editor: Refactor EditorMode::Full (#28546)

This PR lightly refactors the `EditorMode::Full` exposing two new
methods: `is_full` and `set_mode`.

Motivation is to expose fields that modify the behavior when the editor
is in `Full` mode. By using is `mode.is_full()` instead of
`EditorMode::Full` we can introduce new fields without breaking other
places in the code.

Release Notes:

- N/A

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
This commit is contained in:
Danilo Leal 2025-04-10 20:22:27 -03:00 committed by GitHub
parent 294a1b63c0
commit a2a3d1a4bd
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 75 additions and 61 deletions

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@ -4,7 +4,7 @@ use std::{
sync::Arc,
};
use editor::{Anchor, AnchorRangeExt, Editor, EditorMode, scroll::Autoscroll};
use editor::{Anchor, AnchorRangeExt, Editor, scroll::Autoscroll};
use fuzzy::StringMatch;
use gpui::{
App, Context, DismissEvent, Entity, EventEmitter, FocusHandle, Focusable, HighlightStyle,
@ -87,7 +87,7 @@ impl Render for OutlineView {
impl OutlineView {
fn register(editor: &mut Editor, _: Option<&mut Window>, cx: &mut Context<Editor>) {
if editor.mode() == EditorMode::Full {
if editor.mode().is_full() {
let handle = cx.entity().downgrade();
editor
.register_action(move |action, window, cx| {