Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
This commit is contained in:
parent
83141d07e9
commit
a6b1514246
118 changed files with 708 additions and 757 deletions
|
@ -180,7 +180,7 @@ impl ChannelView {
|
|||
})
|
||||
})?;
|
||||
|
||||
cx.new_window_model(|window, cx| {
|
||||
cx.new_window_entity(|window, cx| {
|
||||
let mut this = Self::new(
|
||||
project,
|
||||
weak_workspace,
|
||||
|
|
|
@ -5,7 +5,7 @@ use collections::HashSet;
|
|||
use editor::{AnchorRangeExt, CompletionProvider, Editor, EditorElement, EditorStyle};
|
||||
use fuzzy::{StringMatch, StringMatchCandidate};
|
||||
use gpui::{
|
||||
AsyncAppContext, AsyncWindowContext, Context, Entity, Focusable, FontStyle, FontWeight,
|
||||
AsyncApp, AsyncWindowContext, Context, Entity, Focusable, FontStyle, FontWeight,
|
||||
HighlightStyle, IntoElement, Render, Task, TextStyle, WeakEntity, Window,
|
||||
};
|
||||
use language::{
|
||||
|
@ -285,7 +285,7 @@ impl MessageEditor {
|
|||
}
|
||||
|
||||
async fn resolve_completions_for_candidates(
|
||||
cx: &AsyncAppContext,
|
||||
cx: &AsyncApp,
|
||||
query: &str,
|
||||
candidates: &[StringMatchCandidate],
|
||||
range: Range<Anchor>,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue