Eliminate LayoutContext

This commit is contained in:
Nathan Sobo 2023-09-11 08:47:00 -06:00
parent ebf8b32811
commit a24d94cfda
35 changed files with 108 additions and 203 deletions

View file

@ -25,8 +25,8 @@ use gpui::{
keymap_matcher::KeymapContext,
platform::{CursorStyle, MouseButton, NavigationDirection, PromptLevel},
Action, AnyViewHandle, AnyWeakViewHandle, AppContext, AsyncAppContext, Entity, EventContext,
LayoutContext, ModelHandle, MouseRegion, PaintContext, Quad, Task, View, ViewContext,
ViewHandle, WeakViewHandle, WindowContext,
ModelHandle, MouseRegion, PaintContext, Quad, Task, View, ViewContext, ViewHandle,
WeakViewHandle, WindowContext,
};
use project::{Project, ProjectEntryId, ProjectPath};
use serde::Deserialize;
@ -1999,7 +1999,7 @@ impl<V: 'static> Element<V> for PaneBackdrop<V> {
&mut self,
constraint: gpui::SizeConstraint,
view: &mut V,
cx: &mut LayoutContext<V>,
cx: &mut ViewContext<V>,
) -> (Vector2F, Self::LayoutState) {
let size = self.child.layout(constraint, view, cx);
(size, ())

View file

@ -594,8 +594,8 @@ mod element {
json::{self, ToJson},
platform::{CursorStyle, MouseButton},
scene::MouseDrag,
AnyElement, Axis, CursorRegion, Element, EventContext, LayoutContext, MouseRegion,
PaintContext, RectFExt, SizeConstraint, Vector2FExt, ViewContext,
AnyElement, Axis, CursorRegion, Element, EventContext, MouseRegion, PaintContext, RectFExt,
SizeConstraint, Vector2FExt, ViewContext,
};
use crate::{
@ -641,7 +641,7 @@ mod element {
remaining_flex: &mut f32,
cross_axis_max: &mut f32,
view: &mut Workspace,
cx: &mut LayoutContext<Workspace>,
cx: &mut ViewContext<Workspace>,
) {
let flexes = self.flexes.borrow();
let cross_axis = self.axis.invert();
@ -789,7 +789,7 @@ mod element {
&mut self,
constraint: SizeConstraint,
view: &mut Workspace,
cx: &mut LayoutContext<Workspace>,
cx: &mut ViewContext<Workspace>,
) -> (Vector2F, Self::LayoutState) {
debug_assert!(self.children.len() == self.flexes.borrow().len());

View file

@ -8,8 +8,8 @@ use gpui::{
vector::{vec2f, Vector2F},
},
json::{json, ToJson},
AnyElement, AnyViewHandle, Entity, LayoutContext, PaintContext, SizeConstraint, Subscription,
View, ViewContext, ViewHandle, WindowContext,
AnyElement, AnyViewHandle, Entity, PaintContext, SizeConstraint, Subscription, View,
ViewContext, ViewHandle, WindowContext,
};
pub trait StatusItemView: View {
@ -208,7 +208,7 @@ impl Element<StatusBar> for StatusBarElement {
&mut self,
mut constraint: SizeConstraint,
view: &mut StatusBar,
cx: &mut LayoutContext<StatusBar>,
cx: &mut ViewContext<StatusBar>,
) -> (Vector2F, Self::LayoutState) {
let max_width = constraint.max.x();
constraint.min = vec2f(0., constraint.min.y());