editor: Refactor EditorMode::Full
(#28546)
This PR lightly refactors the `EditorMode::Full` exposing two new methods: `is_full` and `set_mode`. Motivation is to expose fields that modify the behavior when the editor is in `Full` mode. By using is `mode.is_full()` instead of `EditorMode::Full` we can introduce new fields without breaking other places in the code. Release Notes: - N/A Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
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13 changed files with 75 additions and 61 deletions
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@ -4,7 +4,7 @@ use std::{
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sync::Arc,
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};
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use editor::{Anchor, AnchorRangeExt, Editor, EditorMode, scroll::Autoscroll};
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use editor::{Anchor, AnchorRangeExt, Editor, scroll::Autoscroll};
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use fuzzy::StringMatch;
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use gpui::{
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App, Context, DismissEvent, Entity, EventEmitter, FocusHandle, Focusable, HighlightStyle,
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@ -87,7 +87,7 @@ impl Render for OutlineView {
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impl OutlineView {
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fn register(editor: &mut Editor, _: Option<&mut Window>, cx: &mut Context<Editor>) {
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if editor.mode() == EditorMode::Full {
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if editor.mode().is_full() {
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let handle = cx.entity().downgrade();
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editor
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.register_action(move |action, window, cx| {
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