better but still broken
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5eac797a93
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9 changed files with 294 additions and 236 deletions
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@ -1,27 +1,99 @@
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use cocoa::foundation::{NSPoint, NSRect, NSSize};
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use pathfinder_geometry::{rect::RectF, vector::Vector2F};
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use cocoa::{
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appkit::NSWindow,
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base::id,
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foundation::{NSPoint, NSRect, NSSize},
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};
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use objc::{msg_send, sel, sel_impl};
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use pathfinder_geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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};
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///! Macos screen have a y axis that goings up from the bottom of the screen and
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///! an origin at the bottom left of the main display.
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pub trait Vector2FExt {
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fn to_ns_point(&self) -> NSPoint;
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fn to_ns_size(&self) -> NSSize;
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/// Converts self to an NSPoint with y axis pointing up.
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fn to_screen_ns_point(&self, native_window: id) -> NSPoint;
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}
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impl Vector2FExt for Vector2F {
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fn to_screen_ns_point(&self, native_window: id) -> NSPoint {
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unsafe {
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let point = NSPoint::new(self.x() as f64, -self.y() as f64);
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msg_send![native_window, convertPointToScreen: point]
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}
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}
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}
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pub trait RectFExt {
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/// Converts self to an NSRect with y axis pointing up.
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/// The resulting NSRect will have an origin at the bottom left of the rectangle.
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/// Also takes care of converting from window scaled coordinates to screen coordinates
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fn to_screen_ns_rect(&self, native_window: id) -> NSRect;
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/// Converts self to an NSRect with y axis point up.
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/// The resulting NSRect will have an origin at the bottom left of the rectangle.
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/// Unlike to_screen_ns_rect, coordinates are not converted and are assumed to already be in screen scale
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fn to_ns_rect(&self) -> NSRect;
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}
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impl Vector2FExt for Vector2F {
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fn to_ns_point(&self) -> NSPoint {
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NSPoint::new(self.x() as f64, self.y() as f64)
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}
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fn to_ns_size(&self) -> NSSize {
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NSSize::new(self.x() as f64, self.y() as f64)
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}
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}
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impl RectFExt for RectF {
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fn to_screen_ns_rect(&self, native_window: id) -> NSRect {
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unsafe { native_window.convertRectToScreen_(self.to_ns_rect()) }
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}
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fn to_ns_rect(&self) -> NSRect {
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NSRect::new(self.origin().to_ns_point(), self.size().to_ns_size())
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dbg!(&self);
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NSRect::new(
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NSPoint::new(
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dbg!(self.origin_x() as f64),
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dbg!(-(self.origin_y() - self.height()) as f64),
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),
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NSSize::new(self.width() as f64, self.height() as f64),
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)
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}
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}
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pub trait NSPointExt {
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/// Converts self to a Vector2F with y axis pointing down.
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/// Also takes care of converting from window scaled coordinates to screen coordinates
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fn to_window_vector2f(&self, native_window: id) -> Vector2F;
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}
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impl NSPointExt for NSPoint {
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fn to_window_vector2f(&self, native_window: id) -> Vector2F {
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unsafe {
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let point: NSPoint = msg_send![native_window, convertPointFromScreen: self];
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vec2f(point.x as f32, -point.y as f32)
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}
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}
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}
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pub trait NSRectExt {
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/// Converts self to a RectF with y axis pointing down.
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/// The resulting RectF will have an origin at the top left of the rectangle.
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/// Also takes care of converting from screen scale coordinates to window coordinates
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fn to_window_rectf(&self, native_window: id) -> RectF;
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/// Converts self to a RectF with y axis pointing down.
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/// The resulting RectF will have an origin at the top left of the rectangle.
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/// Unlike to_screen_ns_rect, coordinates are not converted and are assumed to already be in screen scale
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fn to_rectf(&self) -> RectF;
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}
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impl NSRectExt for NSRect {
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fn to_window_rectf(&self, native_window: id) -> RectF {
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unsafe {
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dbg!(self.origin.x);
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let rect: NSRect = native_window.convertRectFromScreen_(*self);
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rect.to_rectf()
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}
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}
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fn to_rectf(&self) -> RectF {
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RectF::new(
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vec2f(
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dbg!(self.origin.x as f32),
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dbg!(-(self.origin.y - self.size.height) as f32),
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),
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vec2f(self.size.width as f32, self.size.height as f32),
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)
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}
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}
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