Merge branch 'main' into picker

This commit is contained in:
Mikayla Maki 2023-11-07 11:44:02 -08:00 committed by GitHub
commit a3bd04fed2
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13 changed files with 187 additions and 49 deletions

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@ -36,10 +36,10 @@ pub use element::{
use futures::FutureExt;
use fuzzy::{StringMatch, StringMatchCandidate};
use gpui::{
actions, div, px, AnyElement, AppContext, BackgroundExecutor, Context, DispatchContext, Div,
Element, Entity, EventEmitter, FocusHandle, FontStyle, FontWeight, Hsla, Model, Pixels, Render,
Styled, Subscription, Task, TextStyle, View, ViewContext, VisualContext, WeakView,
WindowContext,
actions, div, px, relative, AnyElement, AppContext, BackgroundExecutor, Context,
DispatchContext, Div, Element, Entity, EventEmitter, FocusHandle, FontStyle, FontWeight, Hsla,
Model, Pixels, Render, Styled, Subscription, Task, TextStyle, View, ViewContext, VisualContext,
WeakView, WindowContext,
};
use highlight_matching_bracket::refresh_matching_bracket_highlights;
use hover_popover::{hide_hover, HoverState};
@ -593,7 +593,6 @@ pub struct EditorStyle {
pub background: Hsla,
pub local_player: PlayerColor,
pub text: TextStyle,
pub line_height_scalar: f32,
pub scrollbar_width: Pixels,
pub syntax: Arc<SyntaxTheme>,
pub diagnostic_style: DiagnosticStyle,
@ -1795,14 +1794,11 @@ impl InlayHintRefreshReason {
}
impl Editor {
// pub fn single_line(
// field_editor_style: Option<Arc<GetFieldEditorTheme>>,
// cx: &mut ViewContext<Self>,
// ) -> Self {
// let buffer = cx.build_model(|cx| Buffer::new(0, cx.model_id() as u64, String::new()));
// let buffer = cx.build_model(|cx| MultiBuffer::singleton(buffer, cx));
// Self::new(EditorMode::SingleLine, buffer, None, field_editor_style, cx)
// }
pub fn single_line(cx: &mut ViewContext<Self>) -> Self {
let buffer = cx.build_model(|cx| Buffer::new(0, cx.entity_id().as_u64(), String::new()));
let buffer = cx.build_model(|cx| MultiBuffer::singleton(buffer, cx));
Self::new(EditorMode::SingleLine, buffer, None, cx)
}
// pub fn multi_line(
// field_editor_style: Option<Arc<GetFieldEditorTheme>>,
@ -9372,14 +9368,13 @@ impl Render for Editor {
font_size: settings.buffer_font_size.into(),
font_weight: FontWeight::NORMAL,
font_style: FontStyle::Normal,
line_height: Default::default(),
line_height: relative(settings.buffer_line_height.value()),
underline: None,
};
EditorElement::new(EditorStyle {
background: cx.theme().colors().editor_background,
local_player: cx.theme().players().local(),
text: text_style,
line_height_scalar: settings.buffer_line_height.value(),
scrollbar_width: px(12.),
syntax: cx.theme().syntax().clone(),
diagnostic_style: cx.theme().diagnostic_style(),

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@ -1605,7 +1605,7 @@ impl EditorElement {
let style = self.style.clone();
let font_id = cx.text_system().font_id(&style.text.font()).unwrap();
let font_size = style.text.font_size.to_pixels(cx.rem_size());
let line_height = (font_size * style.line_height_scalar).round();
let line_height = style.text.line_height_in_pixels(cx.rem_size());
let em_width = cx
.text_system()
.typographic_bounds(font_id, font_size, 'm')
@ -2593,7 +2593,11 @@ impl Element<Editor> for EditorElement {
let rem_size = cx.rem_size();
let mut style = Style::default();
style.size.width = relative(1.).into();
style.size.height = relative(1.).into();
style.size.height = match editor.mode {
EditorMode::SingleLine => self.style.text.line_height_in_pixels(cx.rem_size()).into(),
EditorMode::AutoHeight { .. } => todo!(),
EditorMode::Full => relative(1.).into(),
};
cx.request_layout(&style, None)
}

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@ -1,12 +1,10 @@
use gpui::{div, px, red, AppContext, Div, Render, Styled, ViewContext, VisualContext};
use serde::Deserialize;
use gpui::{actions, div, px, red, AppContext, Div, Render, Styled, ViewContext, VisualContext};
use workspace::ModalRegistry;
// actions!(go_to_line, [Toggle]);
#[derive(Clone, Default, PartialEq, Deserialize)]
struct Toggle;
actions!(Toggle);
pub fn init(cx: &mut AppContext) {
cx.register_action_type::<Toggle>();
cx.global_mut::<ModalRegistry>()
.register_modal(Toggle, |_, cx| {
// if let Some(editor) = workspace

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@ -134,7 +134,10 @@ where
.layout(state, frame_state.as_mut().unwrap(), cx);
}
}
_ => panic!("must call initialize before layout"),
ElementRenderPhase::Start => panic!("must call initialize before layout"),
ElementRenderPhase::LayoutRequested { .. } | ElementRenderPhase::Painted => {
panic!("element rendered twice")
}
};
self.phase = ElementRenderPhase::LayoutRequested {

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@ -422,9 +422,10 @@ pub trait ElementInteractivity<V: 'static>: 'static {
None
}),
));
let result = stateful.stateless.initialize(cx, f);
stateful.key_listeners.pop();
result
cx.with_key_dispatch_context(stateful.dispatch_context.clone(), |cx| {
cx.with_key_listeners(mem::take(&mut stateful.key_listeners), f)
})
})
} else {
let stateless = self.as_stateless_mut();

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@ -189,6 +189,10 @@ impl TextStyle {
}
}
pub fn line_height_in_pixels(&self, rem_size: Pixels) -> Pixels {
self.line_height.to_pixels(self.font_size, rem_size)
}
pub fn to_run(&self, len: usize) -> TextRun {
TextRun {
len,

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@ -1,7 +1,7 @@
use crate::{settings_store::parse_json_with_comments, SettingsAssets};
use anyhow::{anyhow, Context, Result};
use collections::BTreeMap;
use gpui::{AppContext, KeyBinding, SharedString};
use gpui::{actions, Action, AppContext, KeyBinding, SharedString};
use schemars::{
gen::{SchemaGenerator, SchemaSettings},
schema::{InstanceType, Schema, SchemaObject, SingleOrVec, SubschemaValidation},
@ -137,8 +137,10 @@ impl KeymapFile {
}
}
actions!(NoAction);
fn no_action() -> Box<dyn gpui::Action> {
todo!()
NoAction.boxed_clone()
}
#[cfg(test)]

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@ -71,71 +71,213 @@ pub struct GitStatusColors {
#[refineable(debug, deserialize)]
pub struct ThemeColors {
pub border: Hsla,
/// Border color. Used for deemphasized borders, like a visual divider between two sections
pub border_variant: Hsla,
/// Border color. Used for focused elements, like keyboard focused list item.
pub border_focused: Hsla,
/// Border color. Used for selected elements, like an active search filter or selected checkbox.
pub border_selected: Hsla,
/// Border color. Used for transparent borders. Used for placeholder borders when an element gains a border on state change.
pub border_transparent: Hsla,
/// Border color. Used for disabled elements, like a disabled input or button.
pub border_disabled: Hsla,
/// Border color. Used for elevated surfaces, like a context menu, popup, or dialog.
pub elevated_surface_background: Hsla,
/// Background Color. Used for grounded surfaces like a panel or tab.
pub surface_background: Hsla,
/// Background Color. Used for the app background and blank panels or windows.
pub background: Hsla,
/// Background Color. Used for the background of an element that should have a different background than the surface it's on.
///
/// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
///
/// For an element that should have the same background as the surface it's on, use `ghost_element_background`.
pub element_background: Hsla,
/// Background Color. Used for the hover state of an element that should have a different background than the surface it's on.
///
/// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
pub element_hover: Hsla,
/// Background Color. Used for the active state of an element that should have a different background than the surface it's on.
///
/// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
pub element_active: Hsla,
/// Background Color. Used for the selected state of an element that should have a different background than the surface it's on.
///
/// Selected states are triggered by the element being selected (or "activated") by the user.
///
/// This could include a selected checkbox, a toggleable button that is toggled on, etc.
pub element_selected: Hsla,
/// Background Color. Used for the disabled state of an element that should have a different background than the surface it's on.
///
/// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
pub element_disabled: Hsla,
pub element_placeholder: Hsla,
pub element_drop_target: Hsla,
/// Background Color. Used for the area that shows where a dragged element will be dropped.
pub drop_target_background: Hsla,
/// Border Color. Used to show the area that shows where a dragged element will be dropped.
// pub drop_target_border: Hsla,
/// Used for the background of a ghost element that should have the same background as the surface it's on.
///
/// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
///
/// For an element that should have a different background than the surface it's on, use `element_background`.
pub ghost_element_background: Hsla,
/// Background Color. Used for the hover state of a ghost element that should have the same background as the surface it's on.
///
/// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
pub ghost_element_hover: Hsla,
/// Background Color. Used for the active state of a ghost element that should have the same background as the surface it's on.
///
/// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
pub ghost_element_active: Hsla,
/// Background Color. Used for the selected state of a ghost element that should have the same background as the surface it's on.
///
/// Selected states are triggered by the element being selected (or "activated") by the user.
///
/// This could include a selected checkbox, a toggleable button that is toggled on, etc.
pub ghost_element_selected: Hsla,
/// Background Color. Used for the disabled state of a ghost element that should have the same background as the surface it's on.
///
/// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
pub ghost_element_disabled: Hsla,
/// Text Color. Default text color used for most text.
pub text: Hsla,
/// Text Color. Color of muted or deemphasized text. It is a subdued version of the standard text color.
pub text_muted: Hsla,
/// Text Color. Color of the placeholder text typically shown in input fields to guide the user to enter valid data.
pub text_placeholder: Hsla,
/// Text Color. Color used for text denoting disabled elements. Typically, the color is faded or grayed out to emphasize the disabled state.
pub text_disabled: Hsla,
/// Text Color. Color used for emphasis or highlighting certain text, like an active filter or a matched character in a search.
pub text_accent: Hsla,
/// Fill Color. Used for the default fill color of an icon.
pub icon: Hsla,
/// Fill Color. Used for the muted or deemphasized fill color of an icon.
///
/// This might be used to show an icon in an inactive pane, or to demphasize a series of icons to give them less visual weight.
pub icon_muted: Hsla,
/// Fill Color. Used for the disabled fill color of an icon.
///
/// Disabled states are shown when a user cannot interact with an element, like a icon button.
pub icon_disabled: Hsla,
/// Fill Color. Used for the placeholder fill color of an icon.
///
/// This might be used to show an icon in an input that disappears when the user enters text.
pub icon_placeholder: Hsla,
/// Fill Color. Used for the accent fill color of an icon.
///
/// This might be used to show when a toggleable icon button is selected.
pub icon_accent: Hsla,
// ===
// UI Elements
// ===
pub status_bar_background: Hsla,
pub title_bar_background: Hsla,
pub toolbar_background: Hsla,
pub tab_bar_background: Hsla,
pub tab_inactive_background: Hsla,
pub tab_active_background: Hsla,
// pub panel_background: Hsla,
// pub pane_focused_border: Hsla,
// /// The color of the scrollbar thumb.
// pub scrollbar_thumb_background: Hsla,
// /// The color of the scrollbar thumb when hovered over.
// pub scrollbar_thumb_hover_background: Hsla,
// /// The border color of the scrollbar thumb.
// pub scrollbar_thumb_border: Hsla,
// /// The background color of the scrollbar track.
// pub scrollbar_track_background: Hsla,
// /// The border color of the scrollbar track.
// pub scrollbar_track_border: Hsla,
// /// The opacity of the scrollbar status marks, like diagnostic states and git status..
// pub scrollbar_status_opacity: Hsla,
// ===
// Editor
// ===
pub editor_background: Hsla,
// pub editor_inactive_background: Hsla,
pub editor_gutter_background: Hsla,
pub editor_subheader_background: Hsla,
pub editor_active_line_background: Hsla,
pub editor_highlighted_line_background: Hsla,
/// Text Color. Used for the text of the line number in the editor gutter.
pub editor_line_number: Hsla,
/// Text Color. Used for the text of the line number in the editor gutter when the line is highlighted.
pub editor_active_line_number: Hsla,
/// Text Color. Used to mark invisible characters in the editor.
///
/// Example: spaces, tabs, carriage returns, etc.
pub editor_invisible: Hsla,
pub editor_wrap_guide: Hsla,
pub editor_active_wrap_guide: Hsla,
pub editor_document_highlight_read_background: Hsla,
pub editor_document_highlight_write_background: Hsla,
// ===
// Terminal
// ===
/// Terminal Background Color
pub terminal_background: Hsla,
/// Bright Black Color for ANSI Terminal
pub terminal_ansi_bright_black: Hsla,
/// Bright Red Color for ANSI Terminal
pub terminal_ansi_bright_red: Hsla,
/// Bright Green Color for ANSI Terminal
pub terminal_ansi_bright_green: Hsla,
/// Bright Yellow Color for ANSI Terminal
pub terminal_ansi_bright_yellow: Hsla,
/// Bright Blue Color for ANSI Terminal
pub terminal_ansi_bright_blue: Hsla,
/// Bright Magenta Color for ANSI Terminal
pub terminal_ansi_bright_magenta: Hsla,
/// Bright Cyan Color for ANSI Terminal
pub terminal_ansi_bright_cyan: Hsla,
/// Bright White Color for ANSI Terminal
pub terminal_ansi_bright_white: Hsla,
/// Black Color for ANSI Terminal
pub terminal_ansi_black: Hsla,
/// Red Color for ANSI Terminal
pub terminal_ansi_red: Hsla,
/// Green Color for ANSI Terminal
pub terminal_ansi_green: Hsla,
/// Yellow Color for ANSI Terminal
pub terminal_ansi_yellow: Hsla,
/// Blue Color for ANSI Terminal
pub terminal_ansi_blue: Hsla,
/// Magenta Color for ANSI Terminal
pub terminal_ansi_magenta: Hsla,
/// Cyan Color for ANSI Terminal
pub terminal_ansi_cyan: Hsla,
/// White Color for ANSI Terminal
pub terminal_ansi_white: Hsla,
// new colors
// ===
// Elevation
// ===
// elevation_0_shadow
// elevation_0_shadow_color
// elevation_1_shadow
// elevation_1_shadow_color
// elevation_2_shadow
// elevation_2_shadow_color
// elevation_3_shadow
// elevation_3_shadow_color
// elevation_4_shadow
// elevation_4_shadow_color
// elevation_5_shadow
// elevation_5_shadow_color
// ===
// UI Text
// ===
// pub headline: Hsla,
// pub paragraph: Hsla,
// pub link: Hsla,
// pub link_hover: Hsla,
// pub code_block_background: Hsla,
// pub code_block_border: Hsla,
}
#[derive(Refineable, Clone)]

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@ -220,8 +220,7 @@ impl ThemeColors {
element_active: neutral().light().step_5(),
element_selected: neutral().light().step_5(),
element_disabled: neutral().light_alpha().step_3(),
element_placeholder: neutral().light().step_11(),
element_drop_target: blue().light_alpha().step_2(),
drop_target_background: blue().light_alpha().step_2(),
ghost_element_background: system.transparent,
ghost_element_hover: neutral().light().step_4(),
ghost_element_active: neutral().light().step_5(),
@ -293,8 +292,7 @@ impl ThemeColors {
element_active: neutral().dark().step_5(),
element_selected: neutral().dark().step_5(),
element_disabled: neutral().dark_alpha().step_3(),
element_placeholder: neutral().dark().step_11(),
element_drop_target: blue().dark_alpha().step_2(),
drop_target_background: blue().dark_alpha().step_2(),
ghost_element_background: system.transparent,
ghost_element_hover: neutral().dark().step_4(),
ghost_element_active: neutral().dark().step_5(),

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@ -140,8 +140,7 @@ impl<'a> Debug for ThemeColorsRefinementPrinter<'a> {
("element_active", self.0.element_active),
("element_selected", self.0.element_selected),
("element_disabled", self.0.element_disabled),
("element_placeholder", self.0.element_placeholder),
("element_drop_target", self.0.element_drop_target),
("drop_target_background", self.0.drop_target_background),
("ghost_element_background", self.0.ghost_element_background),
("ghost_element_hover", self.0.ghost_element_hover),
("ghost_element_active", self.0.ghost_element_active),

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@ -127,7 +127,7 @@ impl Tab {
div()
.id(self.id.clone())
.on_drag(move |_view, cx| cx.build_view(|cx| drag_state.clone()))
.drag_over::<TabDragState>(|d| d.bg(cx.theme().colors().element_drop_target))
.drag_over::<TabDragState>(|d| d.bg(cx.theme().colors().drop_target_background))
.on_drop(|_view, state: View<TabDragState>, cx| {
eprintln!("{:?}", state.read(cx));
})

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@ -28,10 +28,6 @@ struct ToggleModal {
name: String,
}
// complete change of plan?
// on_action(ToggleModal{ name})
// register_modal(name, |workspace, cx| { ... })
impl ModalRegistry {
pub fn register_modal<A: 'static, V, B>(&mut self, action: A, build_view: B)
where
@ -40,12 +36,10 @@ impl ModalRegistry {
{
let build_view = Arc::new(build_view);
dbg!("yonder");
self.registered_modals.push((
TypeId::of::<A>(),
Box::new(move |mut div| {
let build_view = build_view.clone();
dbg!("this point");
div.on_action(
move |workspace: &mut Workspace, event: &A, cx: &mut ViewContext<Workspace>| {
@ -67,9 +61,7 @@ impl ModalLayer {
Self { open_modal: None }
}
pub fn render(&self, cx: &ViewContext<Workspace>) -> impl Component<Workspace> {
dbg!("rendering ModalLayer");
pub fn render(&self, workspace: &Workspace, cx: &ViewContext<Workspace>) -> Div<Workspace> {
let mut div = div();
// div, c workspace.toggle_modal()div.on_action()) {

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@ -3707,7 +3707,9 @@ impl Render for Workspace {
.bg(cx.theme().colors().background)
.child(self.render_titlebar(cx))
.child(
div()
self.modal_layer
.read(cx)
.render(self, cx)
.flex_1()
.w_full()
.flex()
@ -3840,8 +3842,6 @@ impl Render for Workspace {
// .on_click(Arc::new(|workspace, cx| workspace.toggle_debug(cx))),
// ),
)
// .child(self.modal_layer.clone())
.child(self.modal_layer.read(cx).render(cx))
}
}