Avoid overwriting mouse wheel scroll with selection auto-scroll

This commit is contained in:
Julia 2024-01-22 18:12:25 -05:00
parent c5465d26f8
commit a2aa47aba2
3 changed files with 27 additions and 8 deletions

View file

@ -281,7 +281,7 @@ pub enum SelectPhase {
Update { Update {
position: DisplayPoint, position: DisplayPoint,
goal_column: u32, goal_column: u32,
scroll_position: gpui::Point<f32>, scroll_delta: gpui::Point<f32>,
}, },
End, End,
} }
@ -1928,8 +1928,8 @@ impl Editor {
SelectPhase::Update { SelectPhase::Update {
position, position,
goal_column, goal_column,
scroll_position, scroll_delta,
} => self.update_selection(position, goal_column, scroll_position, cx), } => self.update_selection(position, goal_column, scroll_delta, cx),
SelectPhase::End => self.end_selection(cx), SelectPhase::End => self.end_selection(cx),
} }
} }
@ -2063,7 +2063,7 @@ impl Editor {
&mut self, &mut self,
position: DisplayPoint, position: DisplayPoint,
goal_column: u32, goal_column: u32,
scroll_position: gpui::Point<f32>, scroll_delta: gpui::Point<f32>,
cx: &mut ViewContext<Self>, cx: &mut ViewContext<Self>,
) { ) {
let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx)); let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
@ -2152,7 +2152,7 @@ impl Editor {
return; return;
} }
self.set_scroll_position(scroll_position, cx); self.apply_scroll_delta(scroll_delta, cx);
cx.notify(); cx.notify();
} }

View file

@ -531,8 +531,7 @@ impl EditorElement {
SelectPhase::Update { SelectPhase::Update {
position: point_for_position.previous_valid, position: point_for_position.previous_valid,
goal_column: point_for_position.exact_unclipped.column(), goal_column: point_for_position.exact_unclipped.column(),
scroll_position: (position_map.snapshot.scroll_position() + scroll_delta) scroll_delta,
.clamp(&gpui::Point::default(), &position_map.scroll_max),
}, },
cx, cx,
); );

View file

@ -327,6 +327,16 @@ impl Editor {
} }
} }
pub fn apply_scroll_delta(
&mut self,
scroll_delta: gpui::Point<f32>,
cx: &mut ViewContext<Self>,
) {
let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
let position = self.scroll_manager.anchor.scroll_position(&display_map) + scroll_delta;
self.set_scroll_position_taking_display_map(position, true, false, display_map, cx);
}
pub fn set_scroll_position( pub fn set_scroll_position(
&mut self, &mut self,
scroll_position: gpui::Point<f32>, scroll_position: gpui::Point<f32>,
@ -343,12 +353,22 @@ impl Editor {
cx: &mut ViewContext<Self>, cx: &mut ViewContext<Self>,
) { ) {
let map = self.display_map.update(cx, |map, cx| map.snapshot(cx)); let map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
self.set_scroll_position_taking_display_map(scroll_position, local, autoscroll, map, cx);
}
fn set_scroll_position_taking_display_map(
&mut self,
scroll_position: gpui::Point<f32>,
local: bool,
autoscroll: bool,
display_map: DisplaySnapshot,
cx: &mut ViewContext<Self>,
) {
hide_hover(self, cx); hide_hover(self, cx);
let workspace_id = self.workspace.as_ref().map(|workspace| workspace.1); let workspace_id = self.workspace.as_ref().map(|workspace| workspace.1);
self.scroll_manager.set_scroll_position( self.scroll_manager.set_scroll_position(
scroll_position, scroll_position,
&map, &display_map,
local, local,
autoscroll, autoscroll,
workspace_id, workspace_id,