Start work on dragging tabs
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5f5b86ee24
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a4a501603e
3 changed files with 48 additions and 51 deletions
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@ -1,10 +1,7 @@
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use std::cmp::Ordering;
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use std::rc::Rc;
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use gpui::{AnyElement, AnyView, ClickEvent, IntoElement, MouseButton};
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use smallvec::SmallVec;
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use crate::prelude::*;
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use gpui::{AnyElement, IntoElement, Stateful};
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use smallvec::SmallVec;
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use std::cmp::Ordering;
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/// The position of a [`Tab`] within a list of tabs.
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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@ -29,12 +26,10 @@ pub enum TabCloseSide {
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#[derive(IntoElement)]
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pub struct Tab {
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id: ElementId,
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div: Stateful<Div>,
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selected: bool,
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position: TabPosition,
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close_side: TabCloseSide,
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on_click: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
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tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView + 'static>>,
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start_slot: Option<AnyElement>,
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end_slot: Option<AnyElement>,
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children: SmallVec<[AnyElement; 2]>,
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@ -43,12 +38,10 @@ pub struct Tab {
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impl Tab {
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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div: div().id(id),
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selected: false,
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position: TabPosition::First,
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close_side: TabCloseSide::End,
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on_click: None,
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tooltip: None,
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start_slot: None,
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end_slot: None,
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children: SmallVec::new(),
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@ -65,16 +58,6 @@ impl Tab {
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self
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}
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pub fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
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self.on_click = Some(Rc::new(handler));
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self
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}
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pub fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
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self.tooltip = Some(Box::new(tooltip));
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self
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}
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pub fn start_slot<E: IntoElement>(mut self, element: impl Into<Option<E>>) -> Self {
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self.start_slot = element.into().map(IntoElement::into_any_element);
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self
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@ -86,6 +69,14 @@ impl Tab {
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}
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}
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impl InteractiveElement for Tab {
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fn interactivity(&mut self) -> &mut gpui::Interactivity {
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self.div.interactivity()
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}
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}
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impl StatefulInteractiveElement for Tab {}
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impl Selectable for Tab {
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fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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@ -100,7 +91,7 @@ impl ParentElement for Tab {
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}
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impl RenderOnce for Tab {
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type Rendered = Div;
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type Rendered = Stateful<Div>;
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fn render(self, cx: &mut WindowContext) -> Self::Rendered {
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const HEIGHT_IN_REMS: f32 = 30. / 16.;
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@ -120,7 +111,7 @@ impl RenderOnce for Tab {
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),
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};
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div()
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self.div
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.h(rems(HEIGHT_IN_REMS))
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.bg(tab_bg)
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.border_color(cx.theme().colors().border)
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@ -146,7 +137,6 @@ impl RenderOnce for Tab {
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.child(
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h_stack()
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.group("")
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.id(self.id)
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.relative()
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.h_full()
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.px_5()
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@ -154,18 +144,6 @@ impl RenderOnce for Tab {
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.text_color(text_color)
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// .hover(|style| style.bg(tab_hover_bg))
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// .active(|style| style.bg(tab_active_bg))
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.when_some(self.on_click, |tab, on_click| {
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tab.cursor_pointer().on_click(move |event, cx| {
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// HACK: GPUI currently fires `on_click` with any mouse button,
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// but we only care about the left button.
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if event.down.button == MouseButton::Left {
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(on_click)(event, cx)
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}
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})
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})
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.when_some(self.tooltip, |tab, tooltip| {
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tab.tooltip(move |cx| tooltip(cx))
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})
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.child(
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h_stack()
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.w_3()
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