Merge remote-tracking branch 'origin/main' into code-actions-2
This commit is contained in:
commit
a0987f1121
79 changed files with 10335 additions and 2660 deletions
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@ -1,14 +1,15 @@
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use crate::{
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px, size, Action, AnyBox, AnyDrag, AnyView, AppContext, AsyncWindowContext, AvailableSpace,
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Bounds, BoxShadow, Context, Corners, CursorStyle, DevicePixels, DispatchContext, DisplayId,
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Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, FocusEvent, FontId,
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GlobalElementId, GlyphId, Hsla, ImageData, InputEvent, IsZero, KeyListener, KeyMatch,
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KeyMatcher, Keystroke, LayoutId, Model, ModelContext, Modifiers, MonochromeSprite, MouseButton,
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MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformDisplay,
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PlatformInputHandler, PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render,
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RenderGlyphParams, RenderImageParams, RenderSvgParams, ScaledPixels, SceneBuilder, Shadow,
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SharedString, Size, Style, SubscriberSet, Subscription, TaffyLayoutEngine, Task, Underline,
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UnderlineStyle, View, VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
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build_action_from_type, px, size, Action, AnyBox, AnyDrag, AnyView, AppContext,
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AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,
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DevicePixels, DispatchContext, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter,
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FileDropEvent, FocusEvent, FontId, GlobalElementId, GlyphId, Hsla, ImageData, InputEvent,
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IsZero, KeyListener, KeyMatch, KeyMatcher, Keystroke, LayoutId, Model, ModelContext, Modifiers,
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MonochromeSprite, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels,
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PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point, PolychromeSprite,
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PromptLevel, Quad, Render, RenderGlyphParams, RenderImageParams, RenderSvgParams, ScaledPixels,
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SceneBuilder, Shadow, SharedString, Size, Style, SubscriberSet, Subscription,
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TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext, WeakView,
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WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
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};
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use anyhow::{anyhow, Result};
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use collections::HashMap;
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@ -145,6 +146,11 @@ impl FocusHandle {
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}
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}
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/// Moves the focus to the element associated with this handle.
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pub fn focus(&self, cx: &mut WindowContext) {
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cx.focus(self)
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}
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/// Obtains whether the element associated with this handle is currently focused.
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pub fn is_focused(&self, cx: &WindowContext) -> bool {
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self.id.is_focused(cx)
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@ -227,7 +233,7 @@ pub(crate) struct Frame {
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key_matchers: HashMap<GlobalElementId, KeyMatcher>,
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mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyListener)>>,
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pub(crate) focus_listeners: Vec<AnyFocusListener>,
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key_dispatch_stack: Vec<KeyDispatchStackFrame>,
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pub(crate) key_dispatch_stack: Vec<KeyDispatchStackFrame>,
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freeze_key_dispatch_stack: bool,
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focus_parents_by_child: HashMap<FocusId, FocusId>,
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pub(crate) scene_builder: SceneBuilder,
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@ -326,7 +332,7 @@ impl Window {
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/// find the focused element. We interleave key listeners with dispatch contexts so we can use the
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/// contexts when matching key events against the keymap. A key listener can be either an action
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/// handler or a [KeyDown] / [KeyUp] event listener.
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enum KeyDispatchStackFrame {
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pub(crate) enum KeyDispatchStackFrame {
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Listener {
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event_type: TypeId,
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listener: AnyKeyListener,
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@ -401,11 +407,18 @@ impl<'a> WindowContext<'a> {
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/// Move focus to the element associated with the given `FocusHandle`.
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pub fn focus(&mut self, handle: &FocusHandle) {
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if self.window.focus == Some(handle.id) {
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return;
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}
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if self.window.last_blur.is_none() {
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self.window.last_blur = Some(self.window.focus);
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}
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self.window.focus = Some(handle.id);
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// self.window.current_frame.key_dispatch_stack.clear()
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// self.window.root_view.initialize()
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self.app.push_effect(Effect::FocusChanged {
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window_handle: self.window.handle,
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focused: Some(handle.id),
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@ -427,6 +440,14 @@ impl<'a> WindowContext<'a> {
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self.notify();
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}
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pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
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self.defer(|cx| {
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cx.app.propagate_event = true;
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let stack = cx.dispatch_stack();
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cx.dispatch_action_internal(action, &stack[..])
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})
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}
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/// Schedules the given function to be run at the end of the current effect cycle, allowing entities
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/// that are currently on the stack to be returned to the app.
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pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
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@ -1058,6 +1079,26 @@ impl<'a> WindowContext<'a> {
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self.window.dirty = false;
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}
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pub(crate) fn dispatch_stack(&mut self) -> Vec<KeyDispatchStackFrame> {
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let root_view = self.window.root_view.take().unwrap();
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let window = &mut *self.window;
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let mut spare_frame = Frame::default();
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mem::swap(&mut spare_frame, &mut window.previous_frame);
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self.start_frame();
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root_view.draw_dispatch_stack(self);
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let window = &mut *self.window;
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// restore the old values of current and previous frame,
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// putting the new frame into spare_frame.
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mem::swap(&mut window.current_frame, &mut window.previous_frame);
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mem::swap(&mut spare_frame, &mut window.previous_frame);
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self.window.root_view = Some(root_view);
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spare_frame.key_dispatch_stack
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}
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/// Rotate the current frame and the previous frame, then clear the current frame.
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/// We repopulate all state in the current frame during each paint.
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fn start_frame(&mut self) {
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@ -1202,7 +1243,7 @@ impl<'a> WindowContext<'a> {
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DispatchPhase::Capture,
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self,
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) {
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self.dispatch_action(action, &key_dispatch_stack[..ix]);
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self.dispatch_action_internal(action, &key_dispatch_stack[..ix]);
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}
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if !self.app.propagate_event {
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break;
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@ -1229,7 +1270,10 @@ impl<'a> WindowContext<'a> {
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DispatchPhase::Bubble,
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self,
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) {
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self.dispatch_action(action, &key_dispatch_stack[..ix]);
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self.dispatch_action_internal(
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action,
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&key_dispatch_stack[..ix],
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);
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}
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if !self.app.propagate_event {
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@ -1301,7 +1345,29 @@ impl<'a> WindowContext<'a> {
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self.window.platform_window.prompt(level, msg, answers)
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}
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fn dispatch_action(
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pub fn available_actions(&self) -> impl Iterator<Item = Box<dyn Action>> + '_ {
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let key_dispatch_stack = &self.window.previous_frame.key_dispatch_stack;
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key_dispatch_stack.iter().filter_map(|frame| {
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match frame {
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// todo!factor out a KeyDispatchStackFrame::Action
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KeyDispatchStackFrame::Listener {
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event_type,
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listener: _,
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} => {
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match build_action_from_type(event_type) {
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Ok(action) => Some(action),
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Err(err) => {
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dbg!(err);
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None
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} // we'll hit his if TypeId == KeyDown
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}
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}
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KeyDispatchStackFrame::Context(_) => None,
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}
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})
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}
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pub(crate) fn dispatch_action_internal(
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&mut self,
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action: Box<dyn Action>,
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dispatch_stack: &[KeyDispatchStackFrame],
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