello world") ``` This will apply the `opacity` it self and all children to use `opacity` value to render colors. ## Example ``` cargo run -p gpui --example opacity cargo run -p gpui --example opacity --features macos-blade ``` <img width="612" alt="image" src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
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10 changed files with 297 additions and 36 deletions
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@ -385,7 +385,7 @@ fragment float4 polychrome_sprite_fragment(
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color.g = grayscale;
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color.b = grayscale;
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}
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color.a *= saturate(0.5 - distance);
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color.a *= sprite.opacity * saturate(0.5 - distance);
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return color;
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}
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