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1 changed files with 39 additions and 23 deletions
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@ -728,6 +728,7 @@ impl DirectWriteState {
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fn create_glyph_run_analysis(
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&self,
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params: &RenderGlyphParams,
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scale: f32,
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) -> Result<IDWriteGlyphRunAnalysis> {
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let font = &self.fonts[params.font_id.0];
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let glyph_id = [params.glyph_id.0 as u16];
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@ -744,18 +745,18 @@ impl DirectWriteState {
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bidiLevel: 0,
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};
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let transform = DWRITE_MATRIX {
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m11: params.scale_factor,
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m11: params.scale_factor * scale,
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m12: 0.0,
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m21: 0.0,
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m22: params.scale_factor,
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m22: params.scale_factor * scale,
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dx: 0.0,
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dy: 0.0,
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};
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let subpixel_shift = params
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.subpixel_variant
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.map(|v| v as f32 / SUBPIXEL_VARIANTS as f32);
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let baseline_origin_x = subpixel_shift.x / params.scale_factor;
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let baseline_origin_y = subpixel_shift.y / params.scale_factor;
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let baseline_origin_x = subpixel_shift.x * scale / params.scale_factor;
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let baseline_origin_y = subpixel_shift.y * scale / params.scale_factor;
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let mut rendering_mode = DWRITE_RENDERING_MODE1::default();
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let mut grid_fit_mode = DWRITE_GRID_FIT_MODE::default();
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@ -783,7 +784,8 @@ impl DirectWriteState {
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DWRITE_MEASURING_MODE_NATURAL,
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grid_fit_mode,
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// We're using cleartype not grayscale for monochrome is because it provides better quality
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DWRITE_TEXT_ANTIALIAS_MODE_CLEARTYPE,
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// DWRITE_TEXT_ANTIALIAS_MODE_CLEARTYPE,
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DWRITE_TEXT_ANTIALIAS_MODE_GRAYSCALE,
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baseline_origin_x,
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baseline_origin_y,
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)
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@ -792,7 +794,7 @@ impl DirectWriteState {
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}
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fn raster_bounds(&self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>> {
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let glyph_analysis = self.create_glyph_run_analysis(params)?;
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let glyph_analysis = self.create_glyph_run_analysis(params, 1.0)?;
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let bounds = unsafe { glyph_analysis.GetAlphaTextureBounds(DWRITE_TEXTURE_CLEARTYPE_3x1)? };
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// Some glyphs cannot be drawn with ClearType, such as bitmap fonts. In that case
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@ -817,10 +819,13 @@ impl DirectWriteState {
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})
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} else {
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Ok(Bounds {
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origin: point((bounds.left as i32).into(), (bounds.top as i32).into()),
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origin: point(
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(bounds.left as i32 - 1).into(),
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(bounds.top as i32 - 1).into(),
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),
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size: size(
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(bounds.right - bounds.left).into(),
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(bounds.bottom - bounds.top).into(),
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(bounds.right - bounds.left + 2).into(),
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(bounds.bottom - bounds.top + 2).into(),
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),
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})
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}
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@ -872,18 +877,19 @@ impl DirectWriteState {
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glyph_bounds: Bounds<DevicePixels>,
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) -> Result<Vec<u8>> {
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let mut bitmap_data =
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vec![0u8; glyph_bounds.size.width.0 as usize * glyph_bounds.size.height.0 as usize * 3];
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vec![0u8; glyph_bounds.size.width.0 as usize * glyph_bounds.size.height.0 as usize * 4];
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let glyph_analysis = self.create_glyph_run_analysis(params)?;
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let glyph_analysis = self.create_glyph_run_analysis(params, 2.0)?;
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unsafe {
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glyph_analysis.CreateAlphaTexture(
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// We're using cleartype not grayscale for monochrome is because it provides better quality
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DWRITE_TEXTURE_CLEARTYPE_3x1,
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// DWRITE_TEXTURE_CLEARTYPE_3x1,
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DWRITE_TEXTURE_ALIASED_1x1,
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&RECT {
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left: glyph_bounds.origin.x.0,
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top: glyph_bounds.origin.y.0,
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right: glyph_bounds.size.width.0 + glyph_bounds.origin.x.0,
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bottom: glyph_bounds.size.height.0 + glyph_bounds.origin.y.0,
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left: glyph_bounds.origin.x.0 * 2,
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top: glyph_bounds.origin.y.0 * 2,
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right: glyph_bounds.size.width.0 * 2 + glyph_bounds.origin.x.0 * 2,
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bottom: glyph_bounds.size.height.0 * 2 + glyph_bounds.origin.y.0 * 2,
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},
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&mut bitmap_data,
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)?;
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@ -892,21 +898,31 @@ impl DirectWriteState {
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let bitmap_factory = self.components.bitmap_factory.resolve()?;
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let bitmap = unsafe {
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bitmap_factory.CreateBitmapFromMemory(
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glyph_bounds.size.width.0 as u32,
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glyph_bounds.size.height.0 as u32,
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&GUID_WICPixelFormat24bppRGB,
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glyph_bounds.size.width.0 as u32 * 3,
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glyph_bounds.size.width.0 as u32 * 2,
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glyph_bounds.size.height.0 as u32 * 2,
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// &GUID_WICPixelFormat24bppRGB,
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&GUID_WICPixelFormat8bppGray,
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glyph_bounds.size.width.0 as u32 * 2,
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&bitmap_data,
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)
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}?;
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let grayscale_bitmap =
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unsafe { WICConvertBitmapSource(&GUID_WICPixelFormat8bppGray, &bitmap) }?;
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// let grayscale_bitmap =
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// unsafe { WICConvertBitmapSource(&GUID_WICPixelFormat8bppGray, &bitmap) }?;
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let scaler = unsafe { bitmap_factory.CreateBitmapScaler()? };
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unsafe {
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scaler.Initialize(
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&bitmap,
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glyph_bounds.size.width.0 as u32,
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glyph_bounds.size.height.0 as u32,
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WICBitmapInterpolationModeHighQualityCubic,
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)?;
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}
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let mut bitmap_data =
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vec![0u8; glyph_bounds.size.width.0 as usize * glyph_bounds.size.height.0 as usize];
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unsafe {
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grayscale_bitmap.CopyPixels(
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scaler.CopyPixels(
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std::ptr::null() as _,
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glyph_bounds.size.width.0 as u32,
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&mut bitmap_data,
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