Pull the settings from the global state
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parent
61e09ff532
commit
a1f7a97ff5
2 changed files with 82 additions and 6 deletions
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@ -17,7 +17,7 @@ use log::LevelFilter;
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use simplelog::SimpleLogger;
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use simplelog::SimpleLogger;
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use story_selector::ComponentStory;
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use story_selector::ComponentStory;
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use ui::prelude::*;
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use ui::prelude::*;
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use ui::{themed, FakeSettings};
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use ui::{themed, with_settings, FakeSettings};
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use crate::assets::Assets;
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use crate::assets::Assets;
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use crate::story_selector::StorySelector;
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use crate::story_selector::StorySelector;
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@ -100,7 +100,7 @@ impl StoryWrapper {
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}
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}
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element<ViewState = Self> {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element<ViewState = Self> {
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cx.with_global(self.settings.clone(), |cx| {
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with_settings(self.settings.clone(), cx, |cx| {
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themed(self.theme.clone(), cx, |cx| {
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themed(self.theme.clone(), cx, |cx| {
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div()
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div()
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.flex()
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.flex()
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@ -1,13 +1,14 @@
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use std::ops::Deref;
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use std::ops::Deref;
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use gpui3::{rems, AbsoluteLength, WindowContext};
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use gpui3::{
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rems, AbsoluteLength, AnyElement, BorrowAppContext, Bounds, LayoutId, Pixels, WindowContext,
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};
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use crate::DisclosureControlStyle;
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use crate::prelude::*;
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/// Returns the user settings.
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/// Returns the user settings.
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pub fn user_settings(cx: &WindowContext) -> FakeSettings {
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pub fn user_settings(cx: &WindowContext) -> FakeSettings {
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// cx.global::<FakeSettings>().clone()
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cx.global::<FakeSettings>().clone()
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FakeSettings::default()
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}
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}
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#[derive(Clone)]
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#[derive(Clone)]
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@ -67,3 +68,78 @@ impl Default for FakeSettings {
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}
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}
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impl FakeSettings {}
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impl FakeSettings {}
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pub fn with_settings<E, F>(
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settings: FakeSettings,
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cx: &mut ViewContext<E::ViewState>,
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build_child: F,
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) -> WithSettings<E>
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where
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E: Element,
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F: FnOnce(&mut ViewContext<E::ViewState>) -> E,
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{
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let child = cx.with_global(theme.clone(), |cx| build_child(cx));
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WithSettings { settings, child }
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}
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pub struct WithSettings<E> {
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pub(crate) settings: FakeSettings,
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pub(crate) child: E,
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}
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impl<E> IntoAnyElement<E::ViewState> for WithSettings<E>
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where
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E: Element,
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{
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fn into_any(self) -> AnyElement<E::ViewState> {
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AnyElement::new(self)
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}
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}
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impl<E: Element> Element for WithSettings<E> {
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type ViewState = E::ViewState;
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type ElementState = E::ElementState;
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fn id(&self) -> Option<gpui3::ElementId> {
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None
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}
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fn initialize(
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&mut self,
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view_state: &mut Self::ViewState,
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element_state: Option<Self::ElementState>,
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cx: &mut ViewContext<Self::ViewState>,
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) -> Self::ElementState {
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cx.with_global(self.settings.clone(), |cx| {
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self.child.initialize(view_state, element_state, cx)
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})
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}
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fn layout(
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&mut self,
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view_state: &mut E::ViewState,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<E::ViewState>,
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) -> LayoutId
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where
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Self: Sized,
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{
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cx.with_global(self.settings.clone(), |cx| {
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self.child.layout(view_state, element_state, cx)
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})
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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view_state: &mut Self::ViewState,
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frame_state: &mut Self::ElementState,
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cx: &mut ViewContext<Self::ViewState>,
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) where
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Self: Sized,
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{
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cx.with_global(self.settings.clone(), |cx| {
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self.child.paint(bounds, view_state, frame_state, cx);
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});
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}
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}
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