Linux/x11 input handling (#7811)
Implements the basics of keyboard and mouse handling. Some keys will need special treatment, like Backspace/Delete. In this PR, all keys are treated as append-only. Leaving this for a follow-up. I used @gabydd 's branch as a reference (thank you!) as well as https://github.com/xkbcommon/libxkbcommon/blob/master/doc/quick-guide.md For future work, I'll also use https://github.com/xkbcommon/libxkbcommon/blob/master/tools/interactive-x11.c All commits are separately compileable and reviewable. Release Notes: - N/A --------- Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This commit is contained in:
parent
aa319ccfd0
commit
a41fb29e01
15 changed files with 253 additions and 53 deletions
|
@ -458,7 +458,7 @@ impl BladeRenderer {
|
|||
sprites,
|
||||
} => {
|
||||
let tex_info = self.atlas.get_texture_info(texture_id);
|
||||
let instance_buf = self.instance_belt.alloc_data(&sprites, &self.gpu);
|
||||
let instance_buf = self.instance_belt.alloc_data(sprites, &self.gpu);
|
||||
let mut encoder = pass.with(&self.pipelines.mono_sprites);
|
||||
encoder.bind(
|
||||
0,
|
||||
|
@ -476,7 +476,7 @@ impl BladeRenderer {
|
|||
sprites,
|
||||
} => {
|
||||
let tex_info = self.atlas.get_texture_info(texture_id);
|
||||
let instance_buf = self.instance_belt.alloc_data(&sprites, &self.gpu);
|
||||
let instance_buf = self.instance_belt.alloc_data(sprites, &self.gpu);
|
||||
let mut encoder = pass.with(&self.pipelines.poly_sprites);
|
||||
encoder.bind(
|
||||
0,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue