Only synthesize mouse moves on scene construction if window is active
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2 changed files with 11 additions and 2 deletions
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@ -1005,6 +1005,13 @@ impl MutableAppContext {
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.and_then(|window| window.root_view.clone().downcast::<T>())
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}
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pub fn window_is_active(&self, window_id: usize) -> bool {
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self.cx
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.windows
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.get(&window_id)
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.map_or(false, |window| window.is_active)
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}
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pub fn render_view(
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&mut self,
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window_id: usize,
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