gpui: Add opacity
to support transparency of the entire element (#17132)
Release Notes: - N/A --- Add this for let GPUI element to support fade in-out animation. ## Platform test - [x] macOS - [x] blade `cargo run -p gpui --example opacity --features macos-blade` ## Usage ```rs div() .opacity(0.5) .bg(gpui::black()) .text_color(gpui::black()) .child("Hello world") ``` This will apply the `opacity` it self and all children to use `opacity` value to render colors. ## Example ``` cargo run -p gpui --example opacity cargo run -p gpui --example opacity --features macos-blade ``` <img width="612" alt="image" src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
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10 changed files with 297 additions and 36 deletions
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@ -547,6 +547,12 @@ pub trait Styled: Sized {
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self
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}
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/// Set opacity on this element and its children.
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fn opacity(mut self, opacity: f32) -> Self {
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self.style().opacity = Some(opacity);
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self
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}
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/// Draw a debug border around this element.
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#[cfg(debug_assertions)]
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fn debug(mut self) -> Self {
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